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mindcircus.1506

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Everything posted by mindcircus.1506

  1. If you are a rifle enjoying Engi it's a pretty sweet patch indeed. So that should realistically make about 8 people happy.
  2. This is not what respeccing means. Respeccing in an MMO relates directly to picking your traits. Regearing is different. And is likewise ridiculously cheap and less time consuming than any other MMO.
  3. You mean the new players that are kicked down with an entire set of celestial gear for free?
  4. Sounds like GW2 to me. You are absolutely not "expected" to hit max level in Cursed Shore. You are expected to be max level before it. Anyone playing for Map Completion can tell you this. Enemies in the personal story are level 80 before the story actually puts you on the final map. The number of max level characters in lower level zones is directly tied to the rewards in the zones themselves. Legendary components, collections, material farming... or in this case 2g/per day from dailies....these systems are designed to maintain participation from players in lower level zones. Is the scaling broken? For sure it is. The system does not account for traits progression, gear progression or mounts.... it certainly does not account for the Path of Fire/End of Dragons Power Creep. But despite what the armchair devs and GW1 apologists would have you believe to sell you whatever self-agrandizing fanfic core system rework idea they may have...it's not a question of design. It's a question of math. Tweak the numbers and the problem goes away.
  5. It's entirely possible that you don't understand what "Re-Speccing" actually means. In Guild Wars 2 it is done any time the player is out of combat. For free. Ps:Notepad....also Free.
  6. Please explain how a 10% reduction in Strike Damage is a buff for players picking Catalyst for Open World play. Please explain how dumpstering One Wolf Pack helps the Open World Power Soulbeast, Please explain how putting a crit chance buff into Arms helps the Open World Spellbreaker. Please explain how the damage reduction in Amplified Wrath is a buff to Open World Firebrand. Please explain how the changes to Strength in Numbers are a buff to Open World Guardians and not a change meant to accommodate raid aggro mechanics. I'm not here to dump on this balance patch. I will play it before I offer feedback. But the quoted statement is complete hogwash.
  7. You would think so.... wouldn't you? But as this thread shows pretty clearly, veterans are happy enough to flex their legendaries and screw over new players then act like there isn't an issue.
  8. Just going to chime in here on this: The problem being described here is real. A few months back I was walking a friend through the early parts of the game. She started describing this issue to me, in that she, as a new player just levelling for the first time was consistently being screwed by veteran players burning down packs of mobs before she could tag them, or leveraging mobility that most levelling classes don't have to take objectives she was trying to get to. There is a sizable contingent of this "best community" who think absolutely nothing about rushing in and alpha nuking everything using mount engages, elite skills or whatever they can. They aren't just tagging mobs/events and running to the next, they are full on powergaming events in Metrica or Caledon. And as one person admitted earlier: they are doing it for vendor trash. ...or to flex their gemstore mount skins... or because it's the best place to live out their power fantasy.
  9. Many. Eve, WoW... even City of Heroes private server Homecoming has a test server. The sad reality is that for every 20 people saying "we need a test server to help test these changes": 10 people won't do it because their time/effort will not lead to loot/progress on their live account 5 people will will go check it out just to play with the new toys early 4 people will log in to look for exploits they can use hoping wont be fixed before it goes live that they can profit from 1 person will actually...you know... test And for every 100 of that last type of person...maybe 5 will offer salient feedback.
  10. This forum's "feedback" is largely powered by Dunning-Kruger.
  11. Calls for developers to be fired are increasingly common on this forum Josh. These posts are only actioned if they fall on one side of ongoing debares, otherwise moderators allow these posts when they support a specific narrative. While I am glad to see you take a stand on this issue, it's important that this be applied regardless of what side of a debate posts it.
  12. I mean.... if this is happening you have bigger problems than raid rewards.... just...you know....sayin.
  13. "I was going to try this content but your opinion on rewards is stopping me"
  14. "I used to be nice to newer players until I realized I could make 14 silver an hour in vendor trash... now, eff those noobs"
  15. Thank you for being a living breathing example of the "Hardcore" Stereotype that the low effort Andys on this forum keep using as a tale to frighten children around the campfire. The world needs more living memes.
  16. If you think they are leaving the alac in Centaur stance, you are smoking that good stuff.
  17. Not going to pretend I agree with your armchair deving regarding the solution for this issue..... But I agree than removing the dailies here makes no sense. This wasn't exactly overpowered loot. It's not like the content was on farm by anyone. DRMs really are a nice alternative to t1 or t2 fractals. They were/are fairly strong peices of content I used to run almost daily. I don't understand the need to lower the rewards on them. If the concern was pulling people away from fractals.... then maybe making new fractals is the answer.
  18. GW2 is indeed P2W. As long as gems to gold exists this is indeed a thing. But there is a massive difference the Gw2 gearing system and that of games like D:I, Genshin or Black Desert which are largely RNG based. If you wanted to whale your BiS gear in GW2 it would likely cost a couple of hundred dollars.And Realistically can be done without whaling in a matter of weeks. In BDO it would cost you several thousand. If you aren't swiping this would literally take years. In Diablo Immortal the price tag is over $100,000... and if you are not whaling it's statistically impossible. Saying these three options are "the same" is conflating the issue to a comical level and immediately identifies your words as valueless.
  19. One cannot get a google result for that which does not exist.
  20. Because the Gen 2.5 method impacts a very limited number of resources to take out of the economy and the range of materials/items that research notes take out is much greater. I get that it is unpopular but it is actually very good for the health of the economy.
  21. The cost to craft Quip (as a random example) is 930g Assuming you already have all the materials. The Buy price off the TP is currently 1755g. Difference: 825g Dragonfall Meta+Champ Train: 47g/Hour 17.5 Hours That's 17.5 hour hours to world complete, get your GoB, grind out 500 dungeon tokens, do whatever obscure events the collection requires, complete a couple jumping puzzles, gold to gems for 5 Boxes of Fun and barf on a bunch of famous Tyrians....just to make it a more efficient time investment than just grinding the gold. While I recognize that the World complete pulls double duty and awards the GoE's for two legendaries, it's still not even close. I've crafted all my legendaries. I find gold grinding a chore I just don't enjoy. But I'm not going to tell people that crafting is easier. It's not. The unfortunate reality about this game is that grinding gold via lucrative open world metas such as Dragonfall is the easiest way to achieve your goals by far. (after swiping of course)
  22. "easy"? mostly. But they are meant to be time-consuming, long range goals. The absolute "easiest" way to get a legendary weapon(other than swiping), is to farm the gold in high value open world PvE meta events, and then to buy one off the TP. It's not the most fun, or engaging method but it is the easiest.
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