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Chamelion.9536

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  1. Solved. Almost exactly 1/2 way between the POIs of (South of & to the left) Goa Village and (North of & to the right) Ancient Archives, You'll see three tree branches on the world map crossing over the path and the door is directly under the middle branch that crosses the bottom branch and the entrance is right there. It's on the ground so you don't have to fly over things.
  2. Same. Seems a lot of us are at a loss and no one seems to have a viable, explainable answer. :(
  3. On occasion when the New Event Nearby text pops up, going to Map doesn't always show where it is until you travel in the direction of the event. Since not everyone has every event memorized and requesting events in chat for dailies does not always garner a quick reply... wondering if Anet could add an Arrow that pops up below the text with a generalized direction on which to travel to reach said event. Just a thought.
  4. YES, for the love of all that is (whatever you believe in), THIS. In massive squads I feel like i'm attacking the F-ing alphabet, not any enemies!
  5. One aspect I missed from when I used to play WOW was the /Follow command. So I'd be all for that and/or a two seat mount option.
  6. I'd love a new personal story that helps develop your own character with new choices, personalities and so on, with a new 'personality creation system' that you select a few choices and it leads to a certain story path. For example, your character meets a special someone (romantic or otherwise) and you team with them in some stories, they get kidnapped part way and the rest is seeking them out and saving them. That special someone goes to your home instance at the end. Just more development of your own character, growth, personality, and so on. I'd enjoy following my character through the next stages of their lives, not just the path of defeating dragons, and so on.
  7. As with anything, anywhere, there are those who want easier content, and those who say 'get better'. I'm on board with the third option; compromise. As I said previously, if Anet had a way to implement a skill level option of LV stories ONLY (Easy, medium, hard). Then those who want it the way it is, don't lose a thing, and those who want less, get to finish the LS content solo and enjoy the story. Now, when you return to any of those stories to pick up achievements, then it reverts to the normal level so you can only earn the rewards at the same tier as they are now. C
  8. Skimming the other comments, I may repeat some voice opinions but: In many console games I've played, they have a 'Difficulty Level" you can select before you play. Easy, Moderate, Hard, and OMG We're all going to die. If they implemented this feature into the Story Instances in GW2, it could alleviate some of the issues people complain about. It would lower the HP pool of bosses, perhaps take a way a certain attack for a boss or any other combination of changes. Alter the Achievement process that you can only complete certain Achievements based on the level you play each story, and you can change said difficulty level before going into any story instance, whether it's your first or tenth attempt. This would motivate the "Get Better" approach as you start out easy and get to experience the story and then move into the challenge mode of completing it at the level Anet seems to want them to be now. C
  9. I was thinking the same thing yesterday. On occasion, I like to go in and see what skins are locked and If I can spend a silver or 2, I'll buy and salvage just to add more skins to my library. It would be so awesome to be able to filter out locked and unlocked so I can easily decide what I may randomly buy. C
  10. Yes.. I agree. I HATE UW Mechanics. Anytime I have to go UW for a section, I growl. :) Sure, they could re-work the mechanics... make it more fun, but that definitely would have to happen before I would want to explore, or be forced to explore, a major underwater zone. C
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