Completely valid too. if a champ is up on the map, kill it if you can. I assume they usually would have a timer to respawn.But the steam ogre has specific mechanics to spawn, most likely for a reason. both an activation cooldown timer and gate access item. The Orr case is a little hard, there because it's a community mindset vs a coded map event, with which I assume again has a timer and no specific spawn/gate mechanics, so the example there can go a little more either way in regards to [community rules about the event VS the coded way you should complete the event] but that's off the topic of this specific case.in this case we would be thinking of [individual rules vs the coded event] I'd assume the complaints against a specific champ would have to be big enough to take into account a change, for that specific champ. not saying all of them would require such measures.As for the walls in the sky. The barrier around the entrance of the ogre fight is one such thing. Which I assume is also there for the explicit reason for disallowing entrance in pre mount days.and even if you were crafty enough to get up with no mount, that would still be exploiting a bug. I mean yeah, I do see the point that leaving it as it is will make everyone get over it/thicker skin ect and pandering to such things is considered weak.I guess my own whole argument here is that the event was specifically made before the mount era, and really made in mind so you were not able to freely access it like i am assuming other champs are able to be, where the counter arguments would make more sense.