Jump to content
  • Sign Up

Sejsel.8473

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Sejsel.8473

  1. In normal mode, there is a common misconception among tanks about staying outside of the bubble. The thing is, when Mind Crush is happening (and a few seconds after), your position as a tank is wholly irrelevant. He stands in one spot and won't move, and your position as a tank does not affect the black oil placement at all (only the closest non-tank to Deimos does). As the tank, you can always safely go into the bubble, and you should, to avoid the ticking damage (70% of max health over 10 seconds) you get if you Aegis the Mind Crush instead of going into the bubble. It was quite common to see non-healing tanks (not as common these days) down because of this damage they could have avoided easily. As for the pizza attack, a well-timed dodge works to solve it, even as the tank, although you do have to take a bit of care to avoid unnecessary movement. And if you want to optimize damage output, you can bring Aegis in an efficient way, but that's completely optional. And in Challenge Mode, the whole point of it is to adjust your build a bit and bring Aegis, there is really no need to trivialize that.
  2. This issue has an existing solution: in raid wing 7, The Key of Ahdashim, all three bosses see players even if they are stealthed. Unfortunately, this flag seems to have been forgotten with the layoff wave, and EoD strike bosses do not use it. Removing all Revealed on fixation and using this flag instead in raid/strike fights should be a good solution for this.
  3. While it's not much of a balance change, is there any chance we will be seeing a fix for Thief venoms and Ashes of the Just outright not working on some bosses? At the very least, it makes condition thief builds outright unplayable at Harvest Temple CM and a very poor choice on Harvest Temple normally.
  4. I just checked to make sure, it is still not fixed as of the latest patch.
  5. To give a more thorough list of affected enemies: In raids and strikes, loosely sorted by importance: Harvest Temple Dragonvoid Conjured Amalgamate Deimos in last phase (below 10%) Deimos "chains" Hands at Adina Sabetha cannons Shards at Xera Spirit Woods walls Gorseval walls Samarog spears Qadim's lamp Open world: too many to list, including bosses like Tequatl, Drakkar, and others.
  6. Damage of condition-based Thief builds in Harvest Temple has been underwhelming for unknown reasons since the release. It turns out venom utility skills do not apply conditions to The Dragonvoid gadget. The same issue applies to Ashes of the Just on Firebrand. This might affect other gadget bosses as well.
  7. It's nice seeing the notes early. Many of the changes are great. Most of the Chronomancer shatter changes seem to be just for the sake of change. Not a fan of the Unyielding Anguish change, that skill was by far the best feeling one in revenant's arsenal, especially the addition of a cooldown is incredibly weird. Some of the reasons for changes seem to be written by someone a bit out of touch with the game. Somehow, Mirage is still going to stay absolutely unbeatable after a year in PvE when the boss attacks very quickly due to confusion, but I guess what is not seen in a benchmark is invisible. Stacking power chronos and dragonhunters in raids to avoid taking some dedicated supports is to stay too, not a fan, and unsure the balance team is aware of that.
×
×
  • Create New...