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RyuuChi.1463

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Everything posted by RyuuChi.1463

  1. No, bringing up the Searing isn't automatically racist because it's a historical event that characters in-game even go so far as to study, but if your Guildmates are, in-character as a roleplayer, are telling you to drop it because it's ancient history, it sounds to me less like offhand comments and more repeatedly using it to get some kind of pity or justification for some type of hatred. You don't just bring up the Searing out of the blue for funsies, there's usually a reason, and their guildmates reaction implies this.
  2. Do I even have to go further than this strawman? Because that's what this is. It's a strawman. You aren't addressing the point, you're pretending I said everyone gets along, and pretending everyone gets along 100% of the time in GW2. They do not, as I stated. Also you are not your character (even if you control them and roleplay them), and I specifically stated in-character when I wrote my post, something that happened 250 years ago is actual ancient history and your character is being racist if they're bringing it up constantly for pity-points or to justify their hate, which is implied by your guildmates telling you the Searing is ancient history and to get over it. Have you considered that maybe, the problem is that Guild Wars 1 happened in your relatively recent memory and you've projected that onto your character? Because there's legitimately no reason for you to bring up the Searing regularly otherwise.
  3. Are you actually just mad that Anet made a race 3-dimensional instead of just "kill everything and everyone"? I didn't finish GW1 but I sure as hell played it, even got through a decent chunk of EotN before life got busy and the game's mechanics got too tiring to deal with. Not to mention, marching on Orr and Kryta could be entirely written as "you took our land, we take yours". It's entirely believable for a race that in GW2, is presented as harsh and militarily focused, this all just reads like you're stuck in the past because of your roleplay. And the only way the Forefire would work in the first place is if Adelbern was absolutely deranged (because what sane king would condemn his people to live through eternity as wandering, angry spirits?), and narratively speaking it's either have the Ascalonians eternally stuck as ghosts, or have them all be wiped out because the Charr had vastly superior firepower in comparison with the exception of Ebonhawke, or you pull something out your butt that lets the humans kill the Charr entirely which is just asking for actual bad writing imo. At least this way you still get to see Ascalonians in the game, even as enemies. And miss me with the "established lore" angle, there was effectively no lore about the Charr in GW2 other than they were big bad evil monsters who wanted to kill everything. Yes, the treaty between Ascalon/Kryta and the Charr was recently signed (at launch) but you have NPC's like Logan and Rytlock who knew each other beforehand, or places like Lion's Arch where these racial tensions basically didn't exist, or in the various Orders where all the races had worked to move past such things well before GW2 launched. There's still plenty of Charr-human racism in GW2, hell there's an NPC in the Maiden's Whisper whose repeating line involves her insinuating she'll kill any Charr that comes near her with a meat cleaver (which is laughable in and of itself but that's another tangent). There's tension. But it's not prevalent in the story, because it'd be a nightmare to write out. It also helps that the story entirely revolves around killing big threats that no single race can handle on its own, and there's nothing that brings people together like a common enemy, this is a well established fact. BTW, the Searing is effectively ancient history by now. It happened over 250 years ago, your character's great-great grandparents wouldn't even remember it, and Charr characters currently alive would have had no hand in what their great-great-great-great-great-great grandsires did. It's entirely understandable that, unless your character was actually alive and living as a non-infant in Ebonhawke by the time the ceasefire happened, to tell you to drop the racist angle in-character.
  4. I've seen people complain about the Charr no longer being faceless generic evil villains who just want to kill everything how many times now. Basically ever since GW2 launched, hell if I was around before I probably would have seen it with Eye of the North. And having gone back to play GW1, I legitimately do not get the big deal about pre-searing Ascalon. It's a tutorial zone. It's pretty generic medieval fantasy. I guess it sucks that it got messed up, but it's a video game tutorial that lasts maybe a few hours if you're not rushing it. How are people so attached to it? Are they that dedicated to their roleplay? But beside the point, if you don't like the GW2 version of the lore, which has been fairly consistent since the launch of GW2 (and the novels too), why don't you go back to playing GW1 instead of making yourself mad about updated lore? The option's there. The servers are still up. The old 'lore' you love is still there. Old Ascalon, is still there. Go play that if you hate the GW2 lore so much when it's only been expanding concepts that have been around since launch (in this case, the idea that the Charr aren't just big bad evil dudes who want to take over the world but are a war-based culture who, despite the atrocities they've committed, have also been wronged in the past), not changing anything. They aren't "twisting the knife in the wound" by acknowledging that both sides of the Charr/Human war did some messed up stuff. Like, unironically if that's how you feel about this story I think you need to see a therapist, because this is not normal.
  5. I'm going to be honest: I don't mind the mount adoption mechanics. I'm writing this here to let Arenanet know that there's people who don't think they're literally satan for doing this. I'll break down my logic in just a moment, I just wanted to get that out here. I don't think this was an outright bad decision, but it was not a great decision. It has made people upset, but I personally believe this level of outrage is entirely unjustified in the case of the scenario going on here. Let's start off with price. Most people here? Will probably want between 5 and 10 skins out of this block, because judging from the people I see, there's a few regularly popular skins: the fire, celestial, and tiger griffons, the bone, celestial, and fire jackal, the electric and fire raptors, the fire, ice, and jackalope springers, and then lastly the celestial skimmer. While some people may vary, generally these are top picks that most people would be happy to grab. That's a total of, give or take, 10 skins of fairly high value. The current price to 'gamble; (which I think is a really silly way to phrase how this works, you never get duplicates and if you follow my logic later, it's never an actual loss in value), is about $5 a roll. That's dirt cheap. If they sold these individually in a pick and choose manner, the price would go up, probably to $10 a pop or higher. Let's use $10, as most people would agree that's a fair value for a mount skin right? Those 10 popular skins, to get all of them, would cost $100. The cost of the bundle pack, is $120 for everything. About $150 if you kept 'gambling' instead of buying them all at once. Buying them all at once would cost over $200, in a pick and choose state. This would drastically hurt people who want them all, but favor people who literally and without any question only wanted one or two skins. People who want only the most desirable skins, would be paying about as much. This is a good middle ground from my perspective. For $20 on this gambling system, we're basically getting 20 extra mounts from the super cool popular ones. Or $50 if you take it in smaller payments over the course of time. I don't personally mind this. I understand it doesn't work well for everyone, but I personally think overall this is not a bad deal. But now onto the next aspect: there's no really "bad" rolls on this, in my perspective. Even if you don't get a skin you wanted and it's pretty close to the vanilla skin, you just got 3 new dye slots. For $5. That's not a bad deal from my perspective. This is a purely cosmetic option. This is not mechanical in any manner. This does not effect your gameplay experience in any way shape or form. It is entirely optional. Arenanet is not holding a gun to your head and saying you have to buy it. You have every option to farm for mounts. If you farm the proper paths you can easily afford a mount every other day. You have an option, to, entirely free of cost, obtain literally every one of these 30 some mounts, in 2 months or so. Loot box mechanics are not new to GW2. Arenanet has always been fair with their black lion chests, as you can farm keys and gems over time by just playing the game, and while I don't personally like them, Dye Packs are an even worse deal IMO. But nobody complained until the mounts came out, in a not flawless, but overall fair manner. That said I want to say I'm disappointed in people who are legitimately attempting to take down Arenanet over something so petty. It is not worth trying to harm people's livelihood over something this.
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