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Its Nerfing Time.1495

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Posts posted by Its Nerfing Time.1495

  1. 10 hours ago, Craywulf.5793 said:

    Awful alot of  negative comments about Stadia from people who obviously don't know what they are talking about. First thing first is cloud gaming is here to stay, bad mouthing it isn't going make it go away. Secondly Stadia isn't dead, it merely decided to refocus it's priority in getting more publishers involved instead of spending resources in making exclusive games. Which if you know anything about Google's philosophy, they don't like exclusivity.

     

    In regards to performance, Elder Scrolls Online is available to play on Stadia, it runs smoothly with no hiccups. It supports crossplay with PC versions.  As far as gamepad controls there are plenty of buttons along with a combination of buttons to utilize all the abilities available in ESO. I have no doubt the same can be accomplished with GW2 controls. Furthmore Stadia is playable on PCs like Chromebooks (with mouse) which do not have the hardware or OS to play any AAA game....unless it's cloud-based. Lastly I can play ESO on my Android-based phone or tablet using on-screen controls. All these things are accomplishable and something ArenaNet should be seriously considering to help prolong the life of GW2.

     

    Any doubters, I suggest you go try ESO on Stadia app to see the potential of what GW2 can do.

     

    stadia is dead, they didn't kill off their exclusive first  party studios because they don't like exclusives (quite the contrary) but because they don't know what they're doing. It has the worst payment model, rarely can a game reach their claimed 4k 60 fps, almost nobody plays stadia for a reason.

     

    it's garbage, dead garbage. Anet rightly ignores garbage.

  2. @Tazer.2157 said:

    @Tazer.2157 said:Once again not surprisingly the story is the weakest element in the episode and quite frankly spoils the entire episode. So well done. After you retconned and antagonized Smodur, you’ve killed him off in a similar manner. Also after building up Bangar, this bad kitten of a Charr who has always been ahead of you, who has rallied troops to his side, who convinced Ryland to attack Almorra, you’ve collared him and put him in a cage. Just why? Please just go ahead and kill Bangar off because he clearly doesn’t not belong in this sad excuse for a story. Let him and Smodur be erased from memory and have a peaceful afterlife far away from this dreadful story. To Smodur and Bangar, two bad kitten Charr who have been badly written. May you both Rest In Peace.

    I see nothing wrong with what happened to Bangar. The fool actually thought he could turn the Ice Elder Dragon into his personal pet. As if a being that has been around for at least 20.000 years (if not more) and has contributed to the genocide of countless races would all of a sudden submit itself to an egomaniac cat. Turning him into a mouthpiece after blatantly discarding him for Ryland was Jormag's way to remind everyone about who's boss. Bangar got what he deserved and he can only blame himself for that.

    Except that Bangar has outsmarted the commander at every move. Bangar was the one the legions looked up to. Many Charr followed him through thick and thin. Jormag tells Ryland that he’s got elements of his mom and dad and that is one of the reasons for making him champion. Except that is complete nonsense because Bangar outsmarted both Rytlock and Crecia. At the beginning Bangar even has Crecia wrapped around his finger. So unless Jormag is looking for a weakling, we have a conflict from what was shown in earlier episodes. Ryland was clearly shown to be weaker and compliant to Bangar even sparring with Almorra and having no problems even after Bangar killed her. All now all of a sudden he goes against Bangar? There is good story telling and then there is story telling just for the shock element and this reminds me of the final season of game of thrones. Also to add more pain to injury they put Bangar in the eye of the north and there is also an achievement where you need to visit him for 10 days. No where has anything like this been done. A Charr chained, unable to talk, caged and humiliated for 10 days and on display for all to see. I wouldn’t wish that to my worst enemy. Even Garrosh in world of Warcraft got a better ending than this.

    plot armour isn't outsmarting the commander.

    Bangar was a tool, and has a tools end.

  3. @Master Ketsu.4569 said:

    @Its Nerfing Time.1495 said:PVE is the main focus of the game so yes, it should and will be the primary balance consideration. PVP (which WVW is) is not the primary and never should be. Mores the point the skills can be split between PVE and PVP so your point is irrelevant.

    The problem with this reasoning is that the only thing that matters in PvE balance is that every class is viable. Monsters are dumb as rocks, so counterplay and meta shifts aren't really a thing in PvE. This means it makes a lot more sense to balance mechanics around PvP, where it actually has an impact. ESPECIALLY in a game like gw2, where 99% of PvE content is intentionally designed to pander to casuals and is therefore so comically easy that mechanical balance doesn't even matter.

    This is why they design mechanics for PvP, then split skills for PvE to ensure all classes have viable roles.

    Except by that logic,it makes even less sense to balance around pvp. The two play very, very differently. Balancing around pvp in a pve game just leads to bad balance and mechanics of a skill not working properly.

    So no, balance separately, and balance around the game design. This game was designed for pve majority, balance for that and pvp separately.

    They balance for pve and then split into pvp, top down approach.

    -edit

    whats not hard to grasp is your total lack of knowledge when it comes to balance and game design.

    the game will never be designed around pvp, balanced around pvp, and it will never matter, get over it bronze scrub.

  4. @Klypto.1703 said:

    @DoRi Silvia.4159 said:Saw this same post by someone just last week.

    Anet has no plans for console and most likely never will as it will be too much effort for too little $ to be made from it

    In today's gaming market it is not a matter of if a game will be available on console or mobile the issue is when it will occur. It isn't really viable that it could be condensed down to mobile even though the gaming market is way more profitable with the mobile gaming market than anything else. Although compared to PC the console market itself where mmorpg's are porting their games to console versions its not too much effort. If it can be done with Star Trek Online which has already happened awhile ago now it can be done with this game and even more so being that this game has far less skill bars and no where near the thousands of items between versions of the game.

    So the bigger question is when is it happening and how long will any mmorpg or any gaming company go before they cease making games like gw2 for PC players because its becoming a thing of the past where most likely 10-15 years from now you won't find any games coming out for PC.

    Uh, try the other way around. Games will still be coming out for pc, whereas they might as well just stop wasting their time on consoles that are already out of date on release and timelocked to the tech of their release.

    Mobile and gaming aren't a market, it's a farming tool for people who play farmville.

  5. @Tom Hsiao.9705 said:

    @Tom Hsiao.9705 said:With the mobile game community growing I was wondering if we are gonna get GW2 mobile???Would be nice to have GW2M... anyone have any info about this?

    Thanks

    Two questions:
    1. Why would you want a purposely cut-down version of the game? Mobile gaming inherently forces simpler mechanics, controls, and game design compared to the existing PC version.
    2. Why would Arenanet want to put the resources required to remake the entire game from ground up for said cut-down version? They were recently down-sized and are already dealing with the perception of having trouble putting out "enough" fulfilling content for the current game.

    I was simply suggesting that since BDO have mobile version available now and also D4 is coming on mobile device perhaps we can have GW3 on APP store (so you don’t have to worry about comparing with existing PC aversion). Hopefully ANet won’t make the same mistake like Riot that refuses to make mobile version until it’s too late. As far as I know nobody is complaining or comparing BDOM with BDO. Making a mobile version of the game simply allows the game to attract more types of players.

    As for your questions... Any smart company would know mobile market is where the money is now. Not everyone owns a computer nowadays but everyone have a smart phone. ;) and if they listen to this advice maybe they won’t hav to be downsized. Yes the mobile version may be cut down version of the game but players gets to play the games anywhere they want. Either on the subway on their way home or during their lunch break... etc. Instead of having to wait all day until they’re done with school or work to sit in front of computer to play for few hrs before bed time.

    @TheGrimm.5624 said:Thank you, no. Mobile gaming is all about the drug deal. Take the first hit is free. No mobile gaming is for the games that are truly out to get you 50 cent at a time. Its a replacement for the arcade where each game was 25 cents. I can see it as an addendum to the real game, but never as the full game. Any game that dumbs it self down to be mobile should never have any money spent on it.

    Do you have any idea how much money some of the top FREE games are making? We are talking about billions of dollars so please do some researches man...lol

    Do research yourself kid, mobile games are cash grabs pure and simple, and no they would not have avoided downsizing with a mobile cash grab. If you're a bad game dev and a sell-out, sure go mobile.

    Farmville (aka mobile games) are not in the same league as actual games.

    As mentioned previously, diablo immortal is a mobile game (diablo china rip-off), and diablo 4 is basically a rip-off of that coming to pc.

    gw will not work as a mobile game

  6. @jwaz.1908 said:In my opinion, Icebrood Saga should've been a standalone 'DLC' not related to POF whatsoever, including having to purchase it separately. In addition, the character select screen should've been changed to represent the change of scenery since POF has been irreverent to the story for awhile now. Just my opinion on the matter, as it stands I don't feel excited or invested in the story anymore, especially after the lackluster reveal during PAX.

    So has hot by your logic, it was an expansion, brought us in stuff, and once done there's not too much reason to reference it, yet we've had living world stories essentially based around the aftermath, meaning your point is irrelevant.

    you don't feel excited or invested, cool, then don't and wait for the next one

  7. @thepenmonster.3621 said:

    @TheNecrosanct.4028 said:Give me an example of a story where the cast keeps changing.

    Doctor Who?

    That has also become inane as of the last two doctors.

    Nah. Capaldi's final season was the best Nu Who ever got. Though I will concede that Whittaker's first season was rather workman-like.

    Offtopic - capalda and whittaker have been garbage and the main reason dw has gone downhill faster than kralkatorrik fell out of the mists. Best ever gotten? Matt smith alone blows them both out of the water, and Tennant has always been the best hands down. Whittakers only in the series because women and nothing else.

    on topic - kill off taimi, braham, rox was ok at best, canach and rytlock are great.

  8. @joneirikb.7506 said:

    @Aeolus.3615 said:a core spec would be interesting across all the game modes even... some stuff could be removed from its original trait and used to boost core elite spec.

    Imo this would facilitate the balance team as well.

    Yeah, it probably would give them more new work than I originally envisioned in the idea. But, I don't think it would be too much.

    The nice thing is that since it would be PvE only, they don't have to worry about unbalancing competitive, which is where most of the balance changes seem to happen. I would guess for PvE, they simply count up the death ratios across Tyria, and then balance when they see imbalances. (For example, when they saw a chronomancer meta build on half the characters being played, they decided they had made them a little too powerful, and nerfed them. Happens almost every PvE balance build, and strongly indicates this would be almost trivial to balance.)

    Actually the entire game been largely balanced around PVE (raids and Fractals) since 2014-2015 with the release of HOT. That was when they gave up on the ESL stuff, and thus game up on balancing the game around PvP. PvP and WvW gotten life-support balancing since then, WvW barely even that.

    And even the balancing they do, they make sure not to make too large a difference between the modes, only numeric changes. Because they want you to be able to go from one mode to another and at least have a rough idea about what your build does (just with numeric changes). So they're not going to change the trait system in any way unless it also changes PvP/WvW (except pure numeric values, aka skill can give 1 or 3 bleed stacks or give 2 or 4 might etc).

    So the easiest way to solve this, is just make the 5th line (only) a "core elite", change its first minor trait to give: "+1% damage in pvp, +10% damage in pve" or something like that.

    But I'd still prefer to see them just nerf the Elites down to core level, like they promised when they introduced elites.

    @Daddicus.6128 said:Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    Power-creep.

    Specifically, ANet promised us that elites was to be a "side-grade" not an "up-grade", but they failed at that. (Can probably blame that on the above, old pvp balance team thrown to the wind and the new pve raid balance team goes in, and probably think more standard mmo progression?).

    And I think it was Starlinvf that explained it very well in a post somewhere. But in short:
    • Each core class is designed with weaknesses
    • Each HoT Elite is designed to negate that weakness
    • Each PoF Elite is designed to let a class do what it does well even better

    TLDR: because the elite's are poorly designed. Had the game still been designed around PvP balance, you'd see a completely different picture, one where elites would be very close to core in power level.

    That said, there are still a few core builds that do well in the game. And yes a Soulbeast is still a ranger.

    You don't balance a pve game around pvp. It's plain bad, you balance them separate.

    not withstanding the fact it's a majority pve game, so it makes no sense to balance around pvp.

    on topic, the ideas bad. No

    Gw2 was from launch at 2012 and up until 2014-2015 balanced entire game around PvP, I don't ever remember if there was any skill splits at that time. And the game was originally aimed at PvP as one of the main pillars on par with PvE. The game has shifted later on (2015). And the game was designed around that (just like gw1 was).

    It is possible but only if classes and combat design were made from the initial process to work like that, gw1 was made under that ideal.

    ATM is way way to late for that invertion, it’s a pve classes game with pvp on it.

    GW2 was also designed like that from the start, up until 2015, by which time the PvE aspect took over completely (probably due to the failing of ESL).

    I adored GW1s balance, 100% separate, and it worked super well.

    What they're trying to do now with GW2 sounds a bit similar to what GW1 ended up doing, and separate the skills. It's been a while, but didn't they start out GW1 skills equalized between modes as well, and then split them over time ? Next we'll be getting "Pve skills" in gw2 ;)

    GW1 was years better at balancing once they split. They originally had access to certain PVE areas based on PVP performance, that got changed for obvious reasons. You never ever balance a PVE game on PVP, nor vice versa, two entirely different game modes.

    Balance was far far worse when it was PVP designed, and barring the Rev, they've made decent strides in balancing since.

    I don't think they started out with PVE and PVP combined to my recollection

  9. @Aeolus.3615 said:

    @Aeolus.3615 said:a core spec would be interesting across all the game modes even... some stuff could be removed from its original trait and used to boost core elite spec.

    Imo this would facilitate the balance team as well.

    Yeah, it probably would give them more new work than I originally envisioned in the idea. But, I don't think it would be too much.

    The nice thing is that since it would be PvE only, they don't have to worry about unbalancing competitive, which is where most of the balance changes seem to happen. I would guess for PvE, they simply count up the death ratios across Tyria, and then balance when they see imbalances. (For example, when they saw a chronomancer meta build on half the characters being played, they decided they had made them a little too powerful, and nerfed them. Happens almost every PvE balance build, and strongly indicates this would be almost trivial to balance.)

    Actually the entire game been largely balanced around PVE (raids and Fractals) since 2014-2015 with the release of HOT. That was when they gave up on the ESL stuff, and thus game up on balancing the game around PvP. PvP and WvW gotten life-support balancing since then, WvW barely even that.

    And even the balancing they do, they make sure not to make too large a difference between the modes, only numeric changes. Because they want you to be able to go from one mode to another and at least have a rough idea about what your build does (just with numeric changes). So they're not going to change the trait system in any way unless it also changes PvP/WvW (except pure numeric values, aka skill can give 1 or 3 bleed stacks or give 2 or 4 might etc).

    So the easiest way to solve this, is just make the 5th line (only) a "core elite", change its first minor trait to give: "+1% damage in pvp, +10% damage in pve" or something like that.

    But I'd still prefer to see them just nerf the Elites down to core level, like they promised when they introduced elites.

    @Daddicus.6128 said:Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    Power-creep.

    Specifically, ANet promised us that elites was to be a "side-grade" not an "up-grade", but they failed at that. (Can probably blame that on the above, old pvp balance team thrown to the wind and the new pve raid balance team goes in, and probably think more standard mmo progression?).

    And I think it was Starlinvf that explained it very well in a post somewhere. But in short:
    • Each core class is designed with weaknesses
    • Each HoT Elite is designed to negate that weakness
    • Each PoF Elite is designed to let a class do what it does well even better

    TLDR: because the elite's are poorly designed. Had the game still been designed around PvP balance, you'd see a completely different picture, one where elites would be very close to core in power level.

    That said, there are still a few core builds that do well in the game. And yes a Soulbeast is still a ranger.

    You don't balance a pve game around pvp. It's plain bad, you balance them separate.

    not withstanding the fact it's a majority pve game, so it makes no sense to balance around pvp.

    on topic, the ideas bad. No

    It is possible but only if classes and combat design were made from the initial process to work like that, gw1 was made under that ideal.

    ATM is way way to late for that invertion, it’s a pve classes game with pvp on it.

    I adored GW1s balance, 100% separate, and it worked super well.

  10. @joneirikb.7506 said:

    @"Aeolus.3615" said:a core spec would be interesting across all the game modes even... some stuff could be removed from its original trait and used to boost core elite spec.

    Imo this would facilitate the balance team as well.

    Yeah, it probably would give them more new work than I originally envisioned in the idea. But, I don't think it would be too much.

    The nice thing is that since it would be PvE only, they don't have to worry about unbalancing competitive, which is where most of the balance changes seem to happen. I would guess for PvE, they simply count up the death ratios across Tyria, and then balance when they see imbalances. (For example, when they saw a chronomancer meta build on half the characters being played, they decided they had made them a little too powerful, and nerfed them. Happens almost every PvE balance build, and strongly indicates this would be almost trivial to balance.)

    Actually the entire game been largely balanced around PVE (raids and Fractals) since 2014-2015 with the release of HOT. That was when they gave up on the ESL stuff, and thus game up on balancing the game around PvP. PvP and WvW gotten life-support balancing since then, WvW barely even that.

    And even the balancing they do, they make sure not to make too large a difference between the modes, only numeric changes. Because they want you to be able to go from one mode to another and at least have a rough idea about what your build does (just with numeric changes). So they're not going to change the trait system in any way unless it also changes PvP/WvW (except pure numeric values, aka skill can give 1 or 3 bleed stacks or give 2 or 4 might etc).

    So the easiest way to solve this, is just make the 5th line (only) a "core elite", change its first minor trait to give: "+1% damage in pvp, +10% damage in pve" or something like that.

    But I'd still prefer to see them just nerf the Elites down to core level, like they promised when they introduced elites.

    @Daddicus.6128 said:Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    Power-creep.

    Specifically, ANet promised us that elites was to be a "side-grade" not an "up-grade", but they failed at that. (Can probably blame that on the above, old pvp balance team thrown to the wind and the new pve raid balance team goes in, and probably think more standard mmo progression?).

    And I think it was Starlinvf that explained it very well in a post somewhere. But in short:
    • Each core class is designed with weaknesses
    • Each HoT Elite is designed to negate that weakness
    • Each PoF Elite is designed to let a class do what it does well even better

    TLDR: because the elite's are poorly designed. Had the game still been designed around PvP balance, you'd see a completely different picture, one where elites would be very close to core in power level.

    That said, there are still a few core builds that do well in the game. And yes a Soulbeast is still a ranger.

    You don't balance a pve game around pvp. It's plain bad, you balance them separate.

    not withstanding the fact it's a majority pve game, so it makes no sense to balance around pvp.

    on topic, the ideas bad. No

  11. @Thornwolf.9721 said:

    @Thornwolf.9721 said:The difference is Im sure Diablo will use it with more finesse than guild wars ever has. Im actually pretty convinced that Diablo 4 when it finally does come (Like three or four years) It will bury whatever is left of this game. Especially since its actual dark fantasy and looks to be taking the guild wars model and offer paid expansions, which is what this game should be doing. (With all the perks that come with an expansion of course.)

    Yeah sure it will, a game that looks like it was ripped from their mobile version will magically bury this game.

    of course it will
    pats head

    I mean this game right now is following the mobile trend, the exact same kind of monetization as of build templates. We are on a maintenance mode like trend with living world being all we have too look forward too. Diablo 4 has been said to charge for cosmetics, and is following the footsteps of the A-rpg genre but bringing everything guild wars 2 has into its building blocks. Mobile games were based around this genre because they could build it to fit the mobile market, but Diablo 4 has been stated to be mmo-lite and will offer full expansions ontop of cosmetics. (They even have mounts, which will function at least similarly to guild wars 2 with a unique dismount from what we were shown.)

    It also has pvp and will have some focus on that area, ontop of being a sandbox mmo-a-rpg just like Lost ark. Guild wars 2 has a niche fan-base where no one outside of those who have been here or have been brought here by their friends would know of its existence. Do you know how many people I talk too about this game, who are always stunned its still going? Or they don't know that we exist? Guild wars 2 has like NO market presence and has no shadow, its legitamentally under the umbrella of every other game in its genre.

    Games in maintenance mode don't get balance updates or story updates, they remain and maintain what already exists, therefore your point is already invalid.

    D4 is essentially a mobile rip-off.

    GW2's fan base is anything but niche but grats on not knowing nor understanding the meaning of the word "niche". As for "no" market presence - you have evidence to back up this false claim?

    No? You don't? Didn't think so.

    As for "monetization of build templates" - you get a bunch for free. free. Do you require 15 billion templates? This sounds more like a you problem than anything else.

  12. @Thornwolf.9721 said:The difference is Im sure Diablo will use it with more finesse than guild wars ever has. Im actually pretty convinced that Diablo 4 when it finally does come (Like three or four years) It will bury whatever is left of this game. Especially since its actual dark fantasy and looks to be taking the guild wars model and offer paid expansions, which is what this game should be doing. (With all the perks that come with an expansion of course.)

    Yeah sure it will, a game that looks like it was ripped from their mobile version will magically bury this game.

    of course it will pats head

  13. @SinisterSlay.6973 said:As a developer. Watching anet developments and bugs gives me a pretty good idea of the state of the code in the game.

    It must be an utter disaster. They can't even figure out why story instances crash during cut scenes. That means they have little to no tracking or logs. And they have no idea what to even try to fix it, which tells me it's old legacy code that all the surviving developers are scared to touch.They have hilarious bugs like breaking the Mount position on the beatle because they added a new blc? How can those things be related?They have no ability to force an automatic reconnect on disconnect, really? I've got games from 1998 that had this figured out.They can't even make dyeable backpacks because it's too much work? What's wrong with them?It seems the game code is barely hanging on and takes enormous work for any change.That's a sign of eminent failure. And anet layed off the teams trying to fix the problem with a new game.

    Pretty certain they've said they could have done it, but chose to go in a different direction for the dyable backpacks, if you bothered to go read their response.

    developer indeed

  14. @DeadlySynz.3471 said:People do have to face facts here.. the ones that want or believe Gw2 has much more to give.

    The games populace has beyond severely dropped. The only action we basically see now is some sort of meta train on reset then back to whatever farming activities players were doing prior. Or they'd be standing around in Lions Arch RP'ing. You may have guilds running odd things here and there.

    WvW population has drastically dropped. PvP population has drastically dropped. The raid population has dropped significantly, and any new maps Anet adds only has people there for about 2 weeks before going empty. It's next to impossible to find anyone to help with any type of achievement; you could sit in LFG all day and not have 1 person join. Even now, the newest map is close to vacant more often than not.

    People need to face the realization here that Gw2 is likely at the end of it's life span when it comes to churning out more content. The population isn't really there to justify it. Now if Anet did the smart thing and focused on PvP and WvW like they initially did upon release, this game would likely still be bustling with activity.

    It makes no real sense to continue any further; they're best best (if NCsoft allowed it), would be to create Gw3 with a better engine, similar combat, but address the actual issues that have plagued the game since release.

    You don't focus on pvp (wvw is pvp) in a pve majority game to keep it going. And certainly the game is not at the end of it's life span.

    the pvp population could be entirely gone and the game would be fine, due it's main focus being pve.

  15. @noot.8641 said:

    @noot.8641 said:A lot of voters were in favor for it, and a lot were against it, it was more a split decision.I just wanted to point out the real reason why we dont have dueling enabled.

    It has never been a split, or even remotely close thing. Its
    always
    been overwhelmingly no, as it should. Pvp exists in it's own areas/formats for a reason, go there.

    I mean if you ask the PVE community if they want dueling enabled, sure most will say no, and as we all know PVE has a lot more players.So yeah, make more pvp related threads in a PVE section.The only real reason we don't have dueling is because the balance split between pvp and pve, you gonna have to make a part of every map a dueling area with pvp balance rules.What they could do tho, make a dedicated map for dueling, where all the people go to if they wanna duel, they already made a map like that, but ofc they have to charge money for it, and when u charge money for it, its not gonna be populated.

    There is 0 point in making more threads about mixing pvp and pve, you have wvw for that. You want to duel? Go wvw, it's pvp.

    making pvp threads in the pve section is akin to spam, and will be flagged for it

  16. @Stajan.4581 said:These are way to expensive take way to long and are nothing more than a throw in the face of casual players and semi pro players. I have been working on Aurora and I was able to finally get the first part done in getting the Mastery of Draconis Mons. I than looked up what was next and i kitten near fell out of my chair.Having to collect the following1 Spark of Sentience1 Mystic Tribute1 Gift of Sentience1 Gift of Draconic Mastery

    For this trinket is way way way way outrageous Lets break this down and see just how much it will cost shall we. (this is of course at today's prices)Spark of Sentience, you need to charge 21 Xunlai Electrim Ingot. Each one is 3g 73s 43c that is 78g 42s 3c

    Mystic Tribute: For this you need to have 2 gifts of magic 2 gifts of might 77 clover and 250 mystic coins250 coins: 385 g 11 2 45 c, The gifts of Might are 250g for 2 and the gifts of magic are 257g for 2. Of course you can not buy these off the trading post so you need the recipe and that will cost you 10 gold each. Clovers can not be bought so you have to gamble in the mystic toilet or you have to wait and wait and wait to get them ( i am not going to calculate the mystic toilet clover burst but if you calculate 100g you should be fine)That comes to: 1010g 11s 45c

    Gift of Sentience for this you require The gift of Valor which is a time gated mastery that you have to complete and get druid rune stones to get the backpack this in gold will cost you 16g for runestones you have to give to druids, than there is buying the druid rune stones with karma you need 16 in total and each one cost 1050 karma. now we all know that karma can be converted to gold at about 1g per 100 karma so 16x1050 is 24000/100 =240 (gold valued in karma)Icy Runestones 100 at 1g each is 100gThe gift of energy is next that is 250 Crystalline, Incandescent Luminous, Radiant dust that is 75g 70s 98c

    Gift of the mist is next: you need cube of stabilized dark matter to get this you will need 75 matrix 22g 73s 26c and a ball of dark matter which you have to get from salvaging an ascended item. Gift of war is 250 memory of battle that is 17g 47s 50c a Gift of glory which is 250 shards of glory 1g 35s and last but not least gift of battle which you can only get through a reward track in PvP or WvW

    Last but not least is the Gift of Draconis Mastery for this you will require a Gift of dragon Magic: this means you have to collect 250 petrified wood snowberries and fire orchids, Gift of blood magic 250 blood rubies jade shards and orrian pearls a bloodstone shard 200 spirit shards and a Crystalline Ingot which you will need crystalline ore Augmented gemstone 95s 90c an ecto 19s 90c and Fulgrite which you have to make.

    So all in all Aurora will cost you in gold alone 1497g 6 s 74c

    This is out of hand it should not cost this much to be able to change your stats on the fly or for some floating cottonballs over your head. Lower the prices by making the farming and drop rates better to allow the players who can not be on all the time to farm hour after hour day after day or have deep enough pockets to buy all the mats they could ever want. These players make up the most of your players and I can a sure you if I am frustrated with this than there are others they are just afraid to voice it.

    I have wasted several days not thinking that once i completed the mastery it would be a simple completion to get it, but now I am stuck with useless legendary material that i am not going to use because I 1 do not have the time to farm this much stuff 2 do not have the gold flow to buy them or 3 have deep pockets to get gems to turn to gold to buy the mats.

    Things have to change and I say make legends dropable and raise the drop rate by 200-400% or have magic find effect your drop rates where you get more for higher magic find.

    From one really really mad vet player

    They aren't aimed at casuals, they're aimed at long time grinders bascially. You can casually spend a few years collecting everything required depending on play time.

    i've gotten bifrost by doing the ach collection for it, and i have 1 more item to acquire for the newer sword out just playing a couple of hours a day each day.

    if i grinded out 7-8 hearts across 5+ characters could have what i needed in about a week or two. Do i? No, because i'll take it slower and not put myself into grindmadness.

    stop being entitled

  17. @noot.8641 said:A lot of voters were in favor for it, and a lot were against it, it was more a split decision.I just wanted to point out the real reason why we dont have dueling enabled.

    It has never been a split, or even remotely close thing. Its always been overwhelmingly no, as it should. Pvp exists in it's own areas/formats for a reason, go there.

  18. @MashMash.1645 said:People paid money for these items, and because of a problem with something else in the game (that is also sold on the gemstore I might add) we can no longer use these items for 3 weeks.

    Our Glyphs work as advertised, so they are not broken themselves, but because these garden plots and and ascended plants weren’t tested properly or whatever, we have to go without for almost a month.

    We are are denied the use of something we paid money for, because of some other broken system in the game.

    Can’t you disable the ascended plants and the garden plots, rather than the harvester? Those are the things that are broken, not the tools.

    Edit. Minor side annoyance. I see they were VERY quick to disable it once they realized people were making free gold (and fair enough!), but fixing items for paying customers? Ah, they can wait three weeks. Ughhh.

    You're not owed anything

  19. @Tutis.6957 said:After I try ps4 on 55 inch screen several years ago, I dont want to get back to pc anymore. ps4 pro on 4k tv this is for the players! I miss my old games - gw2 , world of warcraft. I know many pc gamers who left pc world after ps4 pro was released so we all waiting maybe one day gw2 will be on console as Elders scrolls and Tera are now. Consoles is a huge market and its winning against pc at the moment

    Winning against pc? Let me laugh at this heartily.

    oh you were serious? Let me laugh harder

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