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Konig Des Todes.2086

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  1. Given that_shaman's tweet, I'm pretty confident we'll be going to the area north of DR - near the delta connected to Janthir Bay. IIRC, Bobby Stein did say somewhere that there will be a tie in from SotO to the next expansion, and Janthir is something both name dropped a lot, and highly demanded by fans just like when expansions took us to Elona and Cantha and Wizard's Tower.
  2. While not of actual royalty, we do have the surname of some descendants of King Doric. In addition to the Thorn surname (which was likely canonically wiped out given what happened to Ozzy's family), there's the Barradin surname from the offshoot of Ascalon's royalty around GW1, and Samuelsson surname that is similar. Might be others I don't recall, though. So what to do I'd say depends on what your oc lore would be - are they merely descended, taking the name of, etc.
  3. He doesn't have one - most royalty in Guild Wars lack a surname, or at least we're never told such. The only Tyrian royal with a (known) surname would be Mad King Oswald Thorn (and his immediate relations). Intentionally or not, this is reflective of reality where typically, royalty with titles don't have / use surnames (even if they technically do have one).
  4. Do keep in mind that GW2 wasn't even a twinkle in the devs eye when they were making Prophecies. Even Eye of the North wasn't planned out in any stretch and what existed of Nightfall basically was "there is a continent named Elona where Turai Ossa defeated a lich named Palawa Joko before making a pilgrimage with a bunch of people to the Crystal Desert". This isn't hyperbolic either, but is a paraphrasing of Jeff Grubb's own words that Nightfall had very little to it, only a few sentences that they built off of. The amount of interactible items in the dungeon being close to how many scions lived in GW2 is pure coincidence at worst and retroactive consideration at best.
  5. In GW1, there's about 23 eggs visible. But in Season 2, Ogden says the egg we're after (Aurene's) is the last egg intact. Pact Commander: I saw the Master of Peace take an egg. Ogden Stonehealer: The last one intact. It's been in stasis since her death. https://wiki.guildwars2.com/wiki/Hidden_Arcana This means that somehow the other eggs got destroyed over the 250 year timespan. Most likely it happened during Eye of the North, when the destroyers raided Glint's Lair to attack baby Vlast. And no, it's not the last intact because others hatched, as the Exalted confirmed in Season 3, Aurene is the second scion: Ruka the Wanderer: Yes, most okay! It's hatching, Commander. Glint's second scion will soon be here. https://wiki.guildwars2.com/wiki/Dragon_Vigil While they certainly could have written in a third dragon that Ogden and Ruka were unaware of, with the dragon saga over... the point of it is rather over. Especially since they killed off Vlast just for funsies.
  6. A piece of story that didn't get brought back in LWS1's return would be Fractured release - the last part of Ellen Kiel's arc consisting of The Lost Shores, Secret of Southsun, Cutthroat Politics, and Fractured. This storyline was pretty much predominantly the Commander joining Kiel in the first ever exploration of the Thaumanova Reactor Fractal. Fractured launched between The Nightmares Within and The Nightmare is Over. So the Commander has definitely been to the Mists canonically - with Kiel - before Connecting the Pieces. Norn players who chose Defend the Mists biography also enter the Mists twice in that chapter 1 storyline. And I don't think the Captain's Council technically have the right to bar people from the Fractals gate except through legal redtape, as its own privately by the Consortium. It's very probable that canonically the Commander's first step into the Fractals happened with their addition - in The Lost Shores content, which LWS1R does affirm was canon. This all said, you should read the full sentence of what Kiel says: Captain Ellen Kiel: I'll clear you to access the Mists portal Trin escaped into as soon as the area's secure. Feel free to interview the witnesses here as well. (bold for emphasis on important context clue is mine) Connecting the Pieces was a new story instance added with LWS1R which revamped a story beat of The Edge of the Mists release. In this release, the Aetherblades created portals to the Edge of the Mists, allowing players to access it for the very first time. So it isn't that access to all the Mists portals were barred - rather it was specifically that one portal to the Edge of the Mists that the Aetherblades created. It is also worth noting that in the original release, the portal to the Edge of the Mists wasn't another asura gate like we got with Lion's Arch's reconstruction - instead it was one of those altered Steam Portal displays that Scarlet uses throughout LWS1. I'd have to double check but I think this original portal is used for the Memory of Lion's Arch hub (EDIT: Checked, turns out there isn't a EotM portal at all there). This element unfortunately didn't really get shown in the revamp - the open world events didn't get brought back, and the mail about it was rewritten from this: Bad news—Scarlet's Aetherblade thugs successfully freed Mai Trin from the Fort Marriner brig and escaped into the Mists via a new portal. I'd like you to confer with Sheriff Siriam in Fort Marriner about the breakout to see if there's anything we can use to track down Mai and figure out what she's doing for Scarlet. Good luck, and thanks. (bold for emphasis is mine) to this: An alarm's been sounded at Fort Marriner, where we're holding Mai Trin. I heard you and your crew were in town—I'm headed to the fort now and would appreciate backup. I have a bad feeling. Additionally, Canach's entire dialogue was removed: Sheriff Siriam: So, Canach, why didn't you escape with Mai? In all this confusion, it would have been easy for you. Canach: Scarlet's forces didn't even glance my way. I should be offended, but for once I'm glad to have been overlooked. Canach: Yes, Scarlet and I share a certain...fixation on self-determination, but we are not natural allies. Canach: I seek to define my role in this world. She seeks to tear this world down and use the rubble as her throne. Canach: I've seen eyes like hers...in the mirror. She's not in control. Whatever drives her is destroying her day by day from within. Canach: But the truth is, I did not wish to escape. I've made more than my share of mistakes already. Canach: I'm determined to serve my time and pay my debt. And even more determined not to put myself in this position again. So the entire notion of Scarlet and the Aetherblades creating the portals to the Mists is a bit hidden. In fact, the only reference I see to the Edge of the Mists portals being new is this throwaway, easily missed, generic NPC's dialogue: Lionguard (charr): Thanks for the assist, Commander. I knew that new portal was trouble. Every other line just says "a portal" or "the portal" (with context of it being the portal they used). So the misunderstanding is fully validated on the players' part - @Bobby Stein.3612 this might be worth editing some text to add clarity for as it's almost a LWS2 Mordremoth situation where cut content results in confusion. There is sadly quite a lot of LWS1R that got cut out. Hopefully the open world events that remain historical can be reactivated at some point, even if we don't get the cut dialogues and instances of the chapters that did return. Generally speaking, the Mists are barely known to Tyrians. After all, it's the equivalent of a more complicated space in GW, and we can barely claim to know a decent portion of the universe as a whole - if space was also magic, a confirmed multiverse, a proverbial perpetual big bang that's constantly creating things, and also where the afterlife is. Your average Earthling likely barely knows more than the basics of the solar system and maybe some additional names and terms here and there about galaxies. I imagine the equivalent is fairly true for Tyrians, with the basics known being about the afterlives (Underworld, Fissure of Woe, etc.) since that's where their souls go when they die. I'd say that depends. Asura, human, charr, norn - they all would know much more than sylvari do, for starters. And some would know more than others, depending on their upbringing. For example, as mentioned, norn PCs who chose Defend the Mists would literally enter a part of the Mists (that seems to overlap with Tyria) in the very first chapter of the game. Humans could evoke a spirit summoning ritual that opens portals to the Mists in chapter 3 (though never entering them), and there's various events and areas in the open world dealing with portals to the Mists as well - such as Godslost Swamp and the Shadow Behemoth meta. Speaking strictly in a sense of the canon golden path (i.e., story journal), then all Commanders will be involved with the Mists in an official story capacity in LWS1 - be it the initial discovery of fractals, Kiel's actions to investigate the Thaumanova Reactor via fractals, or entering the Edge of the Mists. And as mentioned, Norn, Humans, and Priory Commanders would interact with the Mists directly or indirectly during the personal story (chapters 1, 3, and 4 respectively), and involvement with the Mists happens again in Path of Fire, LWS4, and of course Secrets of the Obscure.
  7. That's the thing. I would consider Labris' martyrdom and Eparch's public announcement of personal vengeance to be a defeat when the purpose of the spectacle was to use Labris' execution as a rallying call against Eparch. Due to Labris' actions, the results were the complete opposite of the desired goal. If that isn't a defeat, then what is? You say "some will join Eparch and some will join Peitha" but the feeling we're left with is that few will join Peitha instead of many, and many more will join Eparch than expected. And I'm aware of what a Darkest Hour is - however, a story does not need a Darkest Hour to be a good story. In fact, many Darkest Hour moments feel contrived, like Aurene's death at the end of All or Nothing that gets reverted in less than 3 minutes to players who were not active at the time of the releases' launch. That's not a darkest hour - that's a darkest minute, which makes it feel like a fakeout (which it is) and a pointless addition that adds little to nothing to the value of the story.
  8. It's a shame that they didn't put more effort into the quotes on the gen3 legendaries for Jormag and Primordus. They're so vague it's hard to tell wtf it's talking about, unlike Aurene, Zhaitan, Mordremoth, and Kralkatorrik.
  9. Did... you play the second update to completion? That ending is by far not a victory. It's not exactly a darkest hour either, but it is no victory as our prisoner turned herself into a martyr inspiring the loyalists and even those who were on the fence that were hoped to be recruited, and the enemy revoked all opportunity of negotiation while showing power enough to incapacity all non-kryptis (including the PC ofc). There is a bit much power fantasy going on, I agree, but it isn't just victory after victory.
  10. It is a bit shoehorned in due to the sudden retcon of turning the deep sea dragon from yet another evil dragon into a sad mother lamenting her dead evil children, moreso when she's only there for a single expansion with no proper screentime in that very expansion, but as to the initial question: she did not create them to be evil, but as mindless tools to ease the burden. Those tools became "children" to her mind, and developed personalities of their own over time, seemingly influenced by the domain of magic they were made to balance.
  11. Well the ritual never solved anything about conflicting magic (read: torment) anyways. All it did was provide free will to those enslaved. This is why when the Forgotten tried it on Kralkatorrik off-screen it didn't work, resulting in the Forgotten all getting branded afterwards (thus their appearance in PoF and LWS4). So even if they could use it anywhere at any time, or somehow managed to lure the Elder Dragons to that tiny kitten platform in Arah, that wouldn't have worked on the remaining Elder Dragons anyways. Especially Jormag and Soo-Won, who held full free will at the start of their narratives. And as End of Dragons and the Gen3 legendary weapons highlights, even if they were cleansed of torment, they were still evil (or at least aggressive to mortals) to begin with, so it wouldn't really solve a problem. Kralkatorrik still hunted down mortals for sport well before being afflicted with torment, and Jormag still drove a wedge between the Elder Dragons making them enemies (and wasn't even heavily affected by torment until halfway through Champions anyways). The only Elder Dragon that might have been good (or at least benevolent towards mortals) before torment aside from Soo-Won is possibly Primordus, and we can only say that due to the sheer lack of personality he and his legendaries' text has.
  12. I know, that's why I was more directly responding to Kavalier, and started my post with "in a serious light". Eh, not at all. I mean, first off Joko was outright lying half the time, but more on topic, if the reason why the Pact didn't do it again was "they literally couldn't because of lacking resources", then it's not the Commander's fault at all.
  13. In a serious light? Yeah, devs told us later outside of the game that the ritual required specific resources and geographic requirements that the Pact couldn't replicate. Implying that our test run of the ritual on the risen chicken was basically using up the entire reserves of it. Bit of a shame since I feel that Siren's Landing / One Path Ends would have benefitted from reusing Arah map like Lake Doric / Head of the Snake did with Caudecus' manor (instead of creating out of thin air a massive reliquary network and destroying the river that Arah set up as being Orr's naval route to and from the capital city). The ritual also didn't cleanse torment, but instead gave free will to the subject again, removing the brainwashing / will enslavement / however-you-define-it effect of dragon corruption. This is why when the Forgotten performed it on Kralkatorrik, it didn't work (at best, some headcanons out there use that ritual to explain his dual personality inside his, eh, body). Still, plenty of uses for it... if the Pact didn't waste their apparent one time use of it.
  14. TBH, the short respawn time on events is an issue even in core maps. It might have been a selling point but it's always been an issue that most basic events only have a 5 or 10 minute respawn timer, including the restarting of entire event chains. This is an issue spawned by the fact that there's only so many events in a given map - and again this is true since core, which has about 60 maps in each - where some will take up to 3 hours to respawn (usually the major meta events) while others will respawn within 5 minutes. This is done so that there's always something to do in the maps, and you won't have a moment where there's literally no events spawning for more than a few minutes on those days when you flood the map with people doing quests for dailies or rush events.
  15. If you want bugs or jankiness addressed, you'd need to be specific in what's happening, where it's happening, and ideally also how it's triggering. Simply complaining about a vague vagueness of issues doesn't help and just comes off as random internet user #42601 complaining for the sake of complaining and not complaining because there's actually something wrong.
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