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Dawdler.8521

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  1. People not being able to [ab]use that one square meter standing behind the house is pretty much the only real difference I’ve seen too.
  2. Ok but why would you want to buy a GoB with a method that take like 5x longer than doing the reward track?
  3. Sometimes I think people read a post and then replace its entire meaning with something they made up in their mind. Ignore what fact? I said it dumped the “strategy” on the few. IE people that see a wall and want to rebuild it, they need supplies, lots of trips just to make it 50%+. Someone with 50 people behind them can “just rebuild the wall” because that’s what they always did before. They didn’t think oh we just need 15%. No it was 100% in seconds.
  4. Why ask me when you suddenly brought casuals and the skills of players for no reason into the discussion, your response had little to nothing to do with what I said 🤷‍♂️
  5. Yeah I mean there is an entire side of the tower to drop out of, far beyond the range of that necro... But you know as well as I do that people would still jump when they could just run and drop down like a normal person.
  6. The point is that the 3 can have permastab in a 3v1. Thats how outnumbered work, it doesn’t care about your fight it applies it map wide regardless.
  7. In a time where everyone and their grandma complains about zergs and boonballs then a change that dumps “strategy” on the few but let the many do what they always do is a bad change. A zerg can just run past a 0% wall and *poof* 100%. Then they can just run past a keep and *poof* all supplied up with enough to siege a keep or two. This is zero difference from before. The game didn’t get “harder” for them. It only got “harder” for the few roamers that the commander of the zerg is yelling at to scout and repair because the zerg is above such things they got fighting to do.
  8. … If you don’t care about 10 people having outnumbered buff when fighting 3 people that does not have it, why are you suggesting changes for it then? Because that’s how outnumbered works. The buff doesn’t give a kitten if you are fighting outnumbered.
  9. A 50+ man is attacking bay. There are 0 defenders because they will never bother to fight that zerg, no people and outnumbered. A 10 man homeborder crew is attacking hills. There is 3 defenders on the same team that has a 50+, trying to fight them off. In the the 10 vs 3 fight, the 10 has perma stab because they are fighting outnumbered vs 3. That is the suggestion in your OP.
  10. Yeah that's kind the main issue - you're getting bogged down with a trivial task that will just make you loose participation. Nobody want to be "stuck" in an objective just because the wall/door cant be reasonably repaired and they have to babysit it. Going off to get supplies? Well it'll take like a minute there and back (and that's probably a close camp) to repair and you need to do that like 10 times. You'll be in the red before long. And then you are "forced" to have to go find something easy to do instead. Heaven forbid you actually meet enemies. Aint nobody got time for that when participation is needed fast to stop it dropping. It's dumb gameplay and Anet just made it dumber.
  11. Knowing goldfish, yes that's something they would do if you asked.
  12. I dont know, but counter questions: Why where you not outside the side of the tower killing that lone necro already? Did you expect to actually do something to the zerg at the door?
  13. But if someone complained about circle size in there, Anet would have nerfed thief stealth and not touched the circles. The only logical answer is that they complained about thief stealth and not the circles, hence circles got reduced while thieves are untouched. Come on, you know how Anet work.
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