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Catty.3894

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  1. Sounds awesome to me, excited to see how this plays out. People talking about server pride are literally talking about how they enjoy feeling prestige over a concept rather than having an actual community of friends. They talk about community and in the same breath they explain how the people they enjoy being around wouldn't want to be in an alliance or guild with them or each other. It's incredibly obvious that what they're really talking about is some of the conveniences they've found in their current circumstance. I don't have respect for people that use deceptive wording to get sympathy. I feel like they're insulting everyone elses intelligence with comments as contradictory as that. Furthermore, when they're not talking about how they'll be torn apart from their community of people that wouldn't want to be associated with them; they talk about how disadvantaged they might be as a pug in fights..... in a new system that's meant to address imbalance much more strongly than before, and creates multiple organized small groups over just huge centralized ones.It's like those crazy political talks where someone's using every single "good" word to describe something that in reality represents no human value. Not talking about Tarnished Coast being regarded as the go to RP server though, that's a valid concern, depending on how many rp-ers there are.
  2. The poll is a no brainer. At some point, there will have to be a gw3 or something like it to modernize the game enough to keep up with times. When it comes to how I perceive GW2 longevity, I don't think it's appropriate to move on after one more expansion. The game's too good to focus all energy on something else after only 2 more years. I think 5 years or over before launching another mmo seems more appropriate. But then again, WOW's been out for 14 years, and people like it specifically because it has many things to it for having been out so long. If we got this amount of content in 5 years, theoretically, in the time to start the foundation of another game, this game's content would increase by a similar amount.
  3. I've read the comments and, one of the big reasons I came back to gw2 is because it's a very accessible game in terms of playing socially. You can pvp, explore and even do personal story with others literally right away, and at no point will you be asked to split up and wait on each other. This isn't the case for most other mmos. It's even downright rewarding, because chances are you have more than 1 character, and you don't do map completion on all, so even if you don't both start at the same time, you play together and will both progress together. This is a big deal to me, I can't enjoy social games like mmos if I can't involve the people I'm closest to in my life properly. Also, as other people remarked, if you can't fit all game aspects in 1 min, why not make a series you cycle between, 1 min for pvp/wvw, 1 min for fractals/raids/world bosses, 1 min for the exploration factor of game (size of maps/mounts/jump puzzles/nice views/guild missions), 1 min focusing on the variety of classes/the combat/their specialties. People will have been made a strong impression on, and if that game aspect didn't appeal to them, they will still come across the others at some later point. If that's a bad idea, 1 min vid for "hardcore content" (fractals/raids/world bosses/pvp/wvw) and 1 min for exploration(size of maps emphasized/mounts/jump puzzles/nice panoramic views/guild missions) is probably a fulfilling split. For either of those videos, some mention of the variety of playstyles, even if it's just narration stating the total amount of them would probably be interesting and impressive for players to know.For me, this game's strong points are how painlessly co-opable it is, how much it rewards and offers in terms of exploration (big maps, even instanced pvp has big maps, and lots of different ones, more complex and just generally bigger than many other mmos I've experienced), how much variety there is in classes and builds, and that the combat is actionable and reactionary, not press tab and sit still. And how much exploration is a focus of game development in this game can't be overstated. If WoW is praised for it's group end game content and FFXIV is for it's roleplay, this is THE mmo for exploration based gameplay. You get a lot of freedom in your movement and activities(by comparison), and seeing every corner of the map is rewarded and fun. In addition, having played games like league of legends and overwatch, what struck me as strange is that there's no change to launcher for events. ( ). It can kind of set a mood, to have music or at least visual.It ends up feeling less hyped, as if it's "same old".
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