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Bellatrixa.3546

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  1. Alliances - slowly becoming less of a meme and more of an actual reality. We're excited for the first beta at the end of this month and would love to welcome more people into our fold to come murder with us!
  2. Sorry for the late response, real life's been kicking me in the kitten. We mostly run open field at the moment. We've done a couple of scrims in the past, but we've recently come back off hiatus and have taken a more serious guild direction so we're rebuilding numbers as we cleaned house too. Scrims definitely aren't off the cards for the future though once we get a good core again who're all on the same page. We've got a decent nucleus to build off, just need more peeps who're interested in the same thing.
  3. Things we are currently excited about: Alliances EoD Livestream Tomorrow's relink Alec's birthday
  4. [FEAR] Fake Elitists Always Run is an active ET WvW orientated guild recruiting like-minded old and new players. We look for quality over quantity with our roster, and people who will fit into our rag-tag gaggle of lovable misfits. We are very much an 18+ guild so please be advised that we swear (liberally) and talk about adult topics on a regular basis, so if you are sensitive to these things, we’re really not for you. Especially when we play Cards Against Humanity. We currently run three nights a week: Thursday: 9pm EST - 11pm EST (1am UTC - 3am UTC) Friday: 10pm EST - 12am EST (2am UTC - 4am UTC) Saturday: 9pm EST - 11pm EST (1am UTC - 3am UTC) Runs may be longer/shorter depending on how things are on the night, especially reset. Our preference is generally small to medium size squads that lean towards fights, with a sprinkle of PPT to generate them. Our scheduled runs always use Discord and are open/closed depending on our aim for the night. We believe in encouraging and supporting each other in positive ways to improve within a fun environment. What We Expect From You • Be willing to communicate, improve and able to take constructive feedback • Desire to improve as an individual; which improves the group as a whole • Join Discord (talking and typing is optional, listening isn’t) • Running a guild build and being accommodating if asked to swap build/class to fit our comp (comp will change with squad size) • Follow directions and calls made by our officers and drivers • Don’t be a drama llama or a whiny walrus What You Can Expect From Us • Regular run schedule • Guild builds, guides and class support channels (guild builds and comp will change dependant on our average regular squad size as well as balance updates) • Compassionate community that understands real life always comes first • Supportive learning environment • Grumble Cakes Recruitment Status: CLOSED, enquiries are always open. Please contact Astaroth.8530 (in game)/Astaroth#1480 (Discord) for more information on joining either the guild or our alliance. Our Discord is also open to non-guild members if you'd like to see if we'd be a good fit, join us on runs or to just hang out. Contact Astaroth for an invite if interested.
  5. I mean, if he didn't keep shilling this thread and necroing it, people wouldn't be reacting to those posts lol. Also imo it was pretty obvious that ANet would do alliances before whatever this is meant to be, even before their recent reassurance that alliances haven't been forgotten and are still going ahead. I did read the whole word salad of a thread, now I'd like my 15 minutes and 50 IQ points back. There's no point in me giving any constructive critique because it'll just be ignored. Mods should really lock this thread to prevent it being necroed any further as it's basically spam at this point, as amusing as it is.
  6. See, at this point I'd just roll with it and ask for legendaries. P.S. Happy birthday!
  7. The only reason I'm forcing myself to grind DRMs is for the /stretch emote as there was no other way to get it. I really hoped that they'd stick with the initial implementation of emotes (Reward Track end chest as an alternative to make it accessible to players who main other modes), but sadly that hasn't been the case. In fact, I'm annoyed about how WvW Reward Tracks have been ditched since they messed up the Northern Drizzlewood Reward Track, then removed it so it no longer exists instead of just fixing the rewards. I still have the end chest from that reward track just so I can glare at it on a regular basis and be reminded how much WvW is neglected, but that's a whole other topic which goes way beyond rewards. Just another problem I have with IBS to add to the pile. The story aspect has caused me to be the least invested I ever have in 10 years of playing Guild Wars. This is something that personally started for me during PoF and has got worse through LS4 to the point that I'm only doing keeping up with story in the hope that I might care about it again, and so that I'm up to date on completion. The fact that DRMs involve repetition of the dialogue, taking up good chunks of the timer to boot, makes it even more tedious and uninvests me even more. I'd much rather have a skippable cutscene so the NPCs will move when the initial events are completed. Certainly in Snowden Drifts, the NPCs could also move faster considering the brevity of the timer in CM. That particular DRM has multiple problems with NPCs refusing to follow you around (for some reason the Deldrimor Dwarf never moves with me but hangs out near the entrance of the boss encounter but I've seen it follow other people in videos), a mob who launches you up and out of bounds of the map so you get forcibly respawned at the entrance to the boss area, another mob who will wander into Ryland's invulnerable dome so you can't do damage to it... While I don't think I'm super awesome at the game, I know I'm competent enough to clear all the other DRMs solo in CM, and this one is a particular thorn in my side, even after watching videos and reading strategies which somehow just won't work for me, mostly due to bad coding or bugs. So yeah, unrewarding gameplay for sure. As for rewards, why can't I exchange Tyrian Defence Seals for Prismaticite Crystals so I can at least make the first set of Dragon Slayer weapons before the expansion comes out? Why do the recipes for the next tiers of them also use Prismaticite as currency to unlock them? Especially when the recipes themselves require 5 Prismatium Ingots per weapon (plus the next tier up which will be released on the 9th and presumably require even more)? This would be bad enough for any of the other Living World currencies but given the currency can't be harvested from nodes and you get a measly 5 per reward track completion, it's excessive gating which only demoralises players from bothering to work on these sets. As for the Volcanic Stormcaller weapons, locking a mastery point behind that collection was ridiculous given the rarity of obtaining those weapons. Is something broken with the RNG for those weapon boxes? While I mentioned my earlier dissatisfaction with how WvW is treated and that the rewards for that mode are terrible, I'd rather honestly play WvW because, for all its faults, the gameplay makes it worth it. IBS can't even do that.
  8. I think Walmart siege would still have a use, and possibly rise in demand/cost if guild siege making was easier. Considering you need 3 Walmart to 1 guild siege, and Walmart siege can be bought with Badges of Tribute as well as getting it from reward tracks, I see it as actually being a good thing for the WvW economy. It'd be an indirect way of making the reward tracks more rewarding. Not to mention, it takes time to level up a guild to the point that you have the upgrades available to make guild siege. Smaller guilds and roamers would still benefit from Walmart and Superior siege if they can't easily obtain guild siege. Not to mention out on the borderlands (idk, say you're at one of the north towers as an attacker), you can just buy Walmart siege from the Portable Provisioner. That's good for people who might not have perms to pull guild siege from the panel as well as those who would lack access due to guild hall level limitations.
  9. It's funny because I remember last link DB had with YB, we had a reset night where we only seemed to have 50 on map with a queue, and DB+YB had over 80... Short of counting every single player we could see, we had no way of proving they had literally more players than what we've heard the map cap is... But yeah sure, DB aren't "allowed" more than 50 on a map lol. ETA: We could see 60-65 directly in front of us fighting us (estimated individually by multiple people as best as we could count), then had a scout call for another guild group of 25-30 who flipped Hills while we were all tied up. We saw that group not long afterwards so can confirm there were more people on the map for DB+YB than there "should" have been according to the map cap. I'm not one to call shenanigans normally, but we saw what we saw and no one on voice comms at the time could explain it. Usually I'm of the mindset that there's hidden pugs and guild groups, but we didn't have strays on the map that reset outside of our 2x 25 guild groups other than about 5 roamers, and had people sitting in queue. Sometimes the maths genuinely doesn't add up.
  10. Having been one of the scribes in my guild in the past, I feel you so much on this and know the pain that our current scribes go through spending literally hours even making small amounts of siege. Processing is a killer and takes way too much time, even if you have the ability to watch stuff on another screen/tabbed out while you do it. I don't think ANet fully understands that the processing times for the WvW queue are stupidly long and that we already have the siege cost a good amount to make because of Badges of Tribute. The value of those is enough to keep the value of guild siege high if that's what they want, without adding a time factor into its worth. I'd love to see the ability to add guild siege to the guild panel like with ascended food at the tavern too, which would be really useful for guilds that aren't max level because they're new or taking a long time to get there. Ditto spirit banners and heroes banners, as well as increasing/abolishing the cap on the number of banners you can store in the consumables panel. If we can have over 1k guild siege ACs in there, why can't we have 50+ heroes banners and the ability for members to deposit those mediocre banners we get from community rewards and the like? I mean, the system is already there for ascended food, much like the ability to modify processing times exists because Resonance was a thing in the past. pulls hair out in frustration
  11. It sucks that you have to wait to get the mount because of transferring, but if your guild knows you don't have it, they should be able to give you Warclaw's Blessing passively while you run with them providing they have the mastery themselves. I know it's not ideal, but it should at least help you stay with the group until you get your mount. In my guild we often pick up new players to the mode and our tags will either stay dismounted or make sure that they're being escorted by other players with Warclaw's Blessing where possible. Personally I'd keep playing WvW so you can rank up with WxP and gain mastery points to spend because oh boy you're going to need them.
  12. When they designed and released scribing, they had a feature called Resonance, which would reduce processing times. When they decided to remove Resonance, they never reduced the processing times to compensate, so now we have literally no way to speed it up. Because no one at ANet seems to care about WvW or guilds as a system, we have the current torture of siege processing. I know my guild would gladly be sinking gold for Resonance into speeding up the queue. That being said, I'd rather see the queue not be a thing at all but removing it would probably cause a black hole to open in the middle of EBG or some similar crap because spaghetti code. Bringing back Resonance and making it buyable again would just be re-adding an existing feature. Although that might end up deleting everyone's infusions or something, idk.Quite honestly, guilds as a whole need a rework, as does scribing to a certain extent.
  13. Looking at the figures for population history, it might not be that bad. I know we've had a couple of guilds join us during that period who will be staying on ET, as well as some of us finally being able to get friends/guildies transferring across again now we're not Full and most people are properly back after Christmas breaks. I agree that the pug bandwagon will move on as it always does and our population will drop some, but I didn't hear of any actual guilds that moved to ET during the BG link just to bandwagon. It was a really ill-thought-out move to make ET a host though, I'll give you that. Hopefully we can make the best of it and use it as a chance to grow as a server.
  14. First experience of WvW for me was I think 2016 when a couple of people in my then guild talked me into messing around on Desert BL. None of them really WvWed (they sPvPed more than anything), and I was a complete PvE only noob who'd only been playing about a year. We messed around for about an hour defending a single tower and got friendly with a couple of enemy players who were also new to the mode. Not long after this, I discovered EotM and fell in love with following a tag and slaying in a group and it became my new home. I found k-training boring so I started looking around for a WvW guild so I could learn more than just the basics of staying on tag and running through Guardian symbols for swiftness. I had an offer to join RESO which I declined because I felt I was too scrub and didn't want to let people down, ended up joining a DB PvX guild after seeing a recruitment message saying they did WvW, but the guy who led WvW for the guild back then was a bit of a douche. He decided he was too good to run with us any more and left, then we had a new driver join the guild who I've followed ever since (gone from rank 300 to 3800), including to another server when DB became intolerable for us. It's now been about 4 years of the mode being basically my life in game lol.
  15. Tbh as someone who was on DB at the time as part of that link, it was hilariously fun and Team chat was a blast :D
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