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About mindcircus.1506

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    Mind Over Meta

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  1. I see a lot of people recommending Silverwastes. I was under the impression to make a decent amount of gold with this you needed a specific level alt and to be fairly careful with how you were handling/processing your loot. Is this no longer the case for some reason? If so can someone explain to me why that is? Because as far as I know Silverwastes is pretty average gold per hour unless you are opening specific bags on an underlevelled alt.
  2. A large part of the shutdown of CoH/V had little to do with the performance of the game. One of the former developers was pretty candid about the fact that Paragon had been given a significant amount of money from NCSoft to develop a sequel and that the funds were not used for that, that they were instead used to prototype other games. When NCSoft found out they canned the studio. Lets also keep in mind that the private server was in operation almost immediately after the shutdown and operated for years in secret based on not only server code that a developer had passed to a promin
  3. Oh good... another "I don't like how other people dress in my video game" thread.
  4. Did any of these events work correctly in the past? Weren't each and every one of them bugged?
  5. The one who isn't playing the game regularly. Understanding why people arent engaging with the product is of much greater value than understanding the pretend dissatisfaction and faked consumerist outrage of someone who clearly is.
  6. Didn't you make a post not so long ago about why you were quitting the game? You did. Given this, why should the developers be interested in your thoughts on the future of the franchise, when you are clearly not going to be there for it?
  7. Thanks so much. Glad you have been enjoying. Got something new going up today
  8. Sweet... Intermission... I was getting overwhelmed by all the old content.
  9. There was a time when this was true in MMOs. This game's current audience, however. won't stand more than two wipes before saying "not worth it", going to farm Drizzlewood and putting up a post on the forums that equates challenge with bad design justified with the misuse of the word "casual". You can see this attitude in this very thread. The issue is not, as you maintain, creating some kind of safe space. The issue is about making a spoiled and entitled playerbase happy, when they argue 40g an hour for spamming autoattacks and laying full dead at meta events is "how the gam
  10. https://wiki.guildwars2.com/wiki/Converter
  11. Running this mix of Dire, Trailblazers and Carrion gear is a big part of your problem. The Carrion is specifically a suboptimal choice. The Sigil of Corruption provides negligible value against a boss without constant adds. In this encounter the proc off the sigil won't last long enough to be of constant value during the Boss Phases. Plaguelands is an objectively better elite in PvE than Ghastly Breech. Replacing Dessicate and Well of Darkness with at least Epidemic, to trivialize the Portal Groups would be much better quality of life. Signet of Undeath would get you the Life Force
  12. The fact they are being this quiet about it should be the big tipoff that there's something pretty big in this System that we will not like.
  13. This is false narrative. Go back and watch the old hype pieces on explorable dungeons and how challenging they were supposed to be. Consider that the difficulty level that HoT shipped with was a direct response to a community that was continually asking for something harder than Orr. This idea that Guild Wars 2's core design choices were made to enforce some kind of mandate of "casual" play is one that a small group of self serving low-effort players continually make to win arguments on forums/reddit. The design choices that do appeal to casual players, things like the lack
  14. If someone were to put up a poll that said "Why don't you raid?" And the options were: 1. Gear/Build Requirement 2. Insta-kill/One Shot Mechanics 3. Toxic Community/Team Mates 4, Time Requirement 5. Enrage Timers How many "people" do you realistically think would vote Option 5?
  15. As long as you are playing with people who will accept an off-meta healer in raids/t4 fractals Scrapper, Tempest and Scourge are all very viable. I prefer tempest for raw carry as it's heals are significantly more powerful thanks to overload water and warhorn, but I've been very successful with Scourge in Strikes, Scrapper is fun and "good" but it lags behind the other two in PvE (even with the quickness added). Do keep in mind though that to really maximize support you should really leverage your Build Templates and Equipment loadouts and create a separate support and dps build/equ
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