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Mazinger.1084

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  1. Hampering ranger's overall ability to deal with any of the myriad CC available in this game is 100% intentional on their part. I'm convinced they simply see ranger as a long-range sniping class alone when balancing most of its traits and skills, and thus try to minimize opportunities for escape. They also probably think this is needed to make certain mace builds less aggressive. I don't like it, but I'm not surprised anymore at their desire to make ranger ineffective in pvp.
  2. Fort Trinity being the showstopper here gave me the laugh of the day. Thank you, OP.
  3. Nah, I'll pass on your take (because that's what it is). Let anet make a new map or two, adjust matchmaking, remove duo queue and add some new exclusive rewards to sPvP and we'll see how low the population would be. Players left the mode because it's stagnant, not because "GW2 is massive open world events, and massive castle sieges". Open world has always been there and no one begrudges the work they've done for that style of play. The people that still play PvP do so because they know there is nothing else like it in the market, and you're lying to yourself if you think otherwise. I couldn't care less about what PvE content is in the game or what the majority likes... that's never been an excuse. Stop shifting the blame over to irrelevant things... this lies squarely on anet's poor decision-making.
  4. Would be nice if they had some accountability for the community they've fostered.
  5. So tired of this take... sPvP is an integral part of the game and merits attention from its developer, full stop. These excuses are why devs feel they can get away with this kind of thing (although anet's handling of spvp is unlike anything I've seen before). It is such a shame that this mode has barely gotten any actual work done to it as a whole for so long.
  6. They're not. sPvP is a lost cause and they are acting accordingly. There should be no surprises at this point.
  7. It's pathetic... the sheer determination and resolve anet has in making sure ranger never has a clear strength in this game is something else.
  8. I blame his boss, who just so happens to have been a huge part of the effort to make sPvP popular from the start. If anyone is aware of balancing in general and its effects on any game mode (particularly pvp), it's Grouch. Now as Game Director, how he can look at the state of balancing in GW2 today and think it's ok is beyond me, but this is where we're at. There's no way CMC gets to do whatever he wants in this game without oversight from Grouch and other higher-ups. These are the people responsible for the game's deteriorating balance.
  9. I think they've at least started development of their next game already, and we now have a smaller team making content for 2 while we wait... which isn't a bad thing. Anet should take all the time needed to make their next game, even if it's not Guild Wars (though I hope it is).
  10. The speed was not removed because "it didn't matter that much". It was a good thing, that's why.
  11. It's just a game... not really that important in the grand scheme. But if you think people aren't buying cosmetic items to be able to show them off, then Idk you should be less naïve. This is human nature and something game developers exploit consistently.
  12. The option to disable your own back item is the most you'll get, and that's how it should be. Part of the value of "vanity" items is that players get to show them off as part of their overall appearance. That value is brought to nil if you are the only person that will see your custom look. PvP players couldn't care less about appearance, and standardized models are an option for a better competitive experience... it has nothing to do with turning off peoples' flashy back items.
  13. Not only a waste of time, but a detriment to their sales. There's a reason most of the flashy backpacks are in the gem store. This is simply not happening and you should accept that people will wear what they want in this and many other MMOs. There is zero reason to cater to you on this.
  14. Seems like this is the way they deal with "powerful" ranger traits now... make it unnecessarily difficult to perform and sustain. See "Let Loose" for another example. I can just imagine the rage some druids are going to see for not playing with alacrity as a priority.
  15. You're not alone there. I have EoD since launch and have yet to get past the starting area lol. It all just seems so mundane compared to the previous expansions. Feels like it was designed to create busywork for players and not nearly as much effort was put into the environment/story as before (from what I've seen). I'm going to try to force myself through it sometime soon, but not looking forward to it.
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