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kenny leone.2973

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Everything posted by kenny leone.2973

  1. Nerfing the 5 condition cleanse to 3 on scrapper would make the skill mediocre considering Elixir C toolbelt removes 2(Convert) on a lower cooldown. Light Field is useless, there is a high Retaliation uptime and condi damg reduction is not effective. Guaranteed Daze on the Chaos Storm ruins the flavour or theme of the Trait line "Chaos". It should happen randomly.It would just be another Hammer 5 on Scrapper otherwise. It is important that skill on different proffesion are unique beyond visuals. What would be the point of tome 3 on Fb if you remove all the Aegis? Might aswell make it an Engineer Kit lool. Not a Fb player but this sounds ridiculous. The Cooldowns in the Tomes are long enough. Longbow on Ranger, you can reduce the damage all you like but don't touch it's range. It's meant to be a "Ranger" The War Horn buffs on Warrior sound good, Barrier on Warrior sounds off, Maybe Protection instead. All that said, I don't think a warrior would leave the other offhands for warhorn. Its not because they are OP, rather they are better suited to the Bursty Nature of the Game. New Chaotic Interruption sounds lame, your weapon skills cooldown are already low enough between weapon swaps. Sugestion: Staff 4 Now Applies a random condition (Listed on Skill) and dazes your Foe while granting you Chaos Armour. Interrupting a Foe grants you and your illusions Chaos Armour. Ps. Bring Back old Meteor Shower on Ele, it such a Lame skill now.
  2. I like some of the changes however, I feel it can be done better and some changes to the burst skills aren't great. Firstly, the idea of Rage skills extending Berserk duration is neat but I think this should be tied to a trait. Perhaps the Bloody roar trait, since the the top line focuses on maintaining rage. I think the Damage increase should scale with HP, the idea being the berserker is more dangerous at lower HP, high risk high reward. Secondly, The axe burst (Decapitate) seems very strange and clunky, the old burst would have been better, for a gap closer, to stick with your opponent, the AOE component should return as single target severely reduces your Damage potential, axe is a damage weapon after all. The instant recharge is cool, but rarely needed since the amount of time needed to build back Adrenaline for a second burst means the skills would be off cooldown anyway. maybe it should return both adrenaline and instantly recharge if the attack connects. The attack should cost you a percentage of your HP perhaps. Thirdly, The third line (maybe grandmaster) should augment your rage skills to reduce Berserk recharge instead, if used properly.Burst of aggression should give you fury in addition to other buffs. Great sword burst I really like. I feel other primal bursts should have a look in but I don't have any good ideas. The king of fire's trait should grant you fire aura and convert conditions on you to burning when you enter Berserker (suggest a number). Burning does less damage to you and more damage to you foes (suggest a number),When Rage skills are used, it transfers burning on you to nearby foes. if anyone has better ideas for this, I'd love to hear them. Another idea is to make primal burst skills to recharge when they hit and extend Berserk duration by a set amount, while Rage skills should reduce cooldown of berserk when used properly. Well I hope someone takes a look at these suggestions at least. Good day.
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