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SevlisBavles.3059

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  1. What's even more ironic is that there's high-level players who already actively try and teach through their streams, especially Tenebrae. ANet care so kittening little about PvP, that they're not just unwilling to lift a finger to work on it themselves, but they aren't even willing to enlist the help and knowledge base of veteran players who would love to do anything to keep the gamemode healthy. They took our kittening money, we paid for a product that was supposed to include a PvP mode, and now they give us the middle finger. It would take so LITTLE effort on their part to just streamline the player learning experience and make things at least a little bit better for everyone, both new players and experienced players. They still won't do it. They don't give a kittening kitten.
  2. https://en-forum.guildwars2.com/topic/131032-disable-laying-traps-on-points/ Passive gameplay should never be rewarding when dealing with static objectives. This is competitive gameplay 101.
  3. This is EXACTLY part of the problem. Blink used as a stunbreak is a complete waste, its main value is to increase overall map presence (in general for the Mesmer, but doubly so for the Mirage since it's closer to the Daredevil role than anything else). By forcing Mirages to rely on Blink as a stunbreak more, you significantly negatively impact the Mirages' function in their teams. Not only in terms of actual combat performance are they gutted, but in terms of potential team contributions as well. In a lot of cases, they become a liability. Just watch some streams from Misha or Helseth when they tried to play Mirage after patch. Even they gave up. You forgot the most important one, Sword 3 activating even though the target is out of range, doing nothing and giving you a cooldown for zero reason. Oh and your entire damage burst is disrupted since you can't use it to port to your opponent, so you can't fire off a ton of skills such as the decloak from Torch 4 as well as the initial burning from Torch 5 with The Pledge trait. But apparently Mirage needed to be kitten even more.
  4. Chronobunker started the death of PvP. Catalyst is here to finish the job.
  5. Mirage only has two realistic options for Stability: Mantra of Concentration and the Bountiful Disillusionment trait from the Chaos traitline. To make Mirage workable in the current meta you practically have to run Signet of Illusions and Blink, which leaves only one free utility slot. Mantra of Concentration is much closer to the bottom of the list of priority skills for this last slot than it is to the top. The Chaos traitline is viable for only one type of Mirage build, the Staff bunker Mirage, which vastly underperforms compared to bunker Chronomancer and bunker Virtuoso (even after the latter's nerfs). In both Power- and Condition-based builds, the Chaos traitline sacrifices too much damage and offers too little utility in return. Also, to top it off, it was nerfed as well in the latest patch. Because of the nature of the Mirage's Ambush attacks and how essential they are to secure kills (and in the case of Mirage Thrust, in order to retain mobility), the fact that they have no realistic access to Stability makes the tradeoff between using dodging to attack or using dodging to evade certain hard CC skills too big. The two dodges do not provide nearly enough dodging/ambush ability to compensate. Mirages become sitting ducks in fights due to the fact that they can use essential offensive skills less (Ambush skills), putting less pressure on the opponent and giving them more windows for attack, while at the same time when they get hard CC'd/Immobilized they have less of options to evade damage. Just revert back to one dodge. The system worked way better before and Mirage was already among the bottom of the barrel of PvP spec picks, it's not like it needed to be gutted like this. Mirages were already relatively rare in matches and now you practically never see them anymore. People tried for a while but everyone has given up.
  6. lol, as if the devs even read these forums and even if they did, they still wouldn't give a kitten and even if they remotely gave a kitten, they wouldn't revert the patch just for pvp alone
  7. God please just let me play Echo Blackout Mesmer in GW2.
  8. You are acting like this is something unusual, instead of just being the norm now.
  9. Let's not pretend this is anything but Catalyst and Tempest. Core Ele is still pure garbage and Weaver is still not competitively viable.
  10. Not too much, since EoD already pretty much did this to the game, and PvP in particular.
  11. Untamed is just as OP as cata if not worse
  12. Because it's a more interesting and entertaining thing to do than to actually play PvP right now.
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