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Rukia.9860

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  1. Its almost like ANet sabotaging raids and confirming their reasoning for abandoning their future development. Strikes were a horrible idea and they damn well know it. It is intended to 'force' you into strikes, so you hate them.
  2. Strike missions are pretty silly. ESO forces you to get good from the get go starting from vet dungeons so scrubs either quit that content or stay in normal and thats fine when content was always harsh to begin with. You have now the WoW problem of coddling your community with nothing but faceroll content, then introducing mythic. Of course only 1% of the playerbase will play that now when no one can follow mechanics anymore or make a group without their hand held, and the rewards can be obtained elsewhere anyway. /surprisepikachuface If you want raids to be attractive these days you need WoW/FF14-esque design or have AWESOME rewards. Strikes aren't even located in the same area of a raid .. why not just create easier difficulties of the same content you already had? In ESO doing 0 death runs, hardmode, achievements give you amazing titles and cosmetics and these exist for vet dungeons as well. You need big incentives with rewards if you want people to play your harder content, otherwise whats the point? On the topic of achievements.. I know Anet wasn't really experienced with typical MMO design , CLEARLY, with GW2. But can you implement a legacy achievement system and stop with this trash AP farm? At the moment it is literal just dumb grind and no one can ever catch up to AP regardless of skill or time invested. Achievements shouldn't just be AP farm, it should be given after you achieved something significant not repeated a silly task 9000 times or nolifed the game from day 1. It actually makes me not want to play this game. You should also have more solo challenges like VMA in ESO, like Liadrin that was in GW2, very unfortunate it was part of the screw-our-own-content temporary lineup. It definitely could have been expanded on. I know its pointless to even mention pvp since it was abandoned so early in the games life, but conquest is the lamest pvp mode in my pvp history. GW1 had so much better modes. Even AB was more fun than conquest. Add more modes, or forever have dead pvp. Proper GvG (NOT wvw blob) is a must in guild wars, but we said that since day 1 and it never happened so I never expect it to. I am afraid that is more an issue with your no hard-role design of classes though, so pvp was doomed to begin with I guess. Then again, ESO manage it, but embraced FUN over attempted esports garbage. This game has made more mistakes that I can even count. I mean a lot of us moved on already anyway but hey it would be cool to see it fixed someday so grats on actual communication for the first time ever. PS: you are ignoring your biggest money maker in the form of expansions and elite specs. Living world can never last, they are just tiny insignificant amounts of content.
  3. Bad practices with rotating DENIAL of items to customers. Its not like they can run out of stock of a digital item. They just want to engage with panic purchasers and screw the rest. That is terribly frustrating. If only there was some type of subscription model they could implement to save players from this predatory system..Buy 2 play is now worse than sub thanks to scummy cash shop practices, GW2 is proof enough of that, but there was plenty proof before.ESO is proof that both systems can work in tandem very well.FF14/WoW/ESO is proof people are still willing to pay sub to avoid these predatory marketing schemes. ANet will milk this cow till its dead instead of doing whats right, and it will have died never having added anything new that was significant since abandoning expansions. I'll be glad to see 1 of the remaining so called "buy 2 play" games nope the heck out of the market because what they really are is predatory gambling systems under the guise of a video game.GW1 was truly buy 2 play, and it was way too good to be true with constant content being flung out, I knew that wouldn't last but it was impressive while it did. GW2 still has a couple years worth of milking its customers with mount skins and such so fasten your seat belts its gonna be a wild ride.
  4. And the queue button also doesn't want to work often having to restart the game.. I'm guessing its the invisible dishonor bug that has existed for ages now popping up again to say hi.
  5. My favorite part was the cringe-god braham becoming a chosen norn of prophecy LUL
  6. It quickly devolved into maintenance mode after PoF and they clearly hate expansions so looks like anet want a dead game with living story just to keep those gem purchases flowing. I don't expect anything significant in the games future anymore but that's ok I've moved on, it doesn't hurt to log in once in a while to do a pvp match or something but its impossible to keep this game as your main mmo lol.
  7. Derv, Paragon, Monk, and Rit. I'm honestly not even sure why they gave us the revenant instead of an existing class that is already desired from the original GW. My fear is if they look at data and see rev is not a popular class will they just assume adding a new one is a waste of resources? The worth of adding a new weapon type for just 1 single class? The safest bet is to hope that ANet make an elite spec using these weapon types in a similar way to their respective GW1 classes. There's proof they can do it visually with the reaper in shroud form who uses a 'scythe'.
  8. Under water combat is clunky as hell , the only way I've ever seen it work is in the side-scrolling style mario maps. Never forget... Orr underwater... KILL ME.
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