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Nodius Caelestis.3892

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  1. I'm not exactly sure if it's from DX11 but surfacing from the water in the last chest chamber after the Tarir Meta causes a split-second freezing black screen. It's smooth when you dive, but happens when the display switches from underwater to surface, which doesn't seem to happen in other water areas.
  2. So, coming back to the forums after 3 years, it seems that Markdown has been completely removed for players only with no substitute except for some internal formatting injection through JavaScript. The change seems to have caused some old posts to partially "break", and new posts are incoherent when posts are detailed and sectioning is warranted. I do not see the need for such a change and consider breaking old posts as a bug. Have the functionalities been accidentally removed? Edit: Also, the display of bulleted lists seems to be broken in the editor where no indentation occurs bu
  3. I would like them tweaked before the 4th Beta so they can receive another wave of feedback before the EoD release.
  4. So, I must provide feedback about this before anything else since the following has been something I wanted to do with the mech ever since the reveal. While the default name of the mech has numbers and consecutive capital letters in it, we are unable to rename it with any numbers or consecutive capital letters. This is a mechanical construct, not a living creature or person, so I think we should have the freedom of naming it like engineers. So, my dream of having a Scruffy 3.0 or Scruffy Mk III and showing it off to Taimi has been ruined. The closest we could do is "Scr
  5. While the overall storytelling of the episode is enjoyable, it had a poor opening. Despite the logical possibility of resurrection through the Scourge's Magic which players had speculated, it could have been done differently without going against everything that had been built up over the season. It involved no emotional impact, which is quite disappointing. However, the twist with Kralkatorrik was interesting, but it left the question of why Glint was ordered to prevent the prophecy from being fulfilled. Finally, the ending was marvelous, but at the same time worrisome. Questions Are there ot
  6. So, assuming that a Guild only has around 4 casual members and 0 Favor at the moment. Will it be worth it farming 100 Gold and 150 Favor to claim a Guild Hall? This is taking into consideration that they may or may not claim a new Hall when the next Expansion is released which would require another 100 Gold and 150 Favor.
  7. The idea is to consume "offensive" Malice into "defensive" boons. Malice should be consumed after a brief delay with just enough time for players to perform Stealth Attacks with 7 Malice, but the delay should give the usual 3 second Stealth enough time to consume at least 1 Malice. While Initiative has a limit, thank you for pointing out the problem of stacking boons with "Maleficent Seven". For the mentioned issue, a simple solution would be to give "Maleficent Seven" an internal cooldown that is reset upon landing a Stealth Attack or when all stacks of Malice expires. It could be assumed tha
  8. The idea is to consume "offensive" Malice into "defensive" boons. Malice should be consumed after a brief delay with just enough time for players to perform Stealth Attacks with 7 Malice, but the delay should give the usual 3 second Stealth enough time to consume at least 1 Malice. While Initiative has a limit, thank you for pointing out the problem of stacking boons with "Maleficent Seven". For the mentioned issue, a simple solution would be to give "Maleficent Seven" an internal cooldown that is reset upon landing a Stealth Attack or when all stacks of Malice expires. It could be assumed tha
  9. The idea is to consume "offensive" Malice into "defensive" boons. Malice should be consumed after a brief delay with just enough time for players to perform Stealth Attacks with 7 Malice, but the delay should give the usual 3 second Stealth enough time to consume at least 1 Malice. While Initiative has a limit, thank you for pointing out the problem of stacking boons with "Maleficent Seven". For the mentioned issue, a simple solution would be to give "Maleficent Seven" an internal cooldown that is reset upon landing a Stealth Attack or when all stacks of Malice expires. It could be assumed tha
  10. Greatsword Canthan Assassin. Ninjutsu Profession Mechanic with effects that vary based on rotation. Clones, Shadowstep, and Stealth, with a gameplay focused in this order.
  11. SynopsisThe Post describes the issues and the reasoning behind each of the proposed changes, but will not discuss reworks to the identity of the Deadeye Specialization or contain changes to anything other than its Traits. The detailed reasoning will be provided in the Post, but the general idea of changes include the following: Adept:To rework "Malicious Intent" which would deal extra damage to marked targets based on Malice as a replacement for "Premeditation" To rework "Collateral Damage" into "Blinding Exit" which would inflict blindness around the player and daze at the defeated MarkTo rep
  12. This is only a minor issue but still a bug nonetheless. If a player who participated in the Race (and completed all 3 laps) activates the Activity while the Event is still active, all Endurance Restoration Orbs in the Activity would be removed at the moment the Event is completed.
  13. As the initial character I created and main that I play for stories (and occasionally other things), the only problem I have with Thief is the Steal. Personally, I believe that the mechanic would have a better feel in using it if it had the same sort of "consistent gameplay" ("gameplay" not "effect") as "Deadeye's Mark", the consistency in "stolen and ready to deploy at a single press when the effect is needed". Meanwhile, Thieves and Daredevils are left with a Shadowstep to "steal" a variety of random items (the Profession that is bad at their one job) that players need to check time and time
  14. Assuming that you're a Deadeye with: Ascended Berserker Equipment6 Superior Runes of the ScholarAbility: "Signet of Agility"Trait: "Practiced Tolerance (10% Precision is converted to Ferocity)" and "No Quarter (+250 Ferocity with Fury)"This results in: 1524 Ferocity (251.60% on Critical Strike) before the change1649 Ferocity (259.93% on Critical Strike) after the changeSo, it's an "8.33%" increase in overall damage if you're below 90% HP. As for above 90%, assuming that each Attack does "100 Damage", which on Critical Strike is "251.60 Damage" before and "259.93" Damage after. 251.60 Damage ×
  15. Assuming that you're a Deadeye with: Ascended Berserker Equipment6 Superior Runes of the ScholarAbility: "Signet of Agility"Trait: "Practiced Tolerance (10% Precision is converted to Ferocity)" and "No Quarter (+250 Ferocity with Fury)"This results in: 1524 Ferocity (251.60% on Critical Strike) before the change1649 Ferocity (259.93% on Critical Strike) after the changeThis is the "8.33%" which was mentioned. However, assuming that each Attack does "100 Damage", which on Critical Strike is "251.60 Damage" before and "259.93" Damage after. 251.60 Damage × (1 + 10%) = 276.76 Damage259.93 Damage
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