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jamesg.7128

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Everything posted by jamesg.7128

  1. I play in the evening (Australian time) mostly which is off-peak US time. I did some of those bastion mastery point achievements in the last couple of weeks without too many problems. Just tag up or call out on whatever event you need completed and people will come to help.
  2. I deleted a batch of the WV skins last night. The way I do it is type out the first one and CTRL-C copy the string. On subsequent ones I CTRL-V paste the string and just change the weapon name part. Saves a lot of time but agreed with already unlocked skins a simple confirmation request before deleting should be enough.
  3. Been playing since release and I've bought both starter kits and don't feel it devalues the 5 legs I've made so far. I already had 3 of the legs in the first kit and Hope instead of Quip so don't need a leg pistol but I will pick Quip anyway for the skins but mainly for the gifts which will save me gold for the legs I'm currently making. From kit 2 I would pick either Moot or Predator as I don't currently have legs of either weapon type. Probably Predator as REALLY don't like the Moot. If anything, as a veteran I feel this more as a convenience so I can spend more time actually playing for fun rather than grinding for mats or gold.
  4. I use a Logitech G600 MMO mouse and have the side keys bound to skills 1-10. The mount skills by default were 1 and 2 and this cause a problem with the skyscale fireball. I had to re-bind these to buttons 3 and 4. Took a while to get used to but it worked for me.
  5. Not at all, I said "seems to be left open". That it "must avoid touching this core loop" does not mean there can't be some kind of monetisation and the full sentence can interpreted as though it's been considered. I have no idea what it might be but they didn't categorically rule it out.
  6. Hi gamers, came across this article today which is an interesting read - https://www.gamedeveloper.com/production/deep-dive-reimagining-the-battle-pass-to-maximize-enjoyment-in-guild-wars-2 Some interesting points 1. Daily and weekly tasks are chosen from a "deck" that gets reshuffled when empty 2. No monetisation now but seems to be left open to some kind of "potential future monetization in this feature" 3. designed such that players can achieve the same level of progress as the old system "by logging in around 40% less frequently" 4. designed to encourage spending of reward currency "rather than hoarding"
  7. Playing Mechanist a lot, I've always thought that at the very least the 3 arm types should be colour coded to make it more obvious which is which. They already change the arm looks so adding some small colour splashes would be good. Like red for power, blue for support and yellow for condi or whatever.
  8. This one is actually pretty easy. You can even skip large parts of it with some creative jumping.
  9. I had one player on my team LITERALLY asleep. As in using the sleep emote in the middle of the field and doing nothing the whole game. I get it that people are being forced into playing to get the daily done (until we get the extra daily this week supposedly) but really...
  10. My first attempt found it bugged at the necro guy. People yelling for everyone to leave to try to get it reset. People getting angry they wouldn't be able to finish the daily. I tried again a few hours later and managed to get it done but all the way through people yelling to slow down to make sure it didn't bug out. Not a good experience. Seriously Anet, weekly is 6/8. Why is daily mandatory 3/3 with no choice. It really needs to change or you will lose a lot of the good will a new expansion brings (if you haven't already). The rest of the vault system is pretty good imo, except I'd like to preview armour etc before buying.
  11. I like the vault concept and the rewards in it, but dislike the mandatory and randomly assigned 3 selections that Anet made for me. I would prefer to select 3 from more choices. If the concern is to not have people earn too much AA per day then fine, just disable the rest on the list once 3 are completed. It can't be that hard to design, and this new system with lack of choice is a major downgrade of the old more flexible system.
  12. I got this on first login when I only had an hour or so to play so couldn't finish it. Why would you give this as a first up daily before someone has started the means to complete it? This is why the current system of forcing people to complete only the GIVEN dailies is a bad implementation. More choice is always better.
  13. The only problem I have with the new system is that the dailies are no longer selected but randomly assigned and you must do all 3. If you had to 3 out of 5 it would be a very good system. The rewards you can get for the AA are fine imo, it's just that lack of choice that sux.
  14. Yes, this is my only criticism as well. I logged in yesterday and for dailies I was given 10 salvages, break an enemy breakbar, and do a rift event. I didn't have time to do all those 3. If there had been another choice or two I might have made it but the point is, that this design goes against the "play as you want" design that has been promoted since launch. Not having a choice is not playing as you want. Please Anet, instead of making it 3/3 randomly chosen tasks, make it 3/5 (or I'd settle for 3/4) so that we have that choice again. Actually, I just had another idea. Another option could be a re-roll button that you can use once to roll another set of dailies. Not as good as choosing, but I'd be ok with that too.
  15. Here is a side by side comparison with the previous EOD supply drop with price in gems. This is copied from the Wiki and I note some small cost differences with what Danikat posted. Generally, the first 7 items are the same, with the most difference in the last few items. Although the total gem price is much higher for SOTO drop, I consider them roughly equal. I bought both of these btw.   Black Lion Miniature Claim Ticket (2) N/A   Black Lion Miniature Claim Ticket (2) N/A   Heroic Booster (2) 2 x 150   Heroic Booster (2) 2 x 150   Guaranteed Wardrobe Unlock (2) N/A   Guaranteed Wardrobe Unlock (2) N/A   Black Lion Chest Key (5) 450   Black Lion Chest Key (5) 450   Golden Black Lion Chest Key N/A   Golden Black Lion Chest Key N/A   Black Lion Backpack and Glider Voucher 630   Black Lion Backpack and Glider Voucher 630   Black Lion Weapons Voucher 540   Black Lion Weapons Voucher 540   Soo-Won Dye Kit (5) 500   Seven Dragon Dye Pack (3) 3 x 400   Fine Black Lion Dye Canister—Blue (2) 2 x ?   Communal Boost Bonfire 300   Fine Black Lion Dye Canister—Green (2) 2 x ?   Fine Black Lion Dye Canister—Red (2) 2 x ?   Fine Black Lion Dye Canister—Yellow (2) 2 x ?   Black Lion Outfit Voucher 630   Black Lion Cape Voucher 500   Gold Essence Weapon Choice N/A   Black Lion Finisher Voucher 450   Red Crane Weapon Choice 3 tickets or buy on TP "Readbook" Emote Tome 300   End of Dragons Expedition Contract 1000   Amnytas Feathered Raptor Mounts Pack 1600 Total 4050 Total 6270
  16. I posted something similar in another thread. There is only some slight variation in body patterning which is not all that noticeable since it's mostly covered by the armour/saddle. The only exception that I could see was the charged raptor had the lightning/glowy effect which also glows in the dark which looks great. Btw, this skin appears to have a fault in the left leg armour where the glow effect is bleeding through. It would have been nice if there was more variation in the armour or feathers or the tassels.
  17. fyi, I bought the drop last night and was a bit disappointed in the raptor skins, with one exception. All 3 and the skin that comes with SOTO deluxe/ultimate have the exact same saddle/armour/feathers etc with only some slight variation in body patterning which is not all that noticeable since it's mostly covered by the armour/saddle. The only exception that I could see was the charged raptor had the lightning/glowy effect which also glows in the dark which looks great. Btw, this skin appears to have a fault in the left leg armour where the glow effect is bleeding through. It would have been nice if there was more variation in the armour or feathers or the tassels.
  18. I'd be happy if there was an option to change the ball colour. The colour goes great on my mes but I have them disabled on all other characters. If there was an option to have them red, green and blue (at least) I'd display them on more characters.
  19. Using the 10x recipe is a mistake imo. Sure you might get lucky first or second try but laws of probability say otherwise. I went through about 150 coins last week to finish off Incinerator and got pretty much bang on the 33% return. The other T6 mats you get also help although this time I had more planks and gossamer than I would have liked.
  20. While the runes themselves will stay minus the 6 piece special effect, they haven't said whether the current stats will stay exactly the same as far as I can recall. It's possible that they may also do a balance pass and adjust the stats to some degree to make them more unique.
  21. Going by the rune/relic path - Birthdays gifts 1 to 10 will earn you "substantial" progress towards the 11th birthday gift as long they're still unopened.
  22. It's fairly predictable what the 11th will be. Same as the 10th but with a different title. For the account type items, there's still 4 choices left form the Anniversary Weapon Pack so that will be included this year and next and then that set is complete. Similar for the dyes, 4 more of those left. So they won't need to change the contents till year 13 (assuming the game is still going then)
  23. Have a look at the released photo and read the text . It looks like the free relics each character gets are going to be soulbound. And it specifically says additional relics are not bound and can be traded. So if like me you have well over a dozen characters, there's no picking 3 different relics on each character to get the full set of 40. That won't work because they're soulbound, so for each character you'll have to choose carefully and may have to pick the same relics for multiple characters if those are the ones you want.
  24. The blog says "Additional core relics will not be account bound and can be crafted and shared between players." I can only assume from the image and this statement that only the freebies each character gets will be soulbound and following relics gained from crafting/achievements/drops will be and remain unbound. That's the way character items from levelling work now so makes sense if that's how relics will work too.
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