I've read the comments and, one of the big reasons I came back to gw2 is because it's a very accessible game in terms of playing socially. You can pvp, explore and even do personal story with others literally right away, and at no point will you be asked to split up and wait on each other. This isn't the case for most other mmos. It's even downright rewarding, because chances are you have more than 1 character, and you don't do map completion on all, so even if you don't both start at the same time, you play together and will both progress together. This is a big deal to me, I can't enjoy social games like mmos if I can't involve the people I'm closest to in my life properly. Also, as other people remarked, if you can't fit all game aspects in 1 min, why not make a series you cycle between, 1 min for pvp/wvw, 1 min for fractals/raids/world bosses, 1 min for the exploration factor of game (size of maps/mounts/jump puzzles/nice views/guild missions), 1 min focusing on the variety of classes/the combat/their specialties. People will have been made a strong impression on, and if that game aspect didn't appeal to them, they will still come across the others at some later point. If that's a bad idea, 1 min vid for "hardcore content" (fractals/raids/world bosses/pvp/wvw) and 1 min for exploration(size of maps emphasized/mounts/jump puzzles/nice panoramic views/guild missions) is probably a fulfilling split. For either of those videos, some mention of the variety of playstyles, even if it's just narration stating the total amount of them would probably be interesting and impressive for players to know.For me, this game's strong points are how painlessly co-opable it is, how much it rewards and offers in terms of exploration (big maps, even instanced pvp has big maps, and lots of different ones, more complex and just generally bigger than many other mmos I've experienced), how much variety there is in classes and builds, and that the combat is actionable and reactionary, not press tab and sit still. And how much exploration is a focus of game development in this game can't be overstated. If WoW is praised for it's group end game content and FFXIV is for it's roleplay, this is THE mmo for exploration based gameplay. You get a lot of freedom in your movement and activities(by comparison), and seeing every corner of the map is rewarded and fun. In addition, having played games like league of legends and overwatch, what struck me as strange is that there's no change to launcher for events. (
). It can kind of set a mood, to have music or at least visual.It ends up feeling less hyped, as if it's "same old".