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mindcircus.1506

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Posts posted by mindcircus.1506

  1. 9 minutes ago, Stalima.5490 said:

    They seem to be doing alot of good things in the patch, like updating the engineer rifle into a might monster and making aim assisted rocket actually useful again.

     

    I don't know what people are complaining about.

    If you are a rifle enjoying Engi it's a pretty sweet patch indeed.
    So that should realistically make about 8 people happy.

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  2. 2 hours ago, Mungrul.9358 said:

    The point being, in Prophecies, and the expansions even more so, those 20 levels went by incredibly quickly, after which the focus of the game was content at maximum level.

    Sounds like GW2 to me.

     

    2 hours ago, Mungrul.9358 said:

    The original GW2 campaign is crippled by the fact that you're only expected to hit maximum level on the very last map, so all maps up until Cursed Shore will be subject to level scaling, which, as outlined above, is broken, resulting in high level players overpowering events in maps that are lower level than them (the majority of core Tyria).

    You are absolutely not "expected" to hit max level in Cursed Shore. You are expected to be max level before it.
    Anyone playing for Map Completion can tell you this.
    Enemies in the personal story are level 80 before the story actually puts you on the final map.
    The number of max level characters in lower level zones is directly tied to the rewards in the zones themselves. Legendary components, collections, material farming... or in this case 2g/per day from dailies....these systems are designed to maintain participation from players in lower level zones.

    Is the scaling broken?
    For sure it is.
    The system does not account for traits progression, gear progression or mounts.... it certainly does not account for the Path of Fire/End of Dragons Power Creep.
     
    But despite what  the armchair devs and GW1 apologists would have you believe  to sell you whatever self-agrandizing fanfic core system rework idea they may have...it's not a question of design. It's a question of math.

    Tweak the numbers and the problem goes away.

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  3. 10 hours ago, Rozespany Kot.1862 said:

    If you are not a raider or striker you will not notice any difference, since banners in open world are useless, and everything else in this patch is pure buffs for open world players.

    Please explain how a 10% reduction in Strike Damage is a buff for players picking Catalyst for Open World play.
    Please explain how dumpstering One Wolf Pack helps the Open World Power Soulbeast,
    Please explain how putting a crit chance buff into Arms helps the Open World Spellbreaker.
    Please explain how the damage reduction in Amplified Wrath is a buff to Open World Firebrand.
    Please explain how the changes to Strength in Numbers are a buff to Open World Guardians and not a change meant to accommodate raid aggro mechanics.

     

    I'm not here to dump on this balance patch. I will play it before I offer feedback.
    But the quoted statement is complete hogwash.

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  4. 6 minutes ago, Ashen.2907 said:

    I don't doubt that it happens, I just don't have anything to help determine which experience is more common your friend's, or mine. That said, I guess that even if your friend's experience was a rarity it still has the potential to impact the first impression of new players and it wouldn't take much for veterans to not ruin it for newbies. I know that I restricted my own efforts to autoattacks in QD.

    You would think so.... wouldn't you?

    But as this thread shows pretty clearly, veterans are happy enough to flex their legendaries and screw over new players then act like there isn't an issue.

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  5. 3 hours ago, Ashen.2907 said:

    Take all of that with a grain of salt as it was my first time doing low level events for a daily in quite some time and my experience may have been the exception rather than the norm.

    Just going to chime in here on this:
    The problem being described here is real.
    A few months back I was walking a friend through the early parts of the game.  She started describing this issue to me, in that she, as a new player just levelling for the first time was consistently being screwed by veteran players burning down packs of mobs before she could tag them, or leveraging mobility that most levelling classes don't have to take objectives she was trying to get to.
    There is a sizable contingent of this "best community" who think absolutely nothing about rushing in and alpha nuking everything using mount engages, elite skills or whatever they can. They aren't just tagging mobs/events and running to the next, they are full on powergaming events in Metrica or Caledon.
    And as one person admitted earlier: they are doing it for vendor trash.
    ...or to flex their gemstore mount skins...

    or because it's the best place to live out their power fantasy.

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  6. 10 minutes ago, Serpiente.4510 said:

    Which MMOs do this?

    Many. Eve, WoW... even City of Heroes private server Homecoming has a test server.


    The sad reality is that for every 20 people saying "we need a test server to help test these changes":

    10 people won't do it because their time/effort will not lead to loot/progress on their live account

    5 people will will go check it out just to play with the new toys early

    4 people will log in to look for exploits they can use hoping wont be fixed before it goes live that they can profit from

    1 person will actually...you know... test
    And for every 100 of that last type of person...maybe 5 will offer salient feedback.

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  7. 1 hour ago, Josh Davis.7865 said:

    Finally, I’d like to thank those of you who have approached this discussion in a civil manner. To those that have chosen extreme toxicity, called for developers to be fired, or sent death threats–you're not welcome in our community.

    Calls for developers to be fired are increasingly common on this forum Josh.
    These posts are only actioned if they fall on one side of ongoing debares, otherwise moderators allow these posts when they support a specific narrative.

    While I am glad to see you take a stand on this issue, it's important that this be applied regardless of what side of a debate posts it.

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  8. 1 hour ago, robertthebard.8150 said:

    You lean over to fart during a raid and discover that it's not a fart. 

    I mean.... if this is happening you have bigger problems than raid rewards....

    just...you know....sayin.

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  9. On 6/20/2022 at 1:23 AM, Mungrul.9358 said:

    I used to actively avoid using my mount in low level events, in order to give low level players a chance, but it got increasingly hard to stick to that behaviour once I realised I was missing out on drops.

    "I used to be nice to newer players until I realized I could make 14 silver an hour in vendor trash... now, eff those noobs"

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  10. 2 hours ago, Einsof.1457 said:

     TL;DR:d Infantile mode helps no one, it cheapens the experience for everyone, and makes rewards feel less rewarding

     

    Not only is infantile mode apparently going to be default (wtf?), but those who are using it get FULL rewards? With the current power-creep the game is already seeing, and the skill ceiling and skill floor basically right next to each other, arenanet seems adamant about destroying the 0.0001% of the game that requires just a little bit of brain power in favor of the screeching masses who want everything without any effort. This HURTS the game. Why? Reward without effort is CHEAP. It does not have the same dopamine hit as the kind of hit you get from struggling and then succeeding. Without the thrill of overcoming a challenge, people are actually more likely to quit. Imagine if everything was given to you. You'd be bored in days, if not hours. This is not good design. If anything, they should have added CM+ mode to raids, to keep those playing raids engaged. 


    Thank you for being a living breathing example of the "Hardcore" Stereotype that the low effort Andys on this forum keep using as a tale to frighten children around the campfire.
    The world needs more living memes.

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  11. 4 hours ago, Kuma.1503 said:

    If Chrono is being forced to choose between quickness and Alac, Herald will be the only class capable of providing Quickness AND Alacrity thanks to Salvation. 

    This, on top of bringing fury, ~10-12 stacks of might, protection, empowered regen, swiftness, and some vigor. It will also be able to bring assassin's presence, projectile reflects, great breakbar damage, cleanses, and phenomenal burst healing output. 

    Unless Revenant loses Alacrity in Salvation, Herald will be STACKED. 

    If you think they are leaving the alac in Centaur stance, you are smoking that good stuff.

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  12. Not going to pretend I agree with your armchair deving regarding the solution for this issue.....

    But I agree than removing the dailies here makes no sense. This wasn't exactly overpowered loot.
    It's not like the content was on farm by anyone.
    DRMs really are a nice alternative to t1 or t2 fractals. They were/are fairly strong peices of content I used to run almost daily.
    I don't understand the need to lower the rewards on them.
    If the concern was pulling people away from fractals....

    then maybe making new fractals is the answer.

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  13. 17 hours ago, Trogs.1802 said:

    You buy gems with real money, then you convert to gold, then you buy gen 1 legendaries from store.  Then you buy more gems, exchange for more gold, then buy materials to craft ascended armor. 

     

    Someone day 1 could buy a level boost or get a collectors edition, boost to 80, bust out the credit card, kit themselves out in legendary weapons, buy all the mats needed to level crafting and craft their ascended armor, all without having to actually play much of the game.

     

    That's why gw2 is pay to win. 

    GW2 is indeed P2W. As long as gems to gold exists this is indeed a thing.
    But there is a massive difference the Gw2 gearing system and that of games like D:I, Genshin or Black Desert which are largely RNG based.
    If you wanted to whale your BiS gear in GW2 it would likely cost a couple of hundred dollars.And Realistically can be done without whaling in a matter of weeks.
    In BDO it would cost you several thousand. If you aren't swiping this would literally take years.
    In Diablo Immortal the price tag is over $100,000... and if you are not whaling it's statistically impossible.

    Saying these three options are "the same" is conflating the issue to a comical level and immediately identifies your words as valueless.
     

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  14. 51 minutes ago, Cuks.8241 said:

    If they wanted a sink for mats why not just take the gen2 route with t5 mats. I mean its not the most engaging system but the research notes are just one additional step in annoyance level.

    Because the Gen 2.5 method impacts a very limited number of resources to take out of the economy and the range of materials/items that research notes take out is much greater.

    I get that it is unpopular but it is actually very good for the health of the economy.

    • Like 1
  15. 50 minutes ago, mythical.6315 said:

    What it comes down to is putting a gold value to the time spent acquiring the account bound materials, including the entire time spent crafting, and compare that against the difference between the TP and craft cost. 

     

    The cost to craft Quip (as a random example) is 930g  Assuming you already have all the materials.
    The Buy price off the TP is currently  1755g.
    Difference: 825g
    Dragonfall Meta+Champ Train: 47g/Hour
    17.5 Hours
    That's 17.5 hour hours to world complete, get your GoB, grind out 500 dungeon tokens, do whatever obscure events the collection requires, complete a couple jumping puzzles, gold to gems for 5 Boxes of Fun and barf on a bunch of famous Tyrians....just to make it a more efficient time investment than just grinding the gold.
    While I recognize that the World complete pulls double duty and awards the GoE's for two legendaries, it's still not even close.

    I've crafted all my legendaries. I find gold grinding a chore I just don't enjoy. But I'm not going to tell people that crafting is easier.
    It's not.

    The unfortunate reality about this game is that grinding gold via lucrative open world metas such as Dragonfall is the easiest way to achieve your goals by far.
    (after swiping of course)

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  16. 15 minutes ago, mzsquatu.2601 said:

    Nice to see the back and forth.  

     

    I understand it is obtainable but at what cost. For players like myself that don't like PVP and primarily focus on PVE I wonder if these player types are finding it as easy to obtain? 

    "easy"?  mostly.
    But they are meant to be time-consuming, long range goals.

    The absolute "easiest" way to get a legendary weapon(other than swiping), is to farm the gold in high value open world PvE meta events, and then to buy one off the TP.
    It's not the most fun, or engaging method but it is the easiest.

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