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eksime.4761

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  1. Some of us are both! We've asked for more transparency regarding issues like this, and they've recently been providing post-mortems/blog posts about how/why things went wrong and how they were fixed. Transparency with issues like these are great for people within the community who are technically inclined, as they're better able to help those who aren't, without having to rely on assumed magic fixes or best guesses as to what is going wrong. It's frustrating that it still isn't fixed for some of us, and you should definitely reply to your ticket to say that it still isn't fixed for you. When you do, attach the log file as above - the sooner they get reports from those of us still experiencing issues, the sooner those files can get fixed for everyone.
  2. Example #2 above still appears to be an issue. I believe a new issue has also been introduced recently regarding the strafe-jump-fall to land/strafe-run blend - The character's head will continue to look at the point they were looking at the instant they landed, and as they continue the strafe blend their head rotates quite far backwards to maintain the target, before snapping back to the correct position when the blend is complete.
  3. The first point above appears to have been fixed in a recent patch, however the second issue still remains - Here's an example of it occurring. Edit: looking at this further, the anticipation/crouch-spring at the jump start now appears to be missing
  4. There's two, possibly related, visual-only issues that seem to have appeared in the last few days: The blend from the strafe-jump fall to strafe-jump land pops briefly. - Example If you stop strafing mid-jump, you land facing the direction you started strafing, then pop to facing forward when the strafe-land ends.
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