I think a major problem is the bundle price. I've seen a lot of players agree that $5 for a given mount skin is fair. Maybe the nicer skins are worth more ($10?), and the plainer skins less, but $5 is a good ballpark for a standard skin - updated model, texture, and multiple dye channels. The problem is that if you want to forego the gamble and buy all the skins, you are asked to pay $120 and that is called a discount. I do not think that 30 mount skins provide $120 of value, and I find it a little insulting that ArenaNet has that point of view. That's more than the price of a collector's edition game. The marginal value/utility of additional skins for a given mount goes down quickly. If I don't have any Jackal skins, buying one is exciting. I'll use it and be happy. Buying a second skin gives me more options, but I can only use one at a time. Once I have 3, or 4, or 10, is each subsequent skin providing me $4-5 of value? I don't think it does. The bundle price should reflect that more closely. Frankly, I think charging more than $50 for the bundle is absurd and already pushing the line. And I say that as someone who can afford the $120 price and buys gems regularly whenever I am actively playing. Getting random rewards is "exciting", but so is going to a casino. It feels bad if you are hoping to get a fiery mount and get a plainer one. It seems clear that you have priced the adoptions based on this stratification of quality. You could have a "plain" gamble for $3 and a "cool" gamble for $10, but didn't go that route, and I am having trouble coming up with an explaantion that isn't based on preying on customer psychology. This is compounded by the fact that you can't even choose the mount you're getting a skin for. If I am secretly hoping for the shiny griffon skin (who isn't?) and get a plain skimmer skin, I'm out $5 for something I will only rarely use and I feel bad. If each raffle ticket was $2 (so max $60 individually), or even $3 ($90) with a $50 bundle, I think you would have seen a lot fewer complaints and a lot more sales. Is that more profitable than the current prices? Who knows, maybe not. But it wouldn't feel like you were trying to fleece your players. I love this game. I want to support this game. Please don't make it hard to justify supporting this game by leveraging hostile business practices.