Jump to content
  • Sign Up

BlazeQ.1095

Members
  • Posts

    20
  • Joined

  • Last visited

BlazeQ.1095's Achievements

  1. So the NA servers have very few guild that run in certain time zones. For example the "OCX" time zones. What is there to prevent the OCX guilds from creating an alliance that puts the majority of them on a single server eliminating any chance of coverage balance?
  2. You could start with having Vitality/constitution giving you a base reduction, then have resistance increase the % of that reduction. Those numbers would be easier to adjust for balance. That just makes good sense to me. Keeps conditions viable, makes power just as strong, would potentially make some game modes more balanced.
  3. Ok so for the last several months there have been a lot of discussions about how strong Condi's are in WvW. I started to think how other games handled conditions, and old school AD&D came to mind. In AD&D you had something called Constitution that did a couple of things. First it gave a boost to your total health pool, secondly it gave you a bonus to resistance to conditions such as poison. Why not implement something similar based on our Vitality? The more you put into vitality the more resistance you get to condi damage.
×
×
  • Create New...