i was thinking about boss rush, specifically the rewards system, now what's in place is fine, but it doesn't give you any sense of excitement, and for veteran players like myself who have killed every boss countless times, it feels kind of the same, with 3 extra mats and a rare thrown in. i think a good idea for this would be to treat the event rewards like you do for dungeons, with a token-based system, this could then give players the option to work towards items, as well as having the chance of getting the super rare drops, the rewards could be something that are built up over time, but lets work with the norm, a set of skins for weapons and armor would be a start, then you implement tonics or minis, maybe even a chair, possibly some cool items for your home instance, and if your feeling really generous, maybe even a boss rush infusion, as the whole point of this is another way to get infusions, but this could be the most prestigious item. but this is were it can get fun, set these at a high bar, the token rates for dungeon items are a great example, and since its boss rush you only have a limited time to get as many tokens as you can, that way when boss rush randomly appears, people are working towards something, and because it requires dedication for something that will only appear every few months, it can feel more prestigious to have items from boss rush, and overall give the player a greater sense of accomplishment.