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VocalThought.9835

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Everything posted by VocalThought.9835

  1. Good to know. I think the difference is trying to create an elite specializations with the current elites in mind, as opposed to just trying to create just something someonevthinks would be cool. I'm definitely going to comb through this and see what stands out. Thanks!
  2. Alright, I'm gonna start with Warrior, which I think is the hardest profession, right now, to be creative about. One thing for sure is they currently have the most used weapons in the game so to come up with fighting style that's different, with the current available weapons to pick from will be a task. I think Warriors should get Dual Foci styled like cestus. The professional mechanics definitely should be different than the other three, so I'm still unsure what direction to go with that. Skill wise, I think they should get something like a necro minions, calling them retainers or troops. That's just an idea until someone come up with a better one. 😁
  3. This post is for those that want to collaborate and create the next set of Elites. I know a fourth elite specialization is not promised, but wouldn't it be nice if we could contribute to the next concept or idea. Please share your idea for the elite Specializations of your dreams. Also let's try to stick to what is probable based on what can actually be created without conflicting with what current elites and core class abilities that are already in the game. I hope you'll are ready for this.
  4. This guy needs to get hired by ANet. He clearly has life experience that he could substitute for college credit and years on the job.
  5. Dude, you just gave me a great idea for a new thread. Would you like to join me in creating a and flushing out great ideas or concepts for the next line of elite specializations? I hoping if they're great maybe ANet would actually put them in the game. It'll at least be a fun new hobby.
  6. I feel like you're just throwing out a lot of names, where what we need to see is some mechanics with those names. And where you do have mechanics, some of those are already possible, so I'm curious to what you think is missing. I will say, I agree with some of what you have, highlighted it, and I would love to see it, but a lot of what you described is already in the game if you build for it. As far as Revenant, since we know their planning for GW3, they should make the next Revenant Elite from the future of guild wars, not the past, and give him Dual Pistols. 😉
  7. I definitely know that that Mesmer idea, whether GW1 or GW2 inspired is awesome and they need to do that. The Warrior just need to get Dual Focus and they'd be good enough for me. We both agree on the theif thing so kudos to all those that can make that happen. And the final point.... it's okay that the EOD didn't hit it's mark with everyone. Everything is not for everybody. What they did do is address the thing that was missing, which was needed. Now they just got to finish the job. The great thing is, if they do a final fourth elite specialization, the way I have in mind, it won't be a classical archetype they wouldn't be able to play with and they could really start build full stories in the future around all the profession instead of shoe horning them in. The future of GW will be more lavish and lush because they'd have a great foundation amongst the professions to build around.
  8. I feel ya, but why not be optimistic? I wouldn't be here in this forum if I wasn't excited about what A-Net did to this genre and for what I still know they are capable of. Guild Wars 2 broke the mold with professions when they created their 3 part class system and health tiers, and were able to recognize their 9 core profession thematics plus developing a means of establishing variations of each theme with their specializations and elite specializations. Because of this, I can't not see them planning to add a forth, due to this final void not being currently filled. Not only would this fourth elite continue to address their initial concern for not having dual professions from the first GW, but they would really address the character themes that are indeed missing. Why is there a Mesmer with an illusion that looks like a demon pictured in the initial art design not a thing you can play in the game? It looks great and seems awesome. I would love to play that. Where's the warrior that fights with cestus or his barehands? How about the theif that uses his intuition and has that tomb raider/ "Indiana Jones" fill appeal? There is so much GW2 can add with a new Elite Specs and could still add two or three new weapons proficiencies, that would complete the game for me. If their going to start a GW3, please atleast finish what they started. If they did add a fourth elite specialization along with giving professions almost 3 new available weapons they could easily just add dungeons or raids, or just add new stories to keep the gaming going after that.
  9. I wished they came out with the fourth Elite Specializations and saved the Weapon Master and new proficiencies for a later time. I think having a fourth elites would have allowed everyone, like myself, to finally feel great about knowing they covered all the possibilities of what each profession could do. We know they're classic archetypes that have not been touched and their room with an additional elite to cover that. I think 4 elites should be the max and I am open to adding more weapon proficiencies. We missing the Illusionist conjuring illusion other than clones, phantasims, or daggers. We're missing rangers transforming into their pets. We're missing the 5th element Elementalist. We're missing the Guardian with mystical beast. These are all do able themes to make... why would they not do them if it not for just not wanting to or trying to create something new or different. I bet if they did add a fourth elite specialization, the whole fan base, aside from those that constantly complain about balance or not having a new weapon, would simply love to be able to finally be able to create the class of their dreams.
  10. I would rather see Main Hand Focus or Offhand Scepter. Engineer Mace (offhand) - Third offhand weapon for power damage (pistol is not really a good option actually) with a channeling electric loaded mace smash (like guardian pistol 5) and a weakening/blinding attack. I would like to see focus or Staff Guardian Warhorn -> Skills like "Angel's Trumpet" to share light aura and healing and an offensive/mobility support skill (like warrior warhorn) I would agree and I would also suggest they consider offhand Mace Mesmer Mace (Main hand) - Support/Heal weapon with illusion creation at 3rd auto attack (as power equivalent to the scepter and Support/Heal weapon in combination with shield) I'd prefer them getting Main hand Pistol or Main hand Focus Necromancer Longbow -> The missing piece: A long range power weapon with some aoe skills for Necromancers (Staff is Condition and Support or should be more like that) I think that would be cool, but also considering hammer or shield. Ranger Shield -> Defense and mobility like a shield dancer (not like warrior or the other shield users) with skills like single blocks with 3 ammunition and a head shield clap to daze the enemy with 2 ammunition. Mobile Sword/Shield Ranger like a real hero ❤️ I would love to see Shield and see them get focus or rifle. Revenant Warhorn -> Skills like "Call to the mists" to share fury and remove conditions and a ranged power attack (like ranger warhorn) I rather see them get Focus or main hand Axe Thief Sword (offhand) - Long awaited third offhand weapon for more combinations with focus on pure damage (dagger is more mobility and pistol more control) I rather they get Focus or Great Sword Warrior Shortbow -> Powerful short distance shots that are stronger if the enemy has certain condition (like "Knee Shot" that cripple or knock down if the enemy is already crippled / "Bullet arrow shot" that do vulnerability or stun if the enemy has 10 or more stacks of vulnerability) I rather see them get Main hand Shield, dual focus, or main hand pistol.
  11. That a great point. I didn't realize that so many people today are so committed to the same game. Years ago people were game collectors. I guess this generation of gamers would stop playing games, if their game stopped making expansions and dlcs. That's why these game designers keep making addictive games, keeping people getting their fix. I don't want to see GW3 just keep doing the same thing. I think GW3 should get rid of their profession system and their "Magic: The Gathering" card inspired "skills" game mechanics. Let's think outside their box. GW3 could have it where they have a tighter RPG open would game style where interactions with NPCs matter and who you build relationships with matter. What adventures you do or don't do matter. Weapons you use and skills you develop, matter. It could be where, if you want to learn a skill, you have to find a teacher and you have to practice it. If you want to be a certain profession, you have to literally play a certain way. Every player would start with their racial abilities and will be able to access a set of common weapons, melee(i.e. knives, staves, main hand sword, and hammers) and a pistol. Once you find teachers and develop a certain set of traits, you're then able to begin building your career path and commit to a profession. Professions would then tailor your skill sets and "fighting style"/ weapon skills. There should be a lot more emphasis on building alliances, where politics governs how the world works. NPCs may respond differently to your race and profession; your association with with other NPCs' or players races and professions; past interactions; and reputation from completing or failing certain quests. GW3 could make it one game mode. Where PvE and WvW are one and the same. Players would have to work together with earlier alliances to advance their personal stories until they could make it out into the larger world.
  12. I suspect they do a new weapon in 2024 and a new elite specialization and weaponsl for 2025. I hope they stop at that point and focus on other aspects other than skills. How many skills your gonna add to the game, yet still only access 10- 15 at a time? They could add more combat to mounts, add new races, improve rpg elements, etc.
  13. I don't like that idea. I really do appreciate the current system and approach to their profession system. I do think they need to add a fourth elite specialization, but not individualistic styles of using weapons. I would like to see a racial specialization trait line to make racial skills on par with profession skills. I don't see the point of having skills in the game that are barely, if ever used. I would also love to see the fourth elite specialization finally give Rangers the ability to morph into their pets, Mesmers have a doppelganger, a clone treated like a pet, or a Revenant that can fully embrace their legend by becoming their avatars having a full weapon skill bars dedicated to the legend when they attune. Ideas like that I'ld be in favor of.
  14. There was recent interview that said they were going to the same as they did with the 4th expansion to the 5th and possibly the 6th, and are open to doing more elite specializations in the future.
  15. I'm not trying to be sarcastic at all. I'm very matter of fact. There was a recent interview where the Devs stated that they are working on the 5th and 6th expansions, and when asked, they acknowledged that they intended to have new weapons for both, but weren't crossing out elite specializations from future expansions after the 5th.
  16. Yeah, they did say that. Here's a chance for people to speculate and make requests. The new weapons I hope they give are: Warrior- Dual Focus and Main hand Pistol Guardian- Offhand Sceter and War Horn Revenant- Main hand Axe and Focus Ranger- Rifle and Shield Thief- Torch and Great Sword Engineer- Staff and Focus Mesmer- Offhand Dagger and Main hand Focus Necromancer- Hammer and Shield Elementalist- Main hand Focus and Shield I would love to see them create elite specialization like my suggestion below. Warriors new mechanic would be when they use a new burst skill that places a well, "War Zone" in an area that pulses Vulnerability, Weakness, and Blindness, and grant's the Warrior Might, Aegis, and Quickness. They would also get Augment Skills that change based on if they're in or out of the War Zone. Guardian new mechanic would cause their virtues to take mythical creatures forms and fight by their side, but like Elementalist, they can only attune to one virtue at a time. The F4 summons the creature. As they switch attunements their pet pulses the respective buff to surrounding allies. Their new skills would be Glyphs based on the virtue their attitude to. Revenants new mechanics would be when they use F2, "Trance", like shroud, transforming them into the actual legends, gaining new weapon skills. Their energy mechanic now slowly reduces, allowing them last longer in the trance, but can't switch legends until the trance is over. Rangers profession mechanics could allow Rangers to shapeshift into their pet, where their pet skills become their weapon skills. There would be an additional meter for how long you could stay transformed. Their new skills could be like Punishment skills. Thieves new mechanic would be make their high initiative fuel an Intuition point, where when they have Intuition they gain Aegis. Their new skills could be Perception Skills that buff the thief and allies. Engineer mechanics would have their dodge changed to Phasing, similar to Mirage's Dodge. Their new skill set will focus on Matter displacement, but almost like preparations. Mesmer professional mechanics would substitute their clones for a doppelganger. It's like ranger pet or engineer mech, where when you summon a clone, you initally summon the doppelganger then each additional summon boost the impact of the shatters, as well as the health of the doppelganger. Their new skills will be summoning illusion like minions. Necromancer new mechanic would change their F1 into a burst where they explode all the life force they gained into healing themselves and allies in the area, while damaging, knocking down, and fearing their foes, based on the amount of life force. Their new skills would be Traps. Elementalist would have their fifth element attunement, Arcane. It's almost like a shroud, where it builds up power during combat, and then once it's attuned, it give a new set of weapon skills. The new skill set would be Wells.
  17. What's up with the confused expressions? Is there something about that question you don't understand? I can elaborate if needed.
  18. So the 5th expansion will be more weapons and the 6th expansion is more weapons or possibly new elite specializations. So for the next two years what are you looking forward to?
  19. Short bow would be cooler if the used the 5th skill to shuffle the skills 2-4, allowing the 4 skill to have all the current 2-5 skills with 4 ammo. The new 2 &3 skills could be different skills. Maybe 2 skill could be like Cluster Buster and the 3 skill could be an entirely new type of skill.
  20. I wish the Short Bow was more like thief rifle and less like Necro Staff. They could have creatively made the 5th skill augment skills 2-4, made the 4th skill this canister shot ability/ detonator, and skills 2 & 3 could have been totally different skills. Maybe the 2 could be like thief's cluster bomb but with the different canisters effects. Maybe 3 could be new skill altogether. I think all of us were expecting more creativity, especially since this is the Engineer.
  21. I vote no. They I actually like the different versions of a class can have different skills available. I think if anything, they just add new skills type to core profession, moving forward.
  22. I'm glad they add Weapon Mastery. This is how it should have been from the start, allowing these weapons to be introduced without the restriction of elite specialization. As far as balancing goes, it appears people will also have an issue with it and Devs will always make it an issue.
  23. I think they just wanted to keep the skill # equal across each profession. I think every profession has 20 skills. Each professions has 5 skill types except for Engineer and Revenant, having 4. Engineers have more choices for utility skills than any other profession and Revenant has and equal amount of healing and elite skills with the most limited build opportunities. If they were to follow your suggestion, they'd make 3 new skills to every class but 1 to engineer, or give engineers 2 of the same type healing skills and 2 new elites. The math would be off. I think their goal was to make you choose and realize life's not fair.
  24. After looking at the Weapons List with the addition of SOTO, I'm suspecting that the following expansion, after SOTO, will be the last time we get new weapons for each profession. Of course they have plenty of weapon option that have not been given, like scepter for warrior, or off hand weapons for the main hand, but these seem unlikely. If this the end of an era, what new mechanics would you wish GW2 would introduce into its combat or gameplay? Also... what weapons would you like for each profession if this was going to be their final weapon and why? Do you think they should keep adding weapons in each expansion? Should they add new weapon types to the game?
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