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Silencer.7614

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Everything posted by Silencer.7614

  1. As someone who seems to love playing fashion wars I would highly recommend working on getting legendary armor. In the short term it will not solve your issue, but long term Legendary gear can be transmuted to any unlocked look that you own for free as often as you want to make changes.
  2. A few suggestions to benefit all players. There are many old time players that by this time have managed to unlock Legendary gear for nearly every type of equipment in the game(Some have 1 of everything done). This raises an issue for them that transmutation charges are now completely useless as all Legendary gear allows you to change look for free and this is a great perk for some truly expensive gear so I would not want to change that. But my suggestion would be to allow them to trade the transmutation charges into an NPC and convert them to some other form of currency, (Karma, EOD, HoT, etc) Next most Anniversary gifts come with an account bound dye kit. While this is a great reward for most people, if a player is an alt-aholic like myself and has 55 characters or more characters then they quickly use up all choices of dyes and can do nothing with the kits but throw them away or hold them in storage hoping that they may get changes made to them down the road. I propose that you add an item to the kit that allows the player to once again sell it or trade to an npc for some currency that you decide upon that won't hurt the economy just so that players that have spent lots of gems in the game to buy so many characters still feel rewarded once their choices of dyes are all gone and the kits no longer go to waste. Lastly isn't it about time that Ascended gear finally lose the account bound status. As someone with most legendary gear unlocked I have almost no use for ascended gear I would love to be able to sell it. Plus I'm sure newer players and players that don't like crafting would like the ability to just buy the top level gear. Maybe not everything just stuff that can be crafted but being able to sell jewelry would be great as well. Thank you ArenaNet for so many years of fun, I look forward to what the future has to offer in GW2.
  3. I get that Khalni but an ArenaNet employee specifically told us to file a ticket. I can complete understand that we are all in same boat I just don't get that one department tells us to go one place and other department tells us to go back to first place. I just want them to communicate with each other so they can then communicate it to us.
  4. I filed a ticket and was told that they basically couldn't help me personally and to watch the forums for an upcoming fix when it becomes available. Seems like forum team and ticket support people are not sure who is responsible for this particular issue.
  5. I've had my Twitch account for many years and I have not received a single drop even though I've claimed on the inv page everything except the outfit choice chest at the end. I linked my twitch and gw2 account before I started watching and all appears fine on both anet and twitch side. Hopefully we will get some fixes coming soon.
  6. I linked my twitch and GW2 account no problem but like others not one of the items I have hit the claim button on the twitch inventory page have been sent to my account. I've unlocked all the drops through the Transmutation charges and I'm 92% of the way to the purple eye mask but have received nothing in game yet. Any idea what to do? Thank you
  7. Normally in hyping up previous expacs Anet has also talked about the plans for future Living Story content and how soon it might be available. With this expac I have not heard a single word about LS content coming out. Is EoD truly the end of GW2 or is there more to come in the future?
  8. I know the sale of new garden plots is disabled temporarily. But I already owned 2 and got a third plot yesterday with the chef 500 collection. After finishing the Chef collection last night at reset I made 1 seed pouch for each of the 5 new seeds that come with chef 500 and planted them in my garden. I noticed after I gathered them, the soil changes from the name of the plant to open soil. In the past Open Soil meant that there is no longer anything planted in that spot. Please tell me that this is a a bug and we are not going to only get 1 gather per seed pouch and then have to craft more seeds, plant, harvest and start the cycle over every day. If that is how it is meant to work that is a ridiculous amount of work to have to do each and every day and quite expensive as well. I'm going to leave the 5 open soil spots alone until reset tonight and go back and see if there is anything there as a test but I am not hopeful.
  9. I have about 150 friends on my list. Of that only about 3-10 play once or twice in a week. The rest have completely stopped playing the game all together. It's sad really. I've asked them to come back but they all basically tell me the same story. They are bored of doing the same things over and over and the slow release schedule of new content that can be done in a few days is not enough to hold their interest.
  10. In the Crucible of Eternity explorable dungeon(All Explorable path) after you first finish fighting Subject Alpha the NPC that is with you Agent Spire says something along the lines of " That's the second ugliest creature I've ever seen" I've always been curious what is the ugliest?
  11. Have crashed out of game 2 times during what I assume is the final cut scene in the last story instance. I was party leader and solo once and other time I went with 4 other people and one of them was the leader(they all finished ,only I crashed out). Also missing the home instance node from the volatile magic vendor when everyone else I am playing with can see and purchase it just fine.
  12. Those are some impressive #'s/testing. One question did u try testing any of the larger infusions, say for example a +15 or +20. Once again this brings up my question if a larger +20 say for example is faster then the cap, then why implement/put it in the game if it's unusable, let alone a +30 that would take potentially millions of gold to make?
  13. Here's my second take on trying to get answers. Can someone please give us actual figures on the different swim speed infusions. I mean really, why add all the way up to a +30 swim speed infusion that would take years to farm for or thousands of gold to buy and not give anyone any idea how fast it will actually go, whoever was the dev behind these items must know the %'s in order to have coded the speed increase into the infusions so why keep it secret? Wouldn't telling the community possibly stir up excitement and therefor another gold sync to help the game. Plus if Minna is correct and there is some cap then why did the devs waste time making these infusions if u can't even take advantage of them? I'm at a complete loss as to whether it's worth it to continue farming daily the sunken treasure chest for these infusions if the devs have already abandoned talking about or supporting them so soon after adding them to the game. I get it that the devs are busy but surely the commnity team that reads the forums could try researching this and forward the info to us.
  14. That # on wiki is wrong for certain as my friends and I have tested it multiple times and there is no way that a +10 is 10% increase. hence my request that Anet officially release the correct %'s.
  15. I get that, but Anet must have the actual %'s already worked out when they added the mechanic to the game. I'm just asking that they reveal those %'s either to the forums, wiki , reddit or best yet in the game attached to the description when you float your cursor over them or at the merchant window. Doesn't seem like much to ask as they must know the numbers when they programmed them into the game so why keep them hidden or make us guess.
  16. Anet you are not doing yourselves any favors by not giving exact #'s as to what each level of infusion actually translates into for a speed boost increase over base swim speed. I've spoken with many people in my guild as well as strangers hanging out killing krait by the various sunken chests. There is nothing but confusion and unsubstantiated testing done by the players as to how fast each infusion actually boosts your character when using it. The wiki has been changed at least 2 times that I know of, to give different figures for the +10 and neither seems correct from testing that my friends and I have done on our own. There is also confusion as to whether or not certain player skills/traits that give speed will or won't stack with the infusion. Would it be so difficult for you to please change the info on each infusion to give hard % increase # over base run speed and clearly state whether it does or doesn't stack with player skills? You clearly put a lot of work into the system why not make it clear so the player base can judge the actual #'s for themselves and decide whether it's worth it to buy/farm it and how high it's worth going (For example some may find that a +20 is good enough and stop, while others may want to go all the way for a +30 based on % figures you release officially.) Thanks.
  17. Reskin the SAB 8 bit helicopter backpack/glider as a normal helicopter backpack/glider skin.
  18. With the new Unidentified gear coming in PoF, I would hope that an Infinite ID kit is in the works so that we won't be forced to do a heart every time we want to ID some items. But incase it's not just wanted to let you know I'm ready to buy as soon as it's available. Would also love to see a return of an updated Bone Dragon Staff from Guild Wars 1. As much as I like the current legendary staffs in GW2 I always felt this would have made an incredible Legendary in GW2 with glowing eyes and a beating heart in the rib cage. But since we already have 2 Staffs I would love to see it return as a gemshop item. A pass book that allows you to put all your passes into 1 book similar to how we have a book that allows us to buy the pages that teleport us to the living story zones. Many of us have recently received the Heart of Elon pass for prepurchasing the game. But many of us already had other passes like the Lava Lounge, Airship Pass, etc. It would be nice to combine them all into 1 item slot and be given the choice as to which pass area we want to go to. Lastly it has been said many times in the past but last we heard it was not being developed officially, a Keychain would be something that so many of us would happily dole out cash for as a true quality of life improvement. While the shared inv slots are a decent stop gap solution, it won't work forever unless u plan on continuing to up the max qty of slots available. I have maxed out the slots already and with POF so close I find myself in a bind as to what to drop to make room for the new key mechanic and Heart of Elon pass as well as any other new potential items u may release that we don't know about yet. Please put this on the official list of things to make in the future and watch the gems flow in. I know everyone I talk to would happily buy it the day it finally is made available.
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