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Iris Aquae.8315

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Everything posted by Iris Aquae.8315

  1. It appears you have to clear Harvest Temple on that class to get that class's trinkets. So, bad wording I guess. Though it would be nice if you only had to do it on one class considering that strike's harder than some raid bosses.
  2. I was stuck on this too. Turns out it is indeed the champions that you fight during the split phases in the final battle of the meta. Risen: 1st split -> East Mordrem: 1st split -> West Branded: 2nd split -> Northeast Destroyer: 2nd split -> South Icebrood: 2nd split -> Northwest Hope this helps people out.
  3. The story instance does in fact have checkpoints. The problem here is that the purple star that let's you replay it for achievements doesn't go away when you progress to it while replaying it and it overrides the ability to continue on where you left off. So indeed, there is a bug here and very annoying one if you happen to disconnect or have to restart it for an achievement or some such. Submitted a bug report in game as well.
  4. VR is not on sf OMEGALUL VR just moved to SF.
  5. Since the June 9th update, simply mousing over a friendly player or pet will put the targeting circle underneath them, even if you already have something else targeted. This only applies to when action camera is on. This is not only annoying but also confusing as to what you actually have targeted.
  6. I bought the node after the patch that announced the fix to it and as far as I can see, it works properly for me. Perhaps those that bought it before the patch have a glitchy version still.
  7. Can confirm that today's patch seems to have fixed it.
  8. The bomb detector gun isn't showing the bomb types. Also when Canach's about to detonate or rearm his bombs, there's no prompt telling you he's about to do it. Might be related to the bug that has broken some raid encounters that is already known about.
  9. Got credit twice for this achievement then it stopped counting. Definitely beating Cinder at killing things and definitely getting credit for the event but the achievement won't progress any further.
  10. The "Daily Whisper of Jormag Strike Mission" achievement hasn't worked since release of episode 2. Not the biggest bug in the world but it'd still be nice to earn it as well as to have it on the API.
  11. Did some testing and the amount on the pet health bar seems to be the amount the pet has. However, what's in the pet management is probably what it should be since when I trait "Pack Alpha" the health should go up by 1500 due to the 150 boost to Vitality but instead it only goes up by 1415. Further calculations shows that the amount on the pet health bar is 94.285% of what's listed in the pet management window. So if the pet health bar amount is what the pet actually has then our pets don't have the amount of health they should have.
  12. I managed to clear it with a group but we had to have 5 healers and ignore mechanics to do it. So its hardly back to where it was and still a ridiculous encounter that's harder than many actual raid fights.
  13. The health listed in the pet's health bar and the health listed in the pet management window aren't displaying the same number. For example, in the screenshot below it shows the pet has 27,845 HP on the health bar but 29,532 HP in the pet window. Kinda minor but still confusing as to which one is the correct amount.
  14. I have a simple request that I'm thinking should be easy to add. Simply, I want an option to mute all unique weapon sounds. Currently, there's an option to mute for projectiles only or just simply mute all unique item sounds. There's some weapons I really like but the sound effects associated with them can annoy me at times and the only way I can do away with the sound effects they make is to mute all item sound effects, which includes gathering tools and gliders, which I actually still want to hear. So please add a "Mute Weapons Only" option that mutes all sound effects from weapons, including their projectiles.
  15. My biggest concern with this new system is whether we're gonna only get a maximum of 6 template slots. Some of my characters need more than 6 templates, including equipment. Beyond that, I hope we can name them too.
  16. That story stuff is a godsend for some things I've always wanted to do! However, I'm finding that on some characters it's not listing random quests as being completed. So far its only been past the personal story segments so perhaps the repeatable nature of them is messing things up.
  17. A lot of similar endpoints are having these problems too, like achievements, outfits, and skins. My guess is that the API runs on one server that in turn communicates with another server that actually houses the information for the game and for whatever reason the latter server isn't responding properly. The images for items, etc being broken would be another symptom of this and in fact, sometimes trying to load an image will result in a server error from AWS.
  18. From my own experiences with running a system that's constantly grabbing data from the API, errors like 503, 504, and "unknown error" with 400 happen a bit too often. Some days I'll never see them while others I'll see them fairly often. It seems to happen most with things pulling from the account for my stuff. While I'm not too dependent on things being updated in real time, I would definitely like to see them happen much less often.
  19. Images seem to be working fine again. Makes me wonder if the problem was tied to whatever happened earlier today where nothing in the API worked and even the gem store didn't load.
  20. That would be Daniel having a brain fart when coding and crashing things. One's not a true programmer til they've accidentally crashed the infrastructure they were working on, if you ask me.
  21. An easy thing to implement that would fit your needs would be to have the game save chat to a log file which in turn could be parsed by another program. Such a thing is out of the scope of here though.
  22. ID 10 is Mega Bomb, though it doesn't have a text value listed with it like the rest of the unlocks. Boomerang does seem to be missing though.
  23. Compare it against the "Total Luck Required" column on the wiki page for Luck since the amount listed on the API is the total earned.
  24. Since its not mentioned, they all need the "progression" scope as well as "unlocks" for luck. That daily crafting one is an absolute godsend for me too. <3
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