The way Anet implemented mounts in GW2 will change how people play the game drastically. Some are talking about making players happy, but here's a thing to consider: I guess most people already tried out cheating in a game once - being invisible, invulnerable, twice as strong, and the like. It's fun for a certain amount of time. But soon you realize that it wears off pretty quickly, and the game itself isn't fun anymore if you've got too much power. Gliding already gave us the opportunity to skip some parts of the world. If you climbed up somewhere, you didn't have to care about how you got back down anymore without dying. You could always just jump and glide away. But mounts are the ultimate tool to skip content of any sort. Before they were introduced, the overall view on mounts was: I'm okay with mounts as long as they're purely cosmetic. Where are we now? The speed and range of the raptor is INSANE. You can jump twice and get from one side of a city to the other side. The springer jumps like a rocket and gives people access to higher places that were hard to reach earlier within seconds. But seeing all of the mounts combined is what's really terrifying. I've never been against mounts, I had nothing against cosmetic mounts (or a common 25%/33% speed buff). But as they are now, it looks like Anet just activated a god mode cheat for PoF players. Personally, I think it's a short term action that tries to refresh the game and also gather new players and money - selling the expansion/mount skins might counter the decreasing earning reports. Some will still like them in the end, some will realize they're too much later on and some already know they dislike the mounts as they are right now. I would just suggest everyone to start a f2p account without gliders and mounts and compare how the game has changed. A game has rules and restrictions. If you remove them, it might expand your possibilities, but parts of the game will also become meaningless.