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Panda.1967

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  1. As much as id like to see some more core tyria masteries... I'd also hate to see more of them, due to how annoying it is to get core tyria mastery points... before they add more core tyria masteries they should add more mastery points that eont require completing long achievement chains.
  2. Mantras 3rd charge returnedReduced recharge rate on mantras (still longer than CDs, just not 2x CD... 1.5x would be better... 5s for Mantra of Pain)Break targeting on Staff 2 Phase RetreatStaff 4 Chaos Armor reworked to actually be usefullIllusions to finally get reworked to not be a completely convoluted and confused class mechanic. (I.E. Short duration Phantasms, only shatter clones, illusions persist after target death, phantasms not counted to 3 illusion limit)Ineptitude fixed to actually apply the stated 2 stacks of Confusion when blindness is applied by a shatter skillAlacrity added to T
  3. Honestly... I think letting Legendaries be tradable in the first place was a giant mistake... however, that said... it was a bigger mistake to make second gen non-tradable when first gen was already tradable... the mistake of making them tradable already happened, it was senseless and pointless to make the second gen non-tradeable.
  4. There is a Slingshot Shortbow skin, so a Crossbow Rifle skin is absolutely possible...
  5. Here's your quote of them saying they are NOT upgrades:
  6. Absolutely looking forwards to possibly seeing official build template support in the future. What makes you think build templates in GW1 were there for PvP reasons? They very much were a PvE thing just as much as a PvP thing. People saved builds for various different missions. Additionally anyone who did running utilized templates to save their runner build and a normal build.
  7. If stat sets that gave both Condi damage and Power didn't exist then the choice to build Condi would result in minimal direct damage in exchange for high condition damage, allowing both to actually be balanced. Instead we have pure power and hybrid power/condi DPS stat sets... and the hybrid sets give just as much direct damage as the pure power sets. I've got some numbers about vipers gear vs berserkers gear (On a Ranger). I've used full ascended gear, no runes, no sigills, no traits, no food or other buffs.I then looked at the tooltip dmg of Axe MH, since Anet claims that it's a hybrid weap
  8. What's really sad is some of these invisible walls have been around since the game launched... like the one in the Black Citadel Trade Post... after 5 years you'd think they would have fixed that... Especially since it's blocking access to several NPCs in there...
  9. I'm pretty sure most of us are NOT expecting it to live up to the experience when LS1 was live... we just want it to be playable again. Allow us to experience the story and missions again. The video they gave us in its place does a poor job of explaining anything and is a terrible substitute for the story.
  10. If stat sets that gave both Condi damage and Power didn't exist then the choice to build Condi would result in minimal direct damage in exchange for high condition damage, allowing both to actually be balanced. Instead we have pure power and hybrid power/condi DPS stat sets... and the hybrid sets give just as much direct damage as the pure power sets. I've got some numbers about vipers gear vs berserkers gear (On a Ranger). I've used full ascended gear, no runes, no sigills, no traits, no food or other buffs.I then looked at the tooltip dmg of Axe MH, since Anet claims that it's a hybrid weap
  11. If stat sets that gave both Condi damage and Power didn't exist then the choice to build Condi would result in minimal direct damage in exchange for high condition damage, allowing both to actually be balanced. Instead we have pure power and hybrid power/condi DPS stat sets... and the hybrid sets give just as much direct damage as the pure power sets. I've got some numbers about vipers gear vs berserkers gear (On a Ranger). I've used full ascended gear, no runes, no sigills, no traits, no food or other buffs.I then looked at the tooltip dmg of Axe MH, since Anet claims that it's a hybrid weap
  12. To be perfectly honest, i think a lot of the problem with condi truthfully stems from the existence of Vipers, Destroyers, Sinister, and Rampager stat sets... They allow condi builds to get high power damage alongside high condi damage. Other than Celestial, any statset that gives Power should never give Condi damage, and any statset that does Condi damage should never give Power. There isn't a single pure Condi DPS stat set that doesn't give Power, in fact they all give Power & Precision even... This means that every Condi build either A ) has high direct damage as well or B ) has high d
  13. O.o I could have sworn Whirling Axe used to block projectiles...
  14. Had a strange feeling I was forgetting an option >.< can't add options to a poll once it's posted though...
  15. Personally I'd redesign the Memser. The class currently is heavily conflicted with itself. Here's how I would change it. Phantasms would become short duration summons that do not count as Illusions and cannot be shattered. They can still be attacked and destroyed though.Clones would fully mimic the caster, using every attack they used, ground target abilities from clones would center on their target. Skills used by clones would be half strength.Clones and Phantasms can be summoned out of combat, Phantasms last for their normal duration out of combat, clones last for 5 seconds out of combat.Clo
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