Idea for conjure frost bow:
- stats power and precision or ferocity,
- skill 1 - 1200 range and increase of speed and damage,
- skill 2 increase damage and range to 1200,
- skill 3 - rework - shot arrows that will circle around character, each arrow can hit one time enemy, radious 240, number of arrows 5,
- skill 4 - increase range to 1500 and increase number of impacts,
- skill 5 - rework - launch one enemy by 300 distance and launch range 300, high damage, high defiance break.
Special mechanic for conjure frost bow: with each second of handling conjure frost bow you gain 2% of damage increase. Duration of conjure frost bow 20s. Additionaly with each succesfull hit frost bow gets bigger which impact its skills:
- skill 2 - gain one additional arrow per 5 seccesfull hits,
- skill 3 - gain one additional arrow per 5 succesfull hits and increase radious by 20,
- skill 5 - at 20 succesfull hits it become aoe launch with high damage.
This idea is for damage conjure frost bow that gets stronger by using it. It would be nice if conjure frost bow would get bigger and bigger to reflect its current power. Removing second conjure frost bow would be good.