I don't understand the scourge changes. I get that at some point the scourge will have to decide whether to put down the shade or not - but in any organized group you will know if you are going for a range bomb or melee push. Before the range bomb was weaker because you could only hit 5 with your scourges while on a melee push you could hit 10. This rewarded more aggressive gameplay - you put yourself at risk by being close to the enemy and you could hit more targets. With these changes, scourges range bomb potential would be essentially equal to their melee potential. With the barrier nerfs + similar damage potential at range or in melee, why would scourges want to go melee? Especially when the other big damage dealers - Hammer Rev and Staff Ele - want to stay ranged as well (yes, I know rev hammer was nerfed as well)? Combine this with greater access to reveal and I'm concerned about a return to the pirate ship meta.