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Ashen.2907

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  1. I like the pattern on the skirt. The whole outfit is nicely done but the skirt is fantastic.
  2. Which would increase their utility, something I would rather not see.
  3. I agree not for every change, but this was pretty significant. Listing a cost of pay X for Y and then reducing Y by 75% seems a bit much to me.
  4. I wouldnt mind off hand dagger for Mesmer. An Illusion based archery (either SB or LB) could be very cool as well. That is pretty much it. Honestly I dont really need more weapons just for the sake of having them. At this point it seems as if ANet is really reaching when it comes to new weapons, in terms of actually adding to the profession. Most of the recent additions feel more like designers were instructed to throw something together rather than having an inspiration for expansion of game play. Perhaps some work on utilities or something (elites skills?) nstead next time? I think that there is more room there.
  5. A 75% reduction in benefit within days or weeks of making the purchase...ouch. I feel that. This is the sort of thing that should be announced well in advance. I dont feel the desire for a refund because Ive benefited fully for years, but I do think that guilds in the OP's circumstance deserve some consideration.
  6. There are those who only care about their build and combat effectiveness.
  7. They might be considering Prophecies, Factions and Nightfall, all stand alone games (the latter two acting as both stand alone and expansions) as multiple games.
  8. Boons should exist to provide a window of opportunity, not to increase ongoing potency. An individual who benefits from a boon should be immune to receiving it again for a set amount of time. Tweaks to prevent trolling from "allies" would of course need to be added.
  9. I dont know how many here remember the game JOUST from back in the day, but a 3d adaptation for gw2 could be cool.
  10. Attackers choose the time and place of the engagement and have greater opportunuty to organize numbers and force composition in advance as well. Those three elements are deciding factors in any battle. I agree that the elements you mention can be influential, but they pale in comparison to the ability to choose the ground, the time, and the force(s) of the battle.
  11. I would rather these were never added to the game. Something that undermines them is alright in my opinion.
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