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allias.1420

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  1. From a PvP main Herald is the best all arounder. However, I'm really excited for the Vindicator because I feel it has great potential if the devs improve on it. It's fun to play and who doesn't love an epic greatsword on the revenant?? Coming from an OG Guild Wars player I have to give it bonus points for the factions flavour!
  2. From an sPvP point of view Link to YouTube video highlighting some suggestions & recommendations: https://youtu.be/9VlhnGSEH5k?t=777 I played the Vindicator in sPvP for the entire duration of the beta. I tried different legend combinations, traits, gameplay variants such as power, condi & support. Here are the issues I found most prevalent: Pros: - Fun and interactive - Flexible skills - Flexible playstyles. Can play condi, support or power variants. Cons: - No CC - Elite skills are weak - Utility skills are 'locked' SUGGESTIONS Issue: - The Alliance Stance locking the player into specific skills is an issue. Solution: - Press F2 to change the entire utility bar. No more mix-matching Kurzick and Luxon skills. You are either in Luxon or Kurzick stance. This means skills are not flipped upon activation. Issue: - The Spear of Archemorus' damage can vary greatly between 1200 to 7500. Check video link provided for context. Solution: - Tweak the damage coefficient so the damage value is more consistent. Issue: - Urn of Saint Viktor has too many disadvantages. Solution: - Add an aoe knockback on skill activation. Increase healing value per tick, decrease number of pips drained and reduce 'Drop Urn of Saint Viktor's activation to 1 second. Issue: - Forerunner of Death's evasion is too long and its aftercast animation is too long. Solution: - Reduce the length of evasion and shave off aftercast frames. RECOMMENDATIONS - The Major Adept trait 'Redemptor's Sermon' feels incongruent to the other two options which transform the function of F2. - Change 'Redemptor's Sermon' to: "F2 now heals allies in the area and cleanses conditions" - This change should render the Vindicator's support role more viable. - Add a knockback to the Spear of Archemorus on impact which would make this skill more impactful and would be a much needed source of crowd control for the Alliance Stance.
  3. I like these changes. The shift from incredibly fast-paced, "spammy" combat system to a more thoughtful and tactical combat-based system is welcome in my book and I'm sure it's a welcoming change for many others too. I look forward to this.
  4. A very elaborate and helpful guide both for new and experienced players. I've been playing for a few years but I can say that just having a read through this guide even helps me clarify a few things that should help my decision making in game. Cheers for that. Quality content.
  5. You missed an important detail here, let me fix that real quick for you : Man.... EU players can be so stuck up.... lularen't most pvpers in general stuck up, though?
  6. in my experience, if it takes longer than 5 mins the match ends up being an absolute clown fiesta. Either my team wipes the enemy or the enemy wipes us. Don't think I've had a match where the queue took that long and the game ended up being close-call. Maybe like once or twice in a few rare cases. It is best to queue up at peak times, not at like 2 am like I did yesterday. I regret that so much, dear lord...
  7. Let me think, so the first step to take as a rev, is that you want to watch carefully if the mesmer is running power or disenchanter. If they are power, then random dodge the first few seconds cause 90% of power mesmers use their burst on initial encounter. Wait for their blurred frenzy to end, then strike. Oh wait, they have distortion? Dodge some more, hol' up, they have jaunt and blink? Okay say goodbye cause that mf is just going to disengage and reset, GG.
  8. Playing 5 hours per week is casual, 30 games per week is not asking for much.30 games is a lot. Are you also considering the time it takes to queue? Sometimes queues can last as long as 7-8 minutes. Let's assume for a moment every game lasts 10 minutes. Now let's assume the time it takes to get a queue pop is 3 minutes. Factor in 1 minute before the match begins.That amounts to 7 hours of ranked games per week. In reality it would take much longer. This is no good. The current system is fine imo
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