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  1. You can always revisit it later, post-release, and add those small things you missed the first time. It doesn't need to be a "done and move on" kind of thing 😛. Anyway, here's an index I compiled a while ago, but never got to post, hope it helps: * https://en-forum.guildwars2.com/topic/113766-return-to-living-world-season-1-scarlets-war-predictions-and-analysis * https://old.reddit.com/r/Guildwars2/comments/u6f3y0/return_to_living_world_season_1_scarlets_war/ Did a lot of LW1 forensics for the wiki long ago, so I know the whole thing pretty well. Don't ask me about my birth
  2. We know Living World Season 1 will be divided in 5 episodes, first one releasing tomorrow. Here's my prediction/analysis on how the restored season could look like, together with some of the changes ArenaNet might introduce to the original story to strenghten the connection between each episode. Enjoy the nostalgia trip, and if you never got to play this in the first place, beware spoilers :D. Episode 1: Flame and Frost The first episode would combine two seemingly disconnected storylines, which wouldn't converge until the second episode. 2012-11-01 / - / The Lost Shores: P
  3. Revenants are just a modern version of the GW1 Dervish, except that this time around, instead of channeling human gods, they channel various legends from the Mists.
  4. ArenaNet is going to revamp WvW rewards in the close future, sounds like a good opportunity to me :D.
  5. Updated the first post with Mechanist (mace) and Specter (scepter). 100% agree. In the case of the soulbeast, I think they should have moved off-hand dagger skills to off-hand sword, and made off-hand dagger exclusive to soulbeast, with new skills just like main-hand dagger's.
  6. Replying to keep solved issues in a separate post: --- Any kind of information regarding The Icebrood Saga: Episode 5: Champions is missing from the quests endpoint: https://api.guildwars2.com/v2/quests?ids=all&lang=en --- Keep them coming!
  7. Four weapons are more than enough for the future, plus they can always create new weapon types, such as 1h spears or 2h polearms. Also, the amount of work in these cases (2-3 extra skills) is ridiculously low. Let people have fun.
  8. But how am I supposed to troll my friends now? The game is ruined! Jokes aside, very glad to see this.
  9. You guys should add a "preferred language" option as well. Not sure where you're getting the information from right now, but be warned, many Spanish players use the English client.
  10. New weapons are pretty much the signature feature of elite specializations, yet for some reason, we're watching them get relegated to a second plane for End of Dragons. We already saw this in Path of Fire as well, but it seems to be turning into a trend at this point. Path of Fire Elementalist - Weaver: Main-hand sword -> Missing off-hand sword. Mesmer - Mirage: Main-hand axe -> Missing off-hand axe. Engineer - Holosmith: Main-hand sword -> Missing off-hand sword. Ranger - Soulbeast: Main-hand dagger -> Off-hand dagger previously available. Guardi
  11. I've always wanted to give necromancer the apothecary/plaguedoctor role, but engineer could get it easily too, since it's a middle ground between both. Just need to find a better idea for necromancer, and it's all for the engineer. Anyway, a potential Engineer: Apothecary would be 100% using torch as the elite specialization weapon, with Corruption as the slot skills. Warden is a pretty bad name, since it's too similar to Guardian. If you want something tied to the lore wardens, something like Ranger: Grovekeeper would feel far better. In fact, I was debating
  12. I want to update the whole thread at some point, but I fear I'll eventually forget, so here's the two I've finished so far: Thief: Outcast Gain Snatch instead of Steal. Snatch forces the enemy target to unwillingly shadowstep to a new position adjacent to the thief. You can wield the Axe weapons in combat, including new dual wield skills. Main-hand axe skills work as melee skills, while off-hand axe skills work as ranged skills. Gain access to Aspect slot skills. Aspects are a new type of sequence skills, based on the Aspects of Kanaxai himself. Their behaviour is similar
  13. Let me start by saying the new forums are so terrible I've stopped using them altogether. I only saw this thread out of pure luck. For reference, the original threads containing my ideas lost their format and became unreadable, so here's a summary of the two ideas you quoted, just in case: --- Pet Management Panel redesign idea: https://i.imgur.com/ianA0Jx.png Inside a family/species, all pets are the same, except for the F2 beast skill. This idea takes pets down to 18 (one per species), and allows free selection of skin (subspecies) plus free selection of F
  14. Almost 2 years since the last raid. I told you, but you didn't listen. Pity the poll is gone, these new forums are terrible and broke everything.
  15. It has the "NoSell" flag, so you should ignore that field anyway.
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