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Xenzoro.6375

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Everything posted by Xenzoro.6375

  1. I think the balance team went completely wrong in the direction for Scourge. Besides the WvW implications everyone has mentioned above, Scourge will get hard nerfed on moving boss encounters in Raids such as Soulless Horror and Largos, fights where scourge already under performs compared to other condition builds such as Firebrand, Mirage, and Renegade. One option on these fights is to use your shades on the boss and do your normal rotation. However, if the tank moves the boss, you have to immediately recast a shade onto the boss again to maintain dps uptime. The tank continues to move the boss around until you run out of charges and at this point, your desert shroud can no longer hit the target and your only source of damage is from scepter/torch and your utilities. The other option is to never use shades and always stack on the boss so your melee desert shroud can hit. However, you'll lose out on traits that proc additional damage like "Sadistic Searing" when you cast a shade. These changes will make scourge extremely unfun to play on bosses that move and lower the already lowest condition damage benchmark compared to all other condition builds/classes. As a necromancer main (95% playtime), I encourage the team to make changes to scourge to keep it fun, interesting, and a bit more high skill cap, but please don't make changes that make it even harder for us to join fractal or raid groups.
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