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Everything posted by mindcircus.1506

  1. Obsi shards are much more efficiently farmed for unbound magic on s3 maps or Karma in Orr. As was pointed out, the way Drizzlewood has devalued materials, these bags' return isn't nearly as lucrative as it used to be. The return off gobblers is capped per day and objectively trash. Dragonfall and Drizzlewood both fit these descriptions but offer a much higher return on time invested.. WvW "ktraining" has not been a thing for years. With the addition of pips to the game mode without adding them to EotM, the map is empty. Standard capping of objectives doesn't off
  2. I think matchup threads get deleted in pretty short order 'round these parts.
  3. Thanks for clearing that up.
  4. I see a lot of people recommending Silverwastes. I was under the impression to make a decent amount of gold with this you needed a specific level alt and to be fairly careful with how you were handling/processing your loot. Is this no longer the case for some reason? If so can someone explain to me why that is? Because as far as I know Silverwastes is pretty average gold per hour unless you are opening specific bags on an underlevelled alt.
  5. A large part of the shutdown of CoH/V had little to do with the performance of the game. One of the former developers was pretty candid about the fact that Paragon had been given a significant amount of money from NCSoft to develop a sequel and that the funds were not used for that, that they were instead used to prototype other games. When NCSoft found out they canned the studio. Lets also keep in mind that the private server was in operation almost immediately after the shutdown and operated for years in secret based on not only server code that a developer had passed to a promin
  6. Oh good... another "I don't like how other people dress in my video game" thread.
  7. Did any of these events work correctly in the past? Weren't each and every one of them bugged?
  8. The one who isn't playing the game regularly. Understanding why people arent engaging with the product is of much greater value than understanding the pretend dissatisfaction and faked consumerist outrage of someone who clearly is.
  9. Didn't you make a post not so long ago about why you were quitting the game? You did. Given this, why should the developers be interested in your thoughts on the future of the franchise, when you are clearly not going to be there for it?
  10. Thanks so much. Glad you have been enjoying. Got something new going up today
  11. Sweet... Intermission... I was getting overwhelmed by all the old content.
  12. There was a time when this was true in MMOs. This game's current audience, however. won't stand more than two wipes before saying "not worth it", going to farm Drizzlewood and putting up a post on the forums that equates challenge with bad design justified with the misuse of the word "casual". You can see this attitude in this very thread. The issue is not, as you maintain, creating some kind of safe space. The issue is about making a spoiled and entitled playerbase happy, when they argue 40g an hour for spamming autoattacks and laying full dead at meta events is "how the gam
  13. https://wiki.guildwars2.com/wiki/Converter
  14. Running this mix of Dire, Trailblazers and Carrion gear is a big part of your problem. The Carrion is specifically a suboptimal choice. The Sigil of Corruption provides negligible value against a boss without constant adds. In this encounter the proc off the sigil won't last long enough to be of constant value during the Boss Phases. Plaguelands is an objectively better elite in PvE than Ghastly Breech. Replacing Dessicate and Well of Darkness with at least Epidemic, to trivialize the Portal Groups would be much better quality of life. Signet of Undeath would get you the Life Force
  15. The fact they are being this quiet about it should be the big tipoff that there's something pretty big in this System that we will not like.
  16. This is false narrative. Go back and watch the old hype pieces on explorable dungeons and how challenging they were supposed to be. Consider that the difficulty level that HoT shipped with was a direct response to a community that was continually asking for something harder than Orr. This idea that Guild Wars 2's core design choices were made to enforce some kind of mandate of "casual" play is one that a small group of self serving low-effort players continually make to win arguments on forums/reddit. The design choices that do appeal to casual players, things like the lack
  17. If someone were to put up a poll that said "Why don't you raid?" And the options were: 1. Gear/Build Requirement 2. Insta-kill/One Shot Mechanics 3. Toxic Community/Team Mates 4, Time Requirement 5. Enrage Timers How many "people" do you realistically think would vote Option 5?
  18. As long as you are playing with people who will accept an off-meta healer in raids/t4 fractals Scrapper, Tempest and Scourge are all very viable. I prefer tempest for raw carry as it's heals are significantly more powerful thanks to overload water and warhorn, but I've been very successful with Scourge in Strikes, Scrapper is fun and "good" but it lags behind the other two in PvE (even with the quickness added). Do keep in mind though that to really maximize support you should really leverage your Build Templates and Equipment loadouts and create a separate support and dps build/equ
  19. Updates to my Channel Since the last post: Open World/Solo/Story Builds: Condi Soulbeast Condi Scourge Condi Mirage Celestial Tempest New Player Guides: Stat Selectable Armour Mail Carriers Other Games Impressions: The Secret World Legends
  20. Just a word to those proposing solutions. For everything one thing you think is "easy" for a game developer to do there are 12 reasons you never thought about that makes it difficult. If it were as easy as you think and the company could put a price tag on it, it would have been done.
  21. That wasnt what the OP was asking for at all.
  22. The reaction from others to your post is largely a function of the tone you have used in your OP and in your other responses in this thread. You started with an aggressive tone ("remember how totally WRONG you all were?... you are WRONG about this too!") and used the same faulty logic that people have used to justify requests for other niche content like Player Housing, or Underwater combat reworks. If you wanted factual discussion you may have tried a different approach in your OP. As it stands you started your argument without facts and got zero in return. No surprise there.
  23. Implementing Duels in Open World on PvE maps would force the engine to apply the existing PvE ruleset/gearing to the Duel. This cannot be changed according to the developers. This is why WvW guilds do not often practice in Guild Halls, as they apply the PvE ruleset and not the WvW or sPvP ones. The PvE ruleset is poorly balanced for competitive activity by design. The fact you would ignore this fact and say "because mounts" says more about your lack of understanding of this game than it does about any form of prejudice or "fear". Rewriting the engine to accommodate a
  24. GW2 Players: "GW2 has the best community EVER!!!!!" Also GW2 Players: "I don't like your clothes so you shouldn't be allowed to play the game"
  25. And yet you are the only one who chose to virtue signal over it by calling me out and publicly proclaiming your "understanding". I wonder why that is...
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