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Mr Bogus.9501

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Everything posted by Mr Bogus.9501

  1. There is too much CC in pvp
  2. It would be 2 times faster to cast ( in half the time). so that leaves you to do other stuff to dps. Especially since last hit in 100b does extra damage, so only 4 weaker strikes would be removed. But I didn't do the actual math. Sure if they also buff multiplier I'm all for it...
  3. I would be happy with whatever change they think is valid. Just as long they change something. Its very obvious skill needs some love
  4. Hi all, Our dear Anet staff has lately reworked quite a bit of profession and weapon skills. Like for instance: Engineer rifle autoattack, renegade sevenshot, bladesworn overcharged cartriges and tactical reload, elementalist dagger auras and so on... These changes made these professions feel much more modern and better in a lot of content. I know this has been asked before but Hundred blades on warrior Greatsword feels very archaic and outdated. Opposite of modern. Its cast time is way too long, you cant move while casting or even TURN. It desperately needs a rework, especially considering how popular greatsword is for warriors. Its similar to bladestorm on dagger which is newer and feels more modern. At least being able to turn would improve skill a lot. At least that. but ideally maybe being able to move at 50% speed as well. Maybe reduce number of strikes from 8 to 4. Reduced damage wouldn't hurt too much since Anet already buffed other greatsword skills. What do you think guys?
  5. It is very low. Certainly not 2x multiplier as it states in the new patch notes. For example Hammer Shock with 1.8x hits for 1700 on my character. Earthshaker with 2x hits for 900
  6. Crack shot Trait now seems to reduce Rifle auto attack damage. Hm after some testing it seems to be only tooltip text bug. damage is higher with crack shot even though it says lower number on tooltip
  7. Yea I don't think its gonna change raiding meta much. I mostly noticed a lot of power when doing solo content in the open world. Like a lot of builds are way easier to crit cap now. We dont need as much precision and that leaves a lot of room for power and ferocity
  8. Hey all, There is alot of new player power in recent patches like Pumping all classes with boon applications buffs to fury boon all new crit chance buffs for all classes buffs to many class skills and weapons coming on 23.08. New anvil buffs Jade bot vitality buff Maybe I even forgot something, I'm not sure. Anyway, isn't all this a lot of new power creep for general content. Especially open world and solo play. What do you think guys? Should the content get more difficult? Should we get weaker by some flat nerf across the board? Or should everything stay as it is now?
  9. Mechanized deployment trait that reduces toolbelt skills cooldown doesnt work in pvp for the mechanist. It works in pve reducing mech skills cooldowns
  10. Hey all, I'm thinking now that we have skiffs (and I love them so far, very nice) would it be possible to get an option to turn on camera water collision when using skiffs and skimmer. You know so that the camera doesn't dive into the water when you want to look up. Especially since the maps are beautiful and its very nice to look around. This is already on when you're swimming by the way. Just thought it would be neat. Thanks....
  11. HAHAHAHAHAA this actually kitten works!!! I have been struggling with this kitten for months. Oh man so happy now i just had to write this post to let it out. I tried everything under the sun so far and nothing worked until now. Anyway, thanks a lot good sir for making this post :)...
  12. Thought so. I just wanted to be sure. Its not really clear. Thanks a lot
  13. Hi all, i have a simple question. Do damage increasing traits like bloody roar, berserker's power, havoc specialist increase condition damage done as well, or just physical strike damage. it is not really clear because for example protection boon decreases damage recieved, but not condition damage. Thanks...
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