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Cherubino XV.2384

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Everything posted by Cherubino XV.2384

  1. I don't really get the point of this thread, Mechanist is not that overpowered, if you consider class balance only from its solo open world PVE you can't see the whole picture. If it wasn't for Alacrity there would be almost no point in using this spec, only theme for having the Bot by your side.
  2. To be honest the main problem with the Amber Trout is that you can get it only during the Tyria daytime, if you try to fish for it during the Tyria nights it's impossible.
  3. His reply was a blatant ask for nerf, people always use others data/video to state something and ask for nerfs, the problem with most of the tests is that the situation is perfect with a full group of people that don't do mistakes and don't have to move. If he is doing more damage with auto on mechanist than him doing his max on Ele maybe it's skill level, but that's why less hard to master builds are a good thing for the game.
  4. Looks like it's a player problem here, MY Sword/Dagger weaver does more damage than MY Bomb kit Mechanist, this considering equal equipment and situation, so it's not the professions balance here but the player.
  5. Mechanist is not the only one with a stun break teleport, the mechanist one also doesn't do damage to enemies, if you think that you have to play a character that has less tools than every other profession in the same game, don't use those stun breaks. By the way You can slot it and not use it, hardcore mode engaged.
  6. Because if you had played Mechanist against other player, you would know that the Spec by it self has a LOT less Evade block invulnerability frames than other Specs/Professions, and it's needed to have at least a chance against a good player, without it you just have a healing skill and the 2 shield blocks.
  7. I'm testing different builds from the one posted by the OP, and using mainly Pistol/Shield, Flamethrower in some fights to avoid reflects and have some AOE, the main problem with Mechanist is that it has few active defence options, if you go for damage after you have used those two shield skill you are pretty much naked, and I'm starting to think that Elixir S is a must have for hard fights. The Barrier can be useful, I can give/get Alacrity and Barrier when near or using siege weapons or when helping near dead allies as the barrier protect and shorten the Healing skills CD. When roaming you can win attrition fights like when you find yourself against those builds running around based on outlasting tactic, Deadeye, Mesmer, Necros, Druids and the like when they recover you recover more because the pistol conditions wear them out, but it take a LOT of time. Against glass cannon builds if you can slow them down, like with shield skills, you may be able to let them eat the bot F1 and pistol skills and get the upper hand, if not hope they target your BIG bot bait and keep going. Enemies hate the bot with a passion, use it as bait, they think it's the bot killing them but it's not. I'm still convinced that other Engie Specs might be better in WVW, PVP, even core engie, especially for hard matches where you need that special card you can pull off for the win. But everything said, the support from the boon providing bot bait is undeniable, did you ever die for a couple of seconds of cooldown on your healing skill or shield reflect or Elixir S? That's what the bot does, it eat those seconds for you and potentially other people around you, the alacrity is the selling point of the Spec at least for me.
  8. During the last week I'm giving Mechanist a serious go in WVW, using celestial as I run with it everywhere on engie but usually with other especs, the mechanist is decently tanky but doesn't do much damage, if you swap a couple of trait it can offer some small group support and that's what I like about it. In hard fights I still find Holo and Scrapper better, both have more Damage, more reflects, evades, blocks and in combat mobility. The Toolbelt beats the Mech, but I find it amusing when people target the Bot and not me as often it can't hit people properly, most of the time it's just wondering about around me in passive mode, but as a boon providing bait it's amazing.
  9. Like others have already said there are Holosmith and Scrapper, both are stronger than the mechanist in PVP and WVW, I'm one of those peoples who wanted some mobile pet option on the Engineer since the release, got it with the Mechanist and had to wait almost 10 years for it.
  10. They can't understand it, they just saw the video with big numbers and discovered the engineer class with the EoD release, they think they know the class but it's not like that. By the way I played mechanist mostly during my first completion of the EoD personal story, after that I played mostly my other alts, I think that there are stronger Especs, probably the people asking for nerfs don't know about it or are currently playing those and are worried to lose their seat... There are other professions/Especs that can do that kind of Damage and even more against a Golem by just pressing 1, If you don't know the potential of all professions how can you be ojective when asking to tone down an Espec that does Decent Damage.
  11. I can't understand how someone could react with "confused" to your post, it's clear and explain clearly your situation. This is an Online Game and the community is composed by a lot of different players, and should welcome everyone, if you are to immature to not understand this wake up there are a lot of people on this world not only you.
  12. I don't need a pet tank when playing those specs, because they do have more block, evade, blind and sustain than the Mechanist without the Jade bot...
  13. It's because there is a small really loud group of people that screams asking for nerfs, that I replied in threads like this to help the developers team understand that there is some good in the new elite specs not only Mechanist. Having the choice to play hardcore or comfy mode should be allowed it's a game, we work to pay the bills etc... If you want the challenge you can use a more technical hard to master build that crank big numbers and do whatever you want, it's what I usually do, but sometimes I just want to play more laid back. This is an online game with a good community that should welcome anyone with different skill levels.
  14. When I played PVP, I probably was one of those who found some strong Built after a big balance patch, not only on the Engineer, and smartly I didn't put a video online with BIG NUMBERS on the caption telling others "look at me my build STRONK! I can play it by licking the mouse", so I enjoyed my tactical advantage until someone craving for attention told it around and then eventually got it nerfed. The nerf callers can avoid being killed by the golem, just target the engie and keep moving is it that hard? Everyone plays at different skill levels, if you are a good player you always do make a difference. I can't understand why there is so much nerf calls for the mechanist, I'm more then happy when I can complete a big group event without having to ress downed people 50% of the time. Like Infusion wrote underwater the Mech doesn't exist you have to swap to holosmith, scrapper or core. The problem is that under represented professions, not only engineer, get played more after a huge balance patch or expansion, then people start popping telling that "I don't Main this profession but I want it to be nerfed to the ground because I discovered watching a video that it can do THIS against the TEST GOLEM" The problem is that the ones calling for the nerf to the golem don't understand that to counterbalance it the engineer has to be buffed in damage or sustain or utility for loosing the golem, and it will be even harder for them to fight against the engineer because the mechanist will be less reliant on AI to do what it is supposed to do.
  15. Engineer was always under represented since the launch, and I'm pretty sure that 90% of the time people who stopped using their own Engineer it was because you had to put too much effort to achieve the same as the other professions (Spamming Grenades 1 is just a burden not Skill). I contributed in the update of the wiki during the first years of GW2 especially on the Engie side because it was the least played. I have played all professions in PVE PVP and WVW, mechanist is comfortable in PVE and realistically doesn't Top the charts, but there is a lot of hate and Nerf pleas because, the Mechanist player doesn't have to press over 9000 keys per minute, shame on them! At the end of the Day Engie is my main, but my first Engie made after leveling the Elementalist to 80 at GW2 launch, so before the elite Specs, he was deleted after 1000 hours of playtime, because after trying the other professions I asked myself what was the point in all the effort the Engie required to do the same as others, even Elementalist required less effort. After trying the other professions I made a new Engie because I like the theme, he is at about 1100 hours so in total more than 2000 hours for me on Engie since the GW2 Launch, and mechanist is the saving boon the class needed when you want to relax after work doing Metas or taking a Camp alone in WVW without having to use an Alt, if an enemy comes by in WVW you better swap your build to Holo or Scrapper fast or you are probably going to lay on the floor dead quickly...
  16. Really... we need Rocket powered throwing daggers that's cool B) .If you want a more quiet version for a sneaky combat style we can throw the daggers with electromagnetic acceleration or directly throwing it through mini portals/ gates directly on the enemy body.For the various skills obviously we can attach whatever we want on the projectiles.You can use the concept to throwing anything... but throwing daggers is cool on engie and I liked the throwing spears of the paragons, or the axe throw of rangers or hammer throwing of the revenants...So why not.
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