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mindcircus.1506

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Everything posted by mindcircus.1506

  1. Incorrect. Fractal's start dropping ascended weapon and armor boxes liberally starting in t3. A few weeks running just daily t3's let me gear up two alts. Most people I know running T4 dailies have bank tabs full of unused boxes.
  2. New World is not losing players due to the escalating difficulty at all. They shipped a bug ridden game that was woefully short on content after changing basic design in early public testing. The game has had 3 major duping exploits that completely tanked it's economy. It allowed players to mitigate damage in competitive modes by running the game in windowed mode and moving the window around. It offered a chat box that allowed users to place unparsed HTML into messages. It allowed players to win large conflicted by mass reporting the other team and having their accounts temporarily suspended. I've seen a lot of reasons why people ran from New World. Difficulty was never one.
  3. I wasn't expecting this to be so funny... thanks for the laffs. 🙂
  4. There is nothing done in these videos that couldn't be done now. If fact this was done before mounts. Before the buff the celestial stats. Before everyone who boosted was given a set of celestial gear. Before the PoF power creep. Before a lot of QoL changes to the game that would make the OP's challenge even easier. But more to the point: You said no youtuber would do it. The link proves you wrong.
  5. Your suggestions to just give the effects of the boons to everyone without any meaningful tradeoffs or gameplay runs counter to this complaint. "Just make the effects baseline" removes what little depth there is.
  6. There is a ton of truth in what you are saying here. I find it really unfortunate that the mob is spamming confused faces on your post.
  7. Plenty of my friends in WvW don't touch Open World. Not everyone plays it. Not everyone enjoys it.
  8. None of these are a "famous quote" about play how you want by a dev. Not one.
  9. He isn't. This was explained to him well over a year ago. The direct quote was referenced and linked. It was basically just talking about sPvP and WvW reward tracks. The person you are responding to however maintained that there was a different quote that backed up his stance that used the same wording, When pressed to locate it he claimed it had been mysteriously deleted from the forum archives.
  10. Neither stat set offers any defensive statistical value. They are glass cannon in an identical way.
  11. No. Once spent, the points are allocated in training. You just need to earn more hero points to unlock the new spec.
  12. There was only one group of players abusing these traits. It certainly was not raiders. It wasn't the fractal meta. Had they been an issue in sPvP or WvW then the balance team would have split the effects for competitive game modes. As for why some of these traits were left unchanged while others were not: A quick look at the offenders gives a pretty clear picture. This was about addressing problematic interactions, not about the specific traits themselves. On it's own, Parasitic Contagion was not a problem, it's return on damage wasn't actually that high. But Parasitic Contagion+A spec that does massive AOE damage in the form of Torment + Runes that Heal on Torment Damage+ a skill that spreads conditions(Epidemic) lead to what was and largely still is one of the most busted interactions in the game. To say that Impact Savant was not overperforming is likewise absolutely ludicrous when you couple it with Shredder Gyro on a spec that can perma Stability on itself. To say that the worst offenders were left untouched is untrue. The worst offenders were Condi Scourge, Condi Shortbow Rev, and Power Scrapper. All three took at least one (and in the case of Scourge 3) major hit. The high performers that were not hit weren't even close to the level of those three.
  13. No serious raider was using Invigorating Prec, Might Makes Right, or Parasitic Contagion. No raider would chose Parasitic Contagion over Lingering Curse. Raiders build for Damage and let sustain be carried by a dedicated support. That's the group play meta, has been since the introduction of Druid, Tempest and Chronomancer. The nerfs were in direct relation to Open World players trivializing group content solo. They were meant to address a portion of the playerbase that was getting over on busted interactions to stand in red circles. They were meant to restore meaning to dodging, blocking, aegis and other forms of counterplay So if you want to lay mindless hate on people for the nerf, you now know who to direct it to.
  14. Blizzard has never been known for being particularly innovative in design. They have always made their money polishing and refining other company's ideas. If this kind of stealing were in any way frowned upon to the point of "not being supposed to do it" the company and it's best games would, quite simply not exists. Diablo, Warcfraft, World of Warcraft, Hearthsone, Heroes of the Storm, Overwatch have always been good games, not based on how they innovated, but instead by making other designer's ideas better. The company has not made a truly original game since The Lost Vikings. Or should we stop recognizing the Half-Life series and say that Valve should not have been allowed to "steal" and go back to playing the original Wolfenstien? Don't be a Stan.
  15. An ascended Back item and amulet can be earned in Bloodstone Fen and stat swapped at any time for 100 Unbound Magic (thats 100 Unbound for all three at once). An Ascended Accessory can be earned in Twenty minutes of Eternal Ice farming in Bjora Marches, making them essentially disposable.
  16. If it is perfectly acceptable to raid in Exotic Armor (it is, most raid groups will absolutely take players in Exotic Armour, then why is Open World in need of Ascended to play with new builds? Do you think that running raids is more profitable than Drizzlewood? Open World PvE and it's high value metas is by far the most lucrative ingame activity it terms of time vs Money Spent. You are conflating the issue. Why would you grind for 100g on a set of vipers when you could spend an hour in Verdant Brink and just craft the chest piece? Personal attack aside: Since the launch of EoD I put together what I felt were servicable builds for 8 of the new Elite specs. I have no legendary armour for 6 of those. I have one Legendary Trinket. I did not let that stop me. 2 out of the 6 were Celestial.
  17. This idea that the push for legendary armour for OW is somehow buildcraft related is disingenuous. OPTION 1 - Exotic Armour It takes less than 4 gold for Stat-selectable Head and Shoulder gear(total) off the TP. This can be earned in less than a half hour chopping wood and mining on Core Maps. 3 more pieces of Stat selectable armour can be hard in Verdant Brink in less than an hour. Worst case scenario, player needs to craft the chest piece and it's Plaguedoctor's... maybe another two hours for the mats and Map currencies. An entire sett of most effective core stats can be had for less than ten gold. You can make 10g an hour easily in Mount Maelstrom mining platinum and chopping elder wood. Worst case scenario is it's your dailies for 5 days. OPTION 2 -Legendary Armour A legendary set for Open World would still take some of the "common" elements for the process that the current sets take: Up to and not limited to: 90 Mystic Clovers, 600 of Each t6 mat, 3000 of Each t5 mat,300 of Each t4 mat, 300 of Each t3 mat Likewise an open world set would likely take 6x50 Provisioner's Tokens It is also reasonable to assume that multiple Gifts of Exploration would be required or some requirement of a Gift of Exploration+Gift of Maguuma+Gift of the Desert+Gift of Cantha. How many times would the player have to follow Option 1 before Option 2 became an attractive value proposition? ...for a less than 5% stat boost. This idea that Legendary Armour would make it "easy to try new builds" is laughable. It already is easy to try new builds. Source: Some who tries a lot of Builds for open world.
  18. The RMT concern has never been one for the buyers. The scam concern has always been solely that of the sellers who run the risk of being paid in dirty gold. The sellers don't scam because the damage to their reputation would destroy their revenue. All you are doing here is expressing a desire for more rewards from your raids and dressing it up as a "easy legendary armour" for people who don't raid. In actuality the current situation and your proposal have identical outcomes to the buyer. They are still paying for the carry.
  19. What would be the difference between raiders selling carries and LI on the TP? I mean other than the fact you personally would get to cash in.
  20. This is the correct response. This, not so much. Undead Runes are generally only of real value when there is a "gain X based on Y" involved.
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