Strike missions are pretty silly. ESO forces you to get good from the get go starting from vet dungeons so scrubs either quit that content or stay in normal and thats fine when content was always harsh to begin with. You have now the WoW problem of coddling your community with nothing but faceroll content, then introducing mythic. Of course only 1% of the playerbase will play that now when no one can follow mechanics anymore or make a group without their hand held, and the rewards can be obtained elsewhere anyway. /surprisepikachuface If you want raids to be attractive these days you need WoW/FF14-esque design or have AWESOME rewards. Strikes aren't even located in the same area of a raid .. why not just create easier difficulties of the same content you already had? In ESO doing 0 death runs, hardmode, achievements give you amazing titles and cosmetics and these exist for vet dungeons as well. You need big incentives with rewards if you want people to play your harder content, otherwise whats the point? On the topic of achievements.. I know Anet wasn't really experienced with typical MMO design , CLEARLY, with GW2. But can you implement a legacy achievement system and stop with this trash AP farm? At the moment it is literal just dumb grind and no one can ever catch up to AP regardless of skill or time invested. Achievements shouldn't just be AP farm, it should be given after you achieved something significant not repeated a silly task 9000 times or nolifed the game from day 1. It actually makes me not want to play this game. You should also have more solo challenges like VMA in ESO, like Liadrin that was in GW2, very unfortunate it was part of the screw-our-own-content temporary lineup. It definitely could have been expanded on. I know its pointless to even mention pvp since it was abandoned so early in the games life, but conquest is the lamest pvp mode in my pvp history. GW1 had so much better modes. Even AB was more fun than conquest. Add more modes, or forever have dead pvp. Proper GvG (NOT wvw blob) is a must in guild wars, but we said that since day 1 and it never happened so I never expect it to. I am afraid that is more an issue with your no hard-role design of classes though, so pvp was doomed to begin with I guess. Then again, ESO manage it, but embraced FUN over attempted esports garbage. This game has made more mistakes that I can even count. I mean a lot of us moved on already anyway but hey it would be cool to see it fixed someday so grats on actual communication for the first time ever. PS: you are ignoring your biggest money maker in the form of expansions and elite specs. Living world can never last, they are just tiny insignificant amounts of content.