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Linnar.6032

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  1. No it does not and the normal objective aura has nothing to do with it, it's a tactic that can only be put into keeps and gives another buff with the same stats as the objective buff, effectively doubling it
  2. I have no clue where these threads are coming from calling scourge the best or even the only dps option. Even before the patch scourges got very easily outdps'd by any revenant or weaver who has any clue how to play, or power core guard or even post nerf bomb scrapper. There were a lot of scourges in wvw but not because they are the top dps class
  3. First making a post complaining about how manifest sand shade and desert shroud hit for 1k and 2k per pulse respectively when in reality the damage is closer to 200-300 and 700-800 and then making a post about how scourge got overnerfed, 10/10
  4. Shade skills hit 5 targets by default, not 3. That hasn't been a thing for almost a yearEdit: I see where the confusion comes from, patchnotes dont mention targetcap changing but looks like small shades are back to three. They probably just didn't update the tooltip of the trait then
  5. In what world does manifest sand shade hit for 1k on average with its 0.1 power coefficient lmao
  6. Yeah I know it doesn't match the indicator, but the indicator itself is 1200 range. Also here's the moving while casting bug they re-added. This was first added in the skill change in 2019 and was eventually fixed, but I guess they accidentally added it again https://i.imgur.com/5ON1JV2.gifv
  7. The range is definitely higher than 1200, it still hits while standing outside of hammer aa range. And the indicator is not short either
  8. Very unlikely they'll revert it back to how it was before since the reason they changed it in the first place was to add indicators and make it slower/easier to dodge and it seems like they couldn't do that without changing the way it worked originally.
  9. They also re-added the bug where it angles off to the side of your target if you move while casting
  10. Not true, yes it always used to have problems with steep terrain but that's nothing compared to now. Very small elevation can eat a hit or even the whole skill, it goes through objects and it can even go across gaps in the terrain, for example allowing you to hit across a chasm.
  11. You definitely weren't able to cast it behind you even before the patch, but there are multiple problems after the patch. It's slower, some hits like to disappear (ie. hit 2/3 disappears but 1 and 3 can be seen), it can disappear into the ground on the tiniest elevations and it now goes through gates and I think even walls. Edit: Also op is right, aiming looks wonky too
  12. The only thing it was used for was exploiting the orbs to refresh cooldowns, good riddance
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