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James.6435

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  1. Yes, but they just become garbage items once you've done all legendries and no longer require ascended pieces
  2. Greetings fellow Tyrians, I hope this message finds you well in the world of Tyria! I come to you today with a proposal that I believe would enhance the quality of life for many adventurers across the land of Guild Wars 2. As we embark on countless journeys, we find ourselves amassing significant quantities of valuable materials, namely Bloodstone Dust, Empyreal Fragments, and Dragonite Ore. Currently, these materials are consumed by various items such as Mawdry II, Star of Gratitude, Princess, and the Gleam of Sentience. While these items provide valuable rewards, the daily limit on their consumption can sometimes be a hindrance to those who wish to fully utilize these items for progression and convenience. Therefore, I propose the implementation of an account-wide unlock feature that allows players to toggle auto-consumption of these materials within the inventory screen. This feature would remove the daily limit, providing a more streamlined and convenient experience for players who wish to continue receiving rewards from these items beyond the current restrictions. Here are a few key points to consider for this proposal: 1. Account-Wide Unlock: The feature would be account-wide, ensuring that all characters on the same account can benefit from the auto-consumption of Bloodstone Dust, Empyreal Fragments, and Dragonite Ore. 2. Toggleable within Inventory Screen: To maintain flexibility and control, the auto-consumption feature could be easily toggled on or off directly within the inventory screen. This allows players to decide when they want to utilize this functionality. 3. Reduced Rewards: To maintain balance and prevent potential abuse, the rewards from the items mentioned (Mawdry II, Star of Gratitude, Princess, and Gleam of Sentience) would be adjusted accordingly when the auto-consumption feature is active. This ensures that while convenience is increased, the overall economy and progression remain fair. I believe that implementing such a feature would be a significant quality-of-life improvement for many players who find themselves juggling these materials across multiple characters. It aligns with the player-centric approach that ArenaNet has taken in the past and continues to make Guild Wars 2 an enjoyable and accessible experience for all. I encourage you to share your thoughts and support for this proposal. Let our voices be heard, and together, we can enhance the way we experience the world of Tyria! Safe travels and may the Mists guide you!
  3. @Janggernaut.2304 WELCOME. TO. THE. JANGO. BROTHER.
  4. its fine for open world, but it can be a noob trap youre better off auto'in with hammer as a scrapper in openworld tossing a few nades edit: yes its a power weapon and does crit
  5. I had heard in another thread on this very forum that it will be a pseudo-bard weapon and we will be strumming it like a 1-string guitar
  6. but we already have this really cool skin for shotbow if that isnt bard confirmsed i dont no what would be https://wiki.guildwars2.com/wiki/Orchestral_Short_Bow_Skin
  7. You will inspire your summoned robots with the song of their people; binary music! First it was 2 Medium armour classes, then it was 2 Heavy armour classes, now its a lone (1) Light armour class being teased Everyone know that the game has 9 classes and if they continue down this path 2+2+2+2+2=10 for sure, im no mathematician but it sure doesn't add up to 9. Why not show us all the dex classes first, hmmmmm. Check the website it has Engi listed first. https://imgur.com/XkEVMmb Conspiracy? I think not.
  8. Recently I have been unable to stunbreak out of certain control effects, it seems to be an interaction with knockdown/float. The entire skillbar goes on a daze like cooldown where all your weapon/utility skills are on that 3-secondish cooldown but it seems to be affecting stunbreaks as well. The interaction also sometimes seems to occur when you have been lanced off of your mount, but only sometimes. I will try to make a video of this happening as I have turned on instant replay recording, but if anyone else has had this happen please post a video of your own. Edit: It has been suggested that I possibly walked in a Guard staff 5 or a DH Longbow 5 but it has occurred in 1v1/1vX situations where those "wall type" skills could not be present.
  9. Yeah acemos you're so mean, big meanie for sure anet and ncsoft arent multimillion dollar companies they are smol indie dev teams
  10. First, you get stab on thumper turret toolbelt, not sure what point you are trying to make. Second, looking through forum post history this seems to be the first time anyone asked for ammo count on Utility goggles that I can see. Unrelated: Reactive Lenses: This trait no longer triggers Lesser Utility Goggles when disabled or blinded. Instead, it triggers after using a healing skill. Lesser Utility Goggles: Increased resistance duration from 2 seconds to 3 seconds. This skill now removes one damaging condition in addition to its other effects. Can someone explain to me how you are going to proc a "stunbreak" in Tools since it requires you to use your heal skill to make it function, which you cant do while stunned, essentially engi is just losing a passive stunbreak, just like they did to ele and warrior.
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