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leila.7962

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  1. GW2 is already receiving less and less attention over the years, since Icebrood Saga... the quality of almost every type of content went down the hill after IBS release. They won't give people anything just like they didn't do it when GW2 was announced. I was one of the fools going after the max achievements for the Hall of Monuments back when GW2 was announced. Back in the day, they said something like "your accomplishments will not be lost" and "you will carry on with your legacy".. which led many people to believe that they would have some of their hard worked goodies. What did we get from all that I put on my Hall of Monuments? Nothing that we actually worked for. We got a title (that honestly is worthless IMO), some skins and minis that were so ugly that you rarely saw people using it even when GW2 had just launched. Just as an example, the Tormented Weapons set was super hard to make all by yourself on GW1.. it required to do some really long (around 4 hours each run) and difficult instanced end game content that if people were dead and no one had a rechargeable rez skill, it would be over. People were excited to think that they could have them back on GW2 because they added these skins in their Hall of Monuments. But reality hit hard when I found out that not only I didn't get my hard worked Tormented skins back, but they were re-released through the Black Lion Chest. So I had to pay to get them again.. even though I had them on my Hall of Monuments. The same happened to prestige armor skins, they should have been what we got through the HoM rewards.. untradeable skins that you can enjoy for having played their game for years. I really doubt they'd not deceive the players again if GW3 ever releases.
  2. They give us something with one hand and take something else with the other hand.. no more autoclickers but way less buff time and chance of getting it..wtf
  3. I was annoyed by SoTO's format before the release, I'm stiill annoyed by it now, and I'll probably still be annoyed at the end of it. I am definitely not buying the next one when it releases, simply because it was announced that it will be just like this one: pay full price and have it delivered over a year. If only the 4 updates were juicy but they were not. The first one was ok with the amount of content but the last two were kitty. And by kitty I mean, story wise, maps wise, content wise, mastery wise. I hope that with SoTO they can see that they can't fit a good story and juicy content in 4 deliveries over 12 months, not to mention that character development went to kitten really. I read comments about the story here and on reddit and the general response is that it's hard to connect to the characters the way it's been delivered until now. By cutting off LWS they said they are giving their teams a better QoL when in fact, making them have to produce stuff to fit the 12 months in every expansion seems way worse than before. The crunch is so loud that I can hear it from here.
  4. They are in different locations on the map that they came from XD I guess it's to mimic it or something.. but the truth is that it's just a little hassle for people going in their home instances. I wish I could choose the location of every instance node, afterall, it is my home isn't it?
  5. At this point, the OP should know that Anet is focusing newer players or those that can't or don't want to do raids / WvW / PvP legendary armor. Veteran players kinda had a very low incentive to play SoTO's contents, since most of it is about gathering kryptis essences to get your legendary armor. This is the expansion I played the least in 11 years of GW2, mainly because I already have the final goal from it.. so when I saw the Wizard's Vault Special task asking the player to craft 1 piece of the new legendary armor.. I was like.. aw man, I want the Astral Acclaim that it gives but I don't want to spend on something that will serve no purpose for me. I guess it's a trade off, the points for 1 leggy armor piece from SoTO. Just like the last batch of special tasks had the Cosmic Observatory CM, I assume they know that some people won't want to do it (even though they can) and some won't try it because it's beyond the effort/time they want to put in the game. If you don't want to do it, it's fine, but others that are actually doing their first legendary armor piece will appreciate this task.
  6. Years ago, in 2014 more specifically, Anet changed how dyes worked. Before, you would have to give the dyes separately to each character. Then they realized that it wasn't a good system because people like to have alts but some dyes were just too expensive to give to all your alts, so they changed it to the current system, where you unlock the dyes per account and not per character like it used to be before. The problem is that back then, some people actually bought expensive dyes to different characters, which may seem to be your case. The dye page on wiki doesn't refer to this patch anymore since it's really old but you can read about it in the patch notes from the day the change happened: https://wiki.guildwars2.com/wiki/Game_updates/2014-04-15#Wardrobe I assume that you got a bunch of unid dyes in your mail when you got back to play, they are the ones that replaced the duplicates you had (refer to #3 listed below). The list of the dye changes were: 1. Dyes are now account unlocks. 2. Each dye unlocked on a character will be unlocked for the player's entire account the next time they log in with that character. 3. Duplicate dyes unlocked on multiple characters will be compensated by mailing the player an Unidentified Dye when the second character logs in. 4. Unidentified Dyes no longer drop as common loot from creatures in the world. They are still available as rewards and as a Mystic Forge result. 5. Dye packs can still be crafted by cooks. 6. The laurel cost of Unidentified Dyes has changed to 5 laurels for one dye. 7. Any four crafted dye packs can now be combined in the Mystic Forge to create an Unidentified Dye. 8. To account for the increased scarcity of Unidentified Dye, the Gift of Color recipe now only requires 100 Unidentified Dyes. So if you still have them applied to your characters armor, don't swap them, take print screens from dyes alerady applied and the locked icon on their name, then send it to Anet's Support..maybe they can do something about it?
  7. The drop rate is messed up for some people I suppose... there was a time that they added a fat black dragon skin for jade bots that I reeeeeeeeeeeeaaaaallly wanted.. it took me 100 + keys to get, while some people said they got it with 5.. go figure.
  8. They probably don't know the answer either. The whole relic subject is being thought as it goes, since the beginning..
  9. The discussion was already over when they stated that people would have to work for it and that you would earn progress based on the amount of legendary runes that the player had.. It seemed a fair solution that would keep players engaged and working on their progress towards the legendary relic.. But now it seems they are just going against the goal of making people do their contents lol . Sometimes it feels like Anet loves to stir the pot ..
  10. Maybe some people don't really care if Anet is changing how a legendary item work for the worse.. but they always stated that GW2 isn't a game for gear grind.. the legendary items were planned to be the ultimate goal for players that don't want to grind for gear from time to time.. their design was basically high cost in exchange for the feature of swapping things at will. Going back to a gear grind style is just not GW2.. I really hate to see the studio going back more and more on their statements over the last few years. The fact that they announced that people with a full set of legendary runes would get a significant progress towards the legendary relic made it feel more in balance with the idea that the they would have to spend more time and gold to get the rune effect that was taken from them. Was it frustrating? Yes it was, but it would still make people engage with contents in game while taking in consideration the amount of investment from each player.. Some people even crafted the 7th rune, which most players wouldn't go for, because it is only if you really care to have the bonus on your aquabreather.. Why do they think that giving the same compensation for those with 1, 6 or 7 runes is fair? It's just sad to see the studio treating their players like that..
  11. I am very disappointed with the LWS1 "event".. first because events should be a special thing on the game about something that isn't on the game the whole year. The LWS1 is there for anyone to play at any time, how's that supposed to be an event? Sure, it will help people to get their achievements but again, the LWS1 content is available the whole year, if people can't get their achievements done now it's because people aren't playing these contents.. and if they are not playing it, it's mainly because it's not fun or not rewarding. Also, the new calendar doesn't mention the Lunar New Year in January or Febuary.. did they forget? Did they not make anything regarding the current animal of the chinese calendar? WTF happened to the event that is actually expected at this time of the year?
  12. When you figure it out, please post what it is!! I'm curious to know what it is and try it myself XD or post a video idk
  13. I think the disappointment comes when people look back at HoT times and think that Anet was able to give excellent content through an expansion and still bring quality LWS episodes to fill the gap until PoF came around. Yes they did spoil the players by giving the episodes for free, but that doesn't mean they couldn't just say "hey, that model isn't sustainable anymore, so from now on it will be paid", rather than delivering very underwhelming content in pieces like Through the Veil was. I was never comfortable buying SoTO, but I did anyway to show Anet my support.. however, I'm not liking it so far, so I may not be doing it again for the next one. The expansion seems to base most of its content around the new legenday armor (that doesn't even exist yet). For those that don't want to go after it or already have 1 of each legendary set it may not be a whole lot of content left to do I suppose?
  14. 25$ for exploration and storyline really feels like a rip off if you ask me. I'm right there with the OP.. got my 3 legendary sets before SoTO, I had the skyscale before and the masteries didn't really add much to what the mount was prior to it. I finished the storyline, I explored the maps and well, I haven't touched this part of the game since then. Why farm rifts if I won't be doing the armors? The metas are pretty bland, very poor rewards.. back when it was released I said in the forums this should have been a 12 $ update, same price as any other episode from the previous LWS.. and it would have been fine if that's all they had to offer.. Pricing it like an expansion, but delivering stuff like a LWS is just a shady low blow move from Anet.
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