Jump to content
  • Sign Up

Ralesk.3215

Members
  • Posts

    6
  • Joined

  • Last visited

Ralesk.3215's Achievements

  1. Oddly, I haven't really run into any truly game-breaking issues with DX11 since it came out, other than the weird texture colour glitch that has since been fixed, and I've seen a small but good enough performance increase from it. I have a few minor ones though. My machine is a Ryzen 5 3600, nVidia 1050Ti, Windows 10 machine, with the latest nv drivers (512.77) rather than the Windows builtin ones. In Grothmar for example, some trees have some grass around the base (one of the trees just north of the wave mark tree near the ooze waypoint) which will move around/glitch depending on the camera angle. No such weird movement in dx9. Other grass and flowers that would move as you run through them, are static in dx11. (edit – Ah right, I see others mentioned this as far back as last november) The breeze effect moving the grass doesn't seem as pronounced in dx11. There's a strange lag when I drag some icon around on the screen (from inventory or bank), on dx11 it will be much behind the mouse cursor, while on the otherwise less performant dx9 that isn't noticeable. I get a very noticeable jitter when I close a window with a preview in it (most Hero window panels, eg. Fishing), or more like about a 0.5 s stall. It doesn't happen on dx9 and is pretty easy to see when turning the Hero window on and off while running.
  2. I find the absolute lack of information in the comments amusing (and maybe a little upsetting). "It doesn't work" isn't a useful error report. What's your OS? What's your hardware config (CPU, GPU)? Do you use DX9 or DX11 in Guild Wars 2? Do you run the game windowed, windowed full screen, proper full screen? I saw someone brought it up on like the second page that people should tell details — and then basically nobody continued to do so. Anyway, looks like windowed mode is unaffected — and is probably why I never noticed this issue. As mentioned in a comment above, try to run the game with the `-windowed` command line option.
  3. Nothing to worry about. That's not a path it's trying to access on your machine, it's just a path that refers to the file in ArenaNet's system (I assume the path on the build machine). This way they know what file it is in their source code tree. I think in the past it used to report a relative path (also files that do not exist on the player's system), so it wasn't nearly as noticeable as this full path.
  4. I noticed that the bullet lists are often (always?) unindented in Game Update Notes, and I found that if I add a left margin to some elements with Stylus, they start to work. Guess there's something wrong in the site CSS somewhere? I'm on Firefox, though I don't think it makes a difference these days. .ipsComment_content li { margin-left: 2em; }
  5. I wonder, did you even read that OP wrote that this isn't a fix but how it's to see how it compares and what changes in the server's behaviour?
  6. I think this post summarised it the best out of all of them. And for the "you lost nothing for not logging in during the alternate timeline (and with the servers being down for the next day)" bunch: yes, of course we did. Two-ish days of SAB for one. Now we'll have to wait a year to do things we could have done in those two days.
×
×
  • Create New...