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Everything posted by Ashen.2907
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I wouldnt mind off hand dagger for Mesmer. An Illusion based archery (either SB or LB) could be very cool as well. That is pretty much it. Honestly I dont really need more weapons just for the sake of having them. At this point it seems as if ANet is really reaching when it comes to new weapons, in terms of actually adding to the profession. Most of the recent additions feel more like designers were instructed to throw something together rather than having an inspiration for expansion of game play. Perhaps some work on utilities or something (elites skills?) nstead next time? I think that there is more room there.
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A 75% reduction in benefit within days or weeks of making the purchase...ouch. I feel that. This is the sort of thing that should be announced well in advance. I dont feel the desire for a refund because Ive benefited fully for years, but I do think that guilds in the OP's circumstance deserve some consideration.
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Do you like how your characters look?
Ashen.2907 replied to Danikat.8537's topic in Guild Wars 2 Discussion
There are those who only care about their build and combat effectiveness. -
They might be considering Prophecies, Factions and Nightfall, all stand alone games (the latter two acting as both stand alone and expansions) as multiple games.
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Hot Take: Boon Strips/Corrupts are not the solution.
Ashen.2907 replied to ShadowStep.3640's topic in World vs. World
Indeed. A complication. -
Hot Take: Boon Strips/Corrupts are not the solution.
Ashen.2907 replied to ShadowStep.3640's topic in World vs. World
Boons should exist to provide a window of opportunity, not to increase ongoing potency. An individual who benefits from a boon should be immune to receiving it again for a set amount of time. Tweaks to prevent trolling from "allies" would of course need to be added. -
I dont know how many here remember the game JOUST from back in the day, but a 3d adaptation for gw2 could be cool.
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Attackers choose the time and place of the engagement and have greater opportunuty to organize numbers and force composition in advance as well. Those three elements are deciding factors in any battle. I agree that the elements you mention can be influential, but they pale in comparison to the ability to choose the ground, the time, and the force(s) of the battle.
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I would rather these were never added to the game. Something that undermines them is alright in my opinion.
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New /unleash emote - trailer appreciation!
Ashen.2907 replied to Dondarrion.2748's topic in Guild Wars 2 Discussion
That is pretty cool. -
But...the advantage was with the the attackers.
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Do you like how your characters look?
Ashen.2907 replied to Danikat.8537's topic in Guild Wars 2 Discussion
That is well done. Very sharp. -
Do you mean for April of next year (GW Prophecies was released in April of 2005) ?
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Rift Hunting could be so FUN, but….
Ashen.2907 replied to Jasper.1864's topic in Guild Wars 2 Discussion
Homestly they dont seem to be intended to be fun. Hmm, perhaps somewhat for the first one or two, but actually fun? I dont think so. -
Do you like how your characters look?
Ashen.2907 replied to Danikat.8537's topic in Guild Wars 2 Discussion
I assume, unless told otherwise, that someone would not be wearing their current look if they didnt like it. I tend to try to put together styles that are grounded while being unique to each character. I aim for a different color theme for each character. Those characters that do not see as much play get less attention when it comes to style. I will still customize their look, but it will generally be a simpler, less nuanced approach. This comes from a background in Warhammer (fantasy and 40k) where my main army, especially the champions, would get countless hours of painting while secondary armies would still get a color scheme but much less detail for the individual minis. -
The 5th extension and the picture inside the news.
Ashen.2907 replied to Valaraukar.7652's topic in Guild Wars 2 Discussion
It looks a bit like presearing to me, but I doubt very much we will be traveling into the past for the next expac. It looks pretty domesticated, or at least very near to habitation, to me. The lack of undergrowth, etc. A very nice snapshot of a country path. ANet's artists are top notch IMO. -
Just to be clear, is it OK to post off topic for this thread which is specifically about just the inspect feature? If so, Ive noted that the Candy Corn Gobbler seems to give only a tiny fraction of its previous yield in terms of XP boost. Is this intended functionality? It could be, in theory at least, just a very bad string of luck, but my sample size is rather large.