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Sylvyn.4750's Achievements
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so nerfing cele fixed nothing
Sylvyn.4750 replied to VAHNeunzehnsechundsiebzig.'s topic in World vs. World
Good for you, but cheesy stealth builds still need a nerf, because if Eles don't have their one cheesy option left, why should thieves, guardians, or <insert other unfair cheese build here>? -
Sorry, all development resources for festival content are focused on new homestead decorations from here on out...no infusions for you!
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[POLL] Your top reason on why roaming is dead
Sylvyn.4750 replied to XenesisII.1540's topic in World vs. World
Roaming isn't dead, but it's a lot harder than it used to be. The choices on voting are tough because your first 2 choices are Thief and Willbender, and then there is Broken OP Specs which mostly points to Thief and Willbender, then Roaming Gank Groups which are often comprised of Thieves and Willbenders, then Boon Spam highlights one of the issues with Willbender and Stealth highlights one of the issues with Thieves...it's like voting for one of multiple main issues but then there are also subsets of the main issues within the same poll...should have had an All the Above! 😉 -
Especially against the roaming hordes of willbenders and harbingers out there, thicker than thieves these days! I like to run Cele Tempest, but I rarely see anyone else roaming on that for it to be a problem child, and yet it will be directly affected by the nerf and be in a worse position to take on the current meta roamers.
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Okay, wait, charr cars don't trigger swords . . ?
Sylvyn.4750 replied to Gop.8713's topic in World vs. World
Seems to coincide with the changes they made to how objectives register as being contested...guess they forgot about the Charr Car in the coding process... -
Defend towers, keeps in WvW bugged?
Sylvyn.4750 replied to jahaan.1405's topic in Bugs: Game, Forum, Website
Because of the change, there have been plenty of times where a keep goes uncontested even while a long fight is occurring in inner, and the waypoint becomes available to the defenders. Perhaps if someone gets involved after the keep is no longer contested, it won't count as a defense...they really need to bump down the number of defenses required for the Weekly Vault reward with these changes. There is also a certain siege item that can slowly burn down outer and inner walls without having a structure show as being contested...not sure if that was intended or not, but when they go changing everything, certain things go unnoticed in the process... -
I'm getting this too...after Attuning the Mist Charged Jade Band, I can only choose between Dragon and Ritualist, all other stats that should have been there after the Sept 10th update are missing. Per the update: The Mists-Charged Jade ascended trinkets that can be purchased from the skirmish supervisor merchant now have access to all attribute options. Their attribute selection can be reset with a Mist Capacitor.
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As in the mink stole it's wearing? Yeah, it's got plenty of fur already, it didn't need more insulation...😬
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Because Cele is a survivability counter to some of the other issues in WvW...fix the other issues and maybe Cele won't be needed as much:
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How about Legendary gathering tools, say, after purchasing 10 sets you can combine them in the Mystic Forge to make them Legendary and usable by all characters? I always forget to put my gathering tools back in the shared inventory slot at the end of a session, and then want to play a new character the next time but forget who had the tools last, so I now have 4 sets floating around between them...😬