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Arimas.3492

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  1. Personally I would just prefer they remove the 3 skills on hammer entirely and give each attunement a new skill. Orb mechanic is a worse version of Weaver's Weave Self and the only difference is its spinny orbs that do very minor damage. Removing those orbs gives hammer 4 additional slots for better skills where they could add more needed options like another gap closer or more damage options. I like hammer but the current orb skills really just aren't fun. Even if they were to extend the timer on the buff so you didn't need to fast swap it would still be not fun. Also the range on some hammer skills just doesn't feel good. 600 range doesn't belong anywhere in game IMO because its just too short to really be "ranged" but also not far enough to really be worth it to stay at 600 range and not just move into melee range. The AoE skills are also just small. I would have thought that the AoE's would at least be 360 for some of the bigger skills because its a hammer, but most of the ranges are literally the same as dagger's. I'd basically just add 120 radius to every AoE skill on hammer right now and it would be better balanced. Then I'd get rid of the weird 600 range skills and make them just PBAoE's that are either 240 or 360 radius depending on the skill. Example: Hurricane of Pain should be a PBAoE skill that works generally in the same way now just centered on character but it should also pull enemies closer to you, like a real tornado! Also another cool idea I had was make it so every attunement's auto attack/1 skill was a 3 chain attack but then make it so you can continue the chain even after swapping attunements. That would be neat. As of right now only water and earth attunement autos are even fun or effective to use. air and fire are legit the same dang thing and still do bad damage. Basically Catalyst just needs a significant rework. There seems to be a really cool idea behind what the class could be but the execution is all over the place and also copy/paste. Definitely feels like the last thought-of elite spec.
  2. Wind Storm on Hammer Air attunement 4 on several occasions has put me into terrain or under the terrain. A few times using it near walls I've been teleported into the wall itself and can't get out and just recently in WvW I was in Hills lords room killing lord and used it and it put me under the map directly under lords room. I could even still use AoE skills on the floor above which could be abused.
  3. This thread is juicy. So much arguing about things that don't matter lol.
  4. As much as I like Engi redesign posts like this since they're usually well thought out and cool sounding, it also makes me sad since the future of engi seems to be in the trash. So many skills need their effectiveness brought up or to be reworked it's ridiculous. Kits being a mechanic would be cool and also probably end up being better as the mechanic for balance purposes but won't ever happen. Turrets need a complete rework or replacement. Only 2 gadgets are actually useful currently, RB and AED. Elixirs need lower CDs as a whole and the infamous Med Kit needs reworked to be something good so Engi can have a good support build. Rifle needs buffs, shield needs lower CDs on and on.
  5. I like these changes. Would also like if they just got rid of turrets all together and gave us something in their place since they are useless, even if it means healing turret goes bye bye. Turrets will never be balanced again and they will forever remain in useless territory so why not get rid of them?Guess we can just add this and your changes to the list of things that will never get added ever, though it was a nice to imagine these. Also Med Kit bby pls.
  6. I'd like staff as a long range weapon. I'd rather go for power-oriented support weapon as in my mind it would fit well with a staff on engineer. I would go for offensive support rather than healing because if Anet would just buff our core options like Med Kit and maybe change EG 5 to a water field we'd have good healing support already. If I'm thinking in a real sense though I would bet the next weapon will be a mace, either mainhand or dual wield, and it will be a condi based support spec. Since both current elite specs are power bruisers/damage oriented, that leaves conditions and support, and Anet has already made 2 specs that combine both with Firebrand and Scourge.
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