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Moody Soul.5617

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Everything posted by Moody Soul.5617

  1. So I noticed recently on my female charr when ever I do the /stretch emote, after the animation is over the charr eyes rolls back into the head for a couple seconds before awkwardly snapping back like in the fishing bug.
  2. I really want to make a pink charr for reasons, but I think it be better if the devs were to consider adding just all the hair colour dyes to furr colour panel instead of just one new colour.
  3. Sorry for the late reply, forgot the forums exist, and that I still had a rant in here. But the intention of this post wasn't for a fix, more of idea of players reasons why would it be a prosthetic without claws. And you haven't even answered the question I asked to your original reply mate...With your justification that because its human tech it can't be tailored to a charr?
  4. @Rubi Bayer.8493Is it possible for the balance team to have a Live Question and Answer stream on twitch and YouTube again like at previews of EoD but about the direction of balance, as I know, or hope most at the balance team have some sort of plan just we the players don't understand the full scope. I feel as a lot is in the dark for us the players, so could we get like CMC and Grouch chan on a stream where they can talk about balance ideas and direction? Than have a Q & A after wards ,or have CMC pop up and have a chat with Teapot the mighty? Sincerely with happy thoughts and hugs Moody Soul 😻
  5. I don't think the problems started after that patch, pvp and wvw has always been ignored and the problem in it now go way back. Sincerely Moody Soul
  6. In the context of a patch that's suppose to address the issues caused by the last patch it is the only fix, but even before last patch chrono needed some love not an amputation. Moody Soul
  7. I have no nice words for the changes I seen for chronos changes, literally the problem is that you have to spec into crit chance and you lose ALOT of power damage doing so and you can’t use stuff on chrono like accuracy sigil as it doesn’t applie to phantasms…… please you guys had to just add to one of chronos minors a buff to fury like what is on virtuoso, the one change you guys needed to do wasn’t done… Disappointedly Moody Soul😑
  8. Yeah its human tech, but just because its made by humans doesn't mean it can't be tailored to a charr? @Linken.6345
  9. How well does blish hud does it work with multi boxing if ya know? because If I dont need to fiddle with it and lock it to one instance to have a compass that be great!
  10. Why is the prosthetic without claws? Did the charr yoink it off a human, if so how does it fit my charrs stub, I want theorys and or actual answers. Thank you for reading my talk ted Much Love 😘 Moody Soul
  11. Just something I'd think would be a nice to have like some kind of indicator you can toggle on in settings to some where on screen show what direction you face. I know you can just look at mini map but my loosey goosey brain still gets confused sometimes. What's your guys opinion on such an idea? With love 😘 Moody Soul
  12. If you were to read all my response I made in this thread, and the responses to the very first one, you’d understand why I was talking about vindicator in a mirage thread….
  13. I will be honest these “design notes” didn’t clarify anything, like I have a very strong bias for chronomancer and with the lack of clarification or any kind of change to any reasoning in the changes makes me worried. There was nothing in these design notes as well about why the random nerf to virtuosos f2 even if small still is worth explaining… Now I know on august 2nd there will be a preview or patch on to address the issue of chrono going from useful to garbage; However with the lack of clarification I am heavily skeptical any changes to chronomancer will yield a positive out come. Main reason why I think it’s not going to is from all my understanding of what you guys will do, is ignore wells and increase damage coefficients in pve, never addressing Mesmer lack of cleanse, chrono lack of defensive ability’s out side of shield aka where the distortion guys, lack of fury outside of dueling and mirages singular dodge being a completely unfun change punishing the player for playing a class they like rather than nerfing ambushes in pvp…. And don’t get me started with how clunky virt is please clean it up a bit and make it more fluid….. I am sorry for those who had to read my rant I really just am a biased Mesmer main Sincerely Moody Soul
  14. I actually agree with you nerf vindis dodges a bit so its not oppressive but definitely single dodge doesnt belong in the game. Having it better than garbage doesn't mean it isn't a problem. Sure the dodge is better in some ways, just nerf some numbers on it so it has to double dodge in pvp to have same out put of its singular dodge and nerf f2 and it would be fine.
  15. I mainly want distortion back on chrono I don't really care for shatter f1-f3 but distort was really useful in pvp.*Oh and for the love of avocado rework mantra's.*
  16. Mirage will never get a second dodge back for two reasons, 1:Vindicator *you don't need a second dodge just look at vindi* 2 : Anet doesn't make mistakes when balancing......
  17. When chrono actually gets a rework and not just nerfs disguised as reworks do you think it be possible for wells to do good healing/boons support as well as being able to spec into either alac or quickness dps?
  18. Worst changes I seen so far, I written my rant in mesmer profession section.
  19. with the changes listed lets address them 1 by 1 this has a heavy pvp/wvw roaming focus with a little pve sprinkled in. Master Fencer: This trait giving aoe fury is ok however its on the wrong traitline becuase DUELING WAS CORE MESMERS ONLY SOURCE OF FREAKING FURY! Because of this over sight mesmers in pvp and wvw for power unless mirage still have no incentive to go back to using dueling over illusions due to over dependence on the rune of the pack giving that sweat sweat fury and not losing survivability or damage for it and pve doesnt really care about this new source of fury its already spit out left and right. Quiet Intensity: This was expected since the devs already mentioned they are increasing precision given out by fury. Bladesong Sorrow: No longer giving bleed on hit, meh for pve you still pump out so much bleed this wont hurt dps condi virt that hard, but overall nerf to pvp and wvw due to the bleed could've acted like a cover condi for your main conditions confusion and torment, however doesn't impact anything major, just annoying that nothing like virtuoso's clunky play style was addressed and the f4 skill being still insanely garbage in all game modes. Seize the Moment: very nice, Tides of Time: when traited giving aoe quickness now no longer needing to smack allies with it? Seems ok but didnt bother me too much smacking em to give quick and alac.* I will get to the changes to tides of time itself in a bit.* Lost time: pointlessly renamed Wow like its gonna make my opinion about these changes better because role play...... Stretched Time:Wells giving alac on first pulse, meh still gonna only be used in pve, Tides of time when traited giving alac, big wow I think this makes sheild over all worse because now if you want the quickness you can't take lost time and for pvp/wvw that a huge deal breaker. Tides of time: Its the skills turn now and wow this is a kick to the face... Giving reduced cd cool, heres the kicker gives might and swiftness, Big WOW, so meh they could not givin might and swiftness kept the quickness removed the alac making it be needed to be traited and reduced the cd and would be a very much needed improvement instead of what we got which just makes sheild traited for pve and even worse for pvp and wvw. Well of Action: No, just no get the super speed off it can give literally nothing and it would be better trait off than what we got. Well of Recall: "Renamed Well of Senility for role play" Now removes boons instead of giving alac, to be frank useful for nothing as the boon rip is on final pulse and we lose alac so even worse same as well of action you couldve just removed the alac and not given anything and it would change anything. My overall opinion: I was really excited for this patch, I was under the impression we would at least get quality of life and well reworks which was really needed when compared to necro and specters wells. However instead we got 2 wells nerfed, shield made worse for competitive, Lost time made literally unusable in pvp, meh aoe boon application radius increases, a irrelevent nerf to virtuoso and a supposed increase in fury application for core mesmer on a traitline that was already core mesmers only source of fury. All in all they couldve just increased the radiuses and it would've been better than what we got.
  20. To be frank if guild missions could be done like lets say the daily is your mission is to clear a dungeon path or a strike as a guild that be fun
  21. first crafters of any legendary will always pay a higher price, plus it can drop all the way to the same cost of crafting a gen 1 which is 1k gold and many players still won't be able to afford it as in general the player base is really poor.
  22. I think giving the players the ability to determine priority is a bad idea especially in a competitive context. Like if you can choose which condition always get cleansed on the fly you can at the start of the match look at the enemy team guestimate the main condi damage the enemy does and than choose those as priority basically nullifying stuff like fire weaver and blind spam condi theif, which depend on cover condi's.
  23. I call this a success I killed more brain cells than I could ever achieve to have on my owen 🐓
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