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Lonami.2987

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  1. It has the "NoSell" flag, so you should ignore that field anyway.
  2. You should turn the Obsidian Sanctum into its own "WvW sandbox" map instead, kinda like Armistice Bastion arena, but 10 times larger. Give "free WvW" its own large zone, no need to get into trouble with teams in an already existing map :D. Also, add gliding and mounts to Edge of the Mists, please!
  3. Few things I've noticed are currently missing for some reason. --- Floors have names ingame, visible when you swap layers in the world map, but they don't have any in the API. Few examples: Arah (Sky) - https://api.guildwars2.com/v2/continents/1/floors/11?lang=en Glint's Lair - https://api.guildwars2.com/v2/continents/1/floors/-29?lang=en Honor of the Waves (Upper Deck) - https://api.guildwars2.com/v2/continents/1/floors/8?lang=en The Sanctum - https://api.guildwars2.com/v2/continents/1/floors/-36?lang=en Tyria (Old Lion's Arch) - https://api.g
  4. Quoting multiple users at once is an absolute pain. If there's some way to write new replies in a separate window, please enable it. Signatures limited to 3 links is arbitrary and counterproductive. In the previous version I had 12 links there, linking to all my major threads on the forum, so people could navigate across my content easily. The top posters bar provides useless information, but if you want to keep it nonetheless, place it at either the top or the bottom, not right below the first post of the thread. Also, still no option to delete your own threads
  5. I'd just replace the blue transformation effect with a ghostly green version, just like the one the actual druids use. Alternatively, let druids choose between three different forms using the third trait column, and include both the blue and green versions there.
  6. I find it highly ironic how ArenaNet dispatched dwarves because they were too similar to humans (allegedly), but then made norn playable when they're just that, large humans. I would take Elonian and Canthan humans as a separate race from the Tyrian version any day of the week. The whole norn thing is specially sad when the sylvari are such an amazing reimagining of elves. The only difference they had with humans was their spirit form (the ability to shapeshift), which pretty much doesn't exist in GW2. Not like it would have any point, considering it's pretty much a charr/tengu reskin. So yeah
  7. The weekly rotation killed Keg Brawl. Wish they removed the "you can only play X day" restriction from them, it's pointless and counterproductive.
  8. Every dedicated story instance should be either a dungeon (5-man), a raid (10-man), or open world content. As such, I hope EoD's finale is a raid, and not a "play once and forget" story instance that wastes resources away by pretending GW2 is a single player game instead of an actual MMORPG. Public strike missions and dragon response missions are doing great, same concept can be used for easy mode raids. Why cant it be both a solo story and another mode of same instance with 10 man content you can repeat each week.Best of both worlds imoThat's what scaling is for, both Forging Steel and Drag
  9. Every dedicated story instance should be either a dungeon (5-man), a raid (10-man), or open world content. As such, I hope EoD's finale is a raid, and not a "play once and forget" story instance that wastes resources away by pretending GW2 is a single player game instead of an actual MMORPG. Public strike missions and dragon response missions are doing great, same concept can be used for easy mode raids.
  10. You'd still get everything you get now by playing normal mode. No one is talking about removing what we have now, just adding two new options, easy and hard, aside from normal. Some challenge motes could be turned into the hard mode itself, but that's pretty much it. Training groups do the job the raids themselves don't, it's just a heavy flaw on the design of the game. I would disagree, I think, just like pvp, if the easy mode took longer, the incentive for normal mode would be to complete the Armor quicker, much like Pvp, the better you do the less time it takes. Or just like Fractals of
  11. I've always wanted a naga/lamia/siren kind of playable race, but I don't think they're viable without a "racial movement" approach from the very beginning of the game's design. Some day, I guess.
  12. Well, that's an outfit, so it could be a guardian or any of the scholar professions. By the way, that mace/scepter looks like an Aetherblade faction weapon skin.
  13. Answer this, what will the 'spear' or shall i call it staff give the warrior that it cant already do?It has GS for PowerIt has Hammer for Power CCIt has Rifle for power rangeIt has LBow for condi range The only logical role Staff would fill for warrior is 2h melee condi...Personally I find condition damage play the most boring to play. This is a question that has already been answered: Support. Depending on the theme of the elite specialisation, it could also have more of an AoE focus than a single-target focus (if the elite specialisation is another case of mixing a bit of magic into the W
  14. Hey, long time no see! I see you're still in love with margonites =). How does that work with the story? Currently, it makes sense since the story builds up to our character becoming Aurene's champion to bring balance to the world. Now you want to throw in a new race, which was not part of the pact previously, and they are Aurene's champion out of nowhere? And the forthgoing story keeps treating us as the guy who was always at Aurene's side since her birth, yet we were not around when that actually happened? If the story is supposed to make any sense with a new race, then you have to add the
  15. I think 3v3 Team Deathmatch is just more popular, if it were available off-season I'm sure it would have bigger numbers than Conquest. Yeah, Stronghold should have been a 10v10 with three lanes and NPC soldiers fighting each other. Kinda huge wasted opportunity there.
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