Jump to content
  • Sign Up

patrickmaciel.1876

Members
  • Posts

    13
  • Joined

  • Last visited

patrickmaciel.1876's Achievements

  1. Agreed, I have that problem too. Besides that, when use Action Cam, if I use some skills in LARGE TARGETS my character teleport to the center of the enemy / boss. But when I disable Action Cam and use the same skill without it, my character remains on the same position and just hit the ground.
  2. Hi guys. I ajust my camera to a specific settings, and when I activate Action Camera (I like to play using Action Cam, dont judge me), the camera vertical align (top) increase a bit and do not respect my settings. I want to know if its possible to fix that. I record small a video to explain.
  3. Hi guys. (sorry for my bad english) That is one thing I really want on the game: all the items that have any stats/prefix, show the prefix name on the item. For example. - today I see an item on the New Year NPC - Plush Mordy: tough, vit, condi, expertise What prefix was that? Everytime I need go to the wiki page, select the same stats, for identify what is it. Suggestion of how can be add that to the game: - At the end of the item name, for example: - Warpblade: Celestial - Warpblad (Celestial) It's that. Thanks.
  4. Screenshot of the game, just an example: Not work - https://i.imgur.com/XMt9Ssu.jpeg Work - https://i.imgur.com/jC4inOe.jpeg
  5. Hi guys. I have some issues with playing on Action Cam (this is a bug report). The main problem is: when I hit a large target, like a world boss, Soo-won, Tequatl, etc, I need to point the camera exactly to the target point, use the skill and then back the camera for the position I want (in world boss for example I point the camera to my character heat, to see the circles of the area skills, etc). In small/medium target, its possible to do that just zoom out and use the skill on top of the target, but is not the best way. What I want and I think its possible is:if I select the target, the skill will hit and I point the skill area circle to the targe, this will hit and I dont need to change my camera angle or leave the action camera mode to use the skill. I draw some images to illustrate my problem (dont judge me LoL) 1 - https://i.imgur.com/5JTiqZ1.png 2 - https://i.imgur.com/k10WKke.png 3 - https://i.imgur.com/lhoqbYY.png
  6. First, sorry my english, I'll do my best to explain my suggestions. As a GW2 player (7y+) I already did a lot of content and of course, repeat a lot of them. Because of that I always have a lot of ideas to the game (like all of you), but I never share here, so it's my first time (be nice). SUGGESTIONS CRAFT - If you have all the child materials to make any item, you can just hit a specific button to craft all the items in one click, instead of click in the magnifier (search icon in the right). The actual buttons are "Craft, Craft All, Cancel", so add another button like "Auto-Craft" CRAFT - If you click on the maginifier button, the game need to show us a tip related to "how many items the parent item/material need to be crafted?", instead of just remember and type the number. INVENTORY - Some times I want to my inventory window be small for show only the SHARED SLOTS. But them I want to maximize to show all items, but everytime I need to click on ther corner, resize, and back to small inventory again. So, add a feature to maximize your inventory window when click on the title and if you click again, back to the old size CRAFT - Queue for craft. You can start some craft and leave. Then back to craft station to get the item (or the item go to your bank if have enough space). CRAFT - Multiple craft in the same time. Same as queue for craft, but you can start a craft process and do other in the same time. LEVEL REWARDS - Some button/function to get all level rewards instead of click on the ok button (when level a new character you need to click 79 times * 2/3 related to each level. So, a feature to enable get all the rewards but losing the the gear choice. REWARD TRACK ON OPEN WORLD - Some reward tracks to get in open world that you can level up when do anything: hearts, points, wp, events, etc. As a reward it can be materials, tomes of knowledge, boosters, bags of gear, etc. WIKI INGAME - When click on any item you can open the wiki page inside the game, a light version, for check the recipes, etc. Some of the suggestions above maybe can be enabled only if you have ONE level 80 character for example or a level 400 craft station. It's that. Sorry for my english and I hope we can have a nice discussion about that =) Thanks ANET for that awesome game. Guild Wars 2 it's way.
  7. Look, I have my main ranger: PVE:open world solo: 1 set, 1 buildmeta event: 1 set, 1 buildopen world training/guide/farming (champs, etc): 1 set, 1 buildFractalcondi duration: 1 set, 1 builddps: 1 set, 1 buildhealer/toughness/hydrid: 1 set, 1 buildRAIDcondi duration: 1 set, 1 builddps: 1 set, 1 buildhealer/toughness/hydrid: 1 set, 1 buildWvWroaming > condi x zerk: 1 set, 1 buildroaming > zerk: 1 set, 1 buildroaming > survival: 1 set, 1 buildzerg front: 1 set, 1 buildzerg middle: 1 set, 1 build14 sets, 14 builds. Calm down, I will explain: In my real situation I have only 8 sets, not 14. Why? Because its impossible to carry all the sets, so I need to keep back to bank to swap everytime = thats boring and stressfull. "Oh Patrick, why you not share equipment?" = Because the runes and sigils are different and for differente purposes. Its impossible use same set condi, for fractal, raid, open world, solo, etc. For every situation, you have a different set, rune, sigil and build. And Im not a hardcore player Im very casual, but use the same build is terrible for a good experience (in my opinion of course). And if I have 1 character for each type of build/game mode? (like I really have). Forget the main characeter, my main do everything in the game of course, lets talk about single purpouse characters: Soulbeast conditionPVE:open world solo: 1 set, 1 buildmeta event: 1 set, 1 buildopen world training/guide/farming (champs, etc): 1 set, 1 buildFractalcondi duration: 1 set, 1 buildcondi survival/hybrid: 1 set, 1 build (like if you need more dps or my vitality)RAIDcondi duration: 1 set, 1 buildcondi survival/hybrid: 1 set, 1 build (like if you need more dps or my vitality)WvWroaming > condi x dps: 1 set, 1 buildroaming > full condi: 1 set, 1 buildroaming > survival: 1 set, 1 buildzerg front: 1 set, 1 buildzerg middle: 1 set, 1 build12 sets, 12 builds This, for one type of "set", like: condition, zerk, healer, etc. I have this character that is focused only on condition (a soulbeast pure condition), and even focusing only on that, it still varies the equipment depending on the situation. I like to play that way because the gameplay never feel the same for me.Playing using the same set, same rune, same sigil, same skills and same traits is boring and you will get tired in a short time (my opinion). So I never play in the same way. Every situation, game, mode, boss, etc, have a different set. Other situation: BALANCE PATCH. When balance happens, set's change, build change, everthing change. In the first moment I cant destroy all my stuffs, I need to keep the same set and build and test the "new build with the balance patch".
  8. Thanks for the answer. We hope ANET could be more close to the community and listen us more frequently. We need you and you need us. We need to be partners not enemies. About that build template:I hope you guys release this feature for free, with a normal limitation, example: 10 equipment/set build + 10 skills/traits build per character for free.if you want more than 10, than you pay. Im ok with pay IF I PAID FOR AN REALLY EXTRA feature, example: its normal to have 20 equipament builds? NOPE, its not. So if you want to be that crazy, pay for that. But have 10 builds its super normal. Everything that is "normal" it has to be free. 10 builds per character is a decent amount, because we have PVE, PVP and WvW. Most of us have minimum 3 builds for each mode. MINIMUM.The bests scenario is: 10 builds for each mode: 10 for pvp, 10 for pve, 10 for WvW. THIS IS REALLY WORKS. When I say "build" I mean equipment/set + skills/traits. So... equipment set + skill/trait build. Sorry for my terrible english.
  9. Like the tilte said: Cant swap ascend amulet and exotic amulat in Shared Slot Scenario: shared slot = ascended amuletequipped = exotic amuletproblem: the amulet cant swap/equipeScenario 2 (works): shared slot = ascended amuletequipped = ascended amuletworks great without a problemSorry for my english.
×
×
  • Create New...