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psizone.8437

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  1. I dunno about cabal but I wouldn't put it past someone to have alts just to annoy people on the forums. There are a lot more emotes being used in this post than we usually get around here.
  2. I feel like mainhand mace is lacking a bit in the support department, vigor on autoattack could be regen and have Flourish give aegis. Oaken Cudgel in WvW does no damage because of the CC, which is limiting the damage of the weapon a fair bit. Wild Strikes is fun but I'd prefer an evade whilst using the skill to make offhand mace more defensive. Remove the daze if the evade is too strong with it.
  3. I feel like they ran out of ideas and didn't think to make the water attacks do poison damage. Having it do bleeding makes it too similar to earth.
  4. I can see it being used more with celestial builds, especially if the self healing part of the abilities scales well with healing power.
  5. Well the livestream confirmed it's ranged and what we thought was the autoattack, was. Looks pretty decent, too!
  6. It's a ground targeted leap that does most of its damage upon landing on an enemy. It's effectively the same thing.
  7. True, that's the major downside of this. But in fairness, the social aspect has been getting worse over the years for most servers due to the dwindling populations and server stacking. It might suck for some people but at least it'll slow the death of the game mode.
  8. But they had a whole video showcasing the ranged attacks, including what looks like ranged auto-attacks so they're not hiding it. Engineer rifle is a ranged weapon with a leap attack so it's not exactly new.
  9. I got the opposite vibe from the video. It shows the necro at range the whole time except for the leap.
  10. Harbinger has power traits through the whole line. Pick the top choice on all traits in the Harb line, though I do still prefer the quickness GM trait over the +240 power one.
  11. kitten, called it. Probably exactly what I wanted for this, ranged dps and leaps. The additional healing is a nice cherry on top.
  12. It's less about people quitting the match midway and more about having the baseline player base of the teams be more even than they are right now with a better spread of players across the hours. People are less likely to quit the matchup if their team isn't massively outnumbered from the start.
  13. They said they want to prevent team swapping midseason, this will reduce the amount of bandwagoning that guilds can do. Once they swap teams at the end of the season, the teams will be balanced again anyway. The main bonus of the new system is balancing the player base so that some teams aren't outnumbered at all times, if they do it right anyway.
  14. The guild arena already has this, there's a free for all npc you can talk to. If they're simply extending it to the whole hall, the capability is there.
  15. Can we go for the trifecta? Stealth needs nerfed! Celestial is OP!
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