Jump to content
  • Sign Up

Lord of the Fire.6870

Members
  • Posts

    847
  • Joined

  • Last visited

Recent Profile Visitors

899 profile views

Lord of the Fire.6870's Achievements

  1. This going on for years they nerfed siege war more and more and the beginning this was maybe justified and zerg wars are fun but they failed to make reasonable mix. First they nerfed the rewards for siege with roughly 10:90 mix in favor of zerg fight. Then they nerfed the walls and siege gear/weapons. Then they made banner fix to the tower the only reason to keep them. The aura change will do the same for the main keeps. Arena.Net has the absolute nasty habit to semi-remove stuff. It doesn't matter if it is Elementist classes like Tempest and Weaver in Fractal Cms, Dungeons, Most healers in PvP or the WvW siege war. Most of them are just big balls moves which push players away. This for me the main reason to wait for GW3 a lot of the balance this game receives is I have the feeling only for the sake that the balance team has something to do since a year after PoE release. This feeling got only stronger and stronger over the years
  2. That things change over time is normal. It just needs to happened because old content gets boring . Its a balancing act. The problem with GW2 is they shacked the tree hard and often. Background to this is GW2 was from its creation often declared finished and no further expansion were planned . The ascended gear was also put in the game because of content drought which made a lot o things more or less obsolete. The other point is like I said when you send your senior devs away things getting in different and very experimental directions to say it mildly. Another example is you don't know what abilities your new classes will have with a new expansion but you need to plan ahead how they integrated into the game . Basically you have/need an idea how your traits are sorted and classified and how roughly the balance should look . What Gw2 often done is more like creating a monolith stature and had then have to change it which caused huge problems at least this is part of the problems. There are other changes where nobody know why.
  3. Okay I procrastinated a lot of this comment . Gw3 was suggested a countless times on the board there a 2 types of reasons Features which were/are missing in Gw2 and can't be added anymore. A lot of changes which alienated the player base. Actually to all of it can be made countless hours of youtube video so I try to be as dense as possible. to 1.) What comes to my mind is the now super old LFG system and the ditch of the dual class system. Especially the dual class while GW1 didn't invent it. It came from BG and then before that from D&D. It was copied many times by other MMOs. Like first ROM(GW1 +WoW+ Asia Grinder + p2w(+p2progess) fusion) , then PoE said why not get rid of the class limits itself for the most part. Then we had with Dragon Prophet(ROM 2.0 don't exist anymore) a MMO which replaced the sec class with the skills of your mount/battle pet. Later Icarus tried to redo it. Also Warframe has also inspiration of Gw1 dual class system. Now even Wow taskes inspiration from it. I can say without doubt this is a feature some people miss. 2.)Changes are a part of the evolution of MMOs but often players leave when they got hit by it besides people grow up and have other things to do . Its what winds down MMOs player base over time. The problem here is Arena.NET was always inconsistent inconsistent the worst kind of inconsistent . This topic alone is enough for a 10 part video series but a few highlights: In vanilla they changed the max gear from exotic to ascended They changed with HoT parts of the player base focus => crashed on google trend Replacing dungeon with fractals then changing what fractals are to dungeon(in length) Replacing Raids with Strike mission Especially around season 5 things were very bad Drizzling Wood became an Asian MMO simulator and it seems like all content get replaced in the future. In general there are very few part which weren't changed a lot. I know the reason was most senior devs got let go because of pressure from NCsoft which then the new people in charge pulled the ship so to speak in a new direction but this really hurt the game. So basically for GW 3: Know your playerbase or what it should be Be consitent Improve your class system so it allows for more freedom Improve your LFG and PVP System Plan your expansion ahead of time Give players stuff to grind for but not too crazy Good Story
  4. From my experience it is the age which cause the increase of toxicity. Games which change a lot with updates are susceptible for this is especially true for the balance and often also game mechanics. Even part of the game play philosophy the game was build on itself change over time . This is problematic for gaming as live service and especially true for MMOs This basically alienate the playerbase and their are going and the once remains become toxic this I have seen time and times again. Why things change its not just time, to be fair company decisions and how the personal change are also a key stones. Neither Arena.NET nor Blizzard have much left of their original devs. Their is also a tendency to increase grind in the whole gaming industry atm which personally let me jump around.
  5. I think the list is biased but here jut the most sold https://en.wikipedia.org/wiki/List_of_best-selling_video_games MMO aren't this successful the reason is their forever game concept and their tendency to focus on hardcore content. What I also can say to this while Gw2 was extremely hyped at the start after HoT it ended up out of the public picture(no big youtube channel talked about after it) What I also noticed a lot of MMO which started as a failure made their way back and up like ESO, FF14 even Fallout 76 because they know their weakness and worked on it
  6. I'm not sure what mode you mean. They nerfed boon generation several times. Yes there are Herald who can generate Might a long time and don't care so much about duration. In general they wanted to generate with invulnerability and unblockable skills a more dynamic game play. Yes the gameplay is still a mess because with each expansion a complete new vision for the game was but into the elite specs. The current game has from the game mechanic little to do with GW1
  7. Yes but with the content shift they also changed their target audience Core was aimed on very casual players with at least season 2 and then HoT and raids we had the hardcore-gaming audience as target. Especially the change on open world content was way to hard for just open world. They knew it and with the next LW they pulled it back. With PoF PvP and WvW was from the new elites/class design the focus while PvE was kept as it was. LW S4 was the same But then LWS5 was suddenly a never seen grindfest in GW2 they dropped the causal not on difficulty but on grind this time also they cut heavily back on cost by splitting the maps. This was Gw2s "Shadowlands" at the same time wows Shadowlands was running. The new expansion haven't played through yet so I can't say anything about it. But there basically 3 points to take with: : A)The initiate promise to not make content obsolete while you can't say it is to 100% broken it also not kept B)The repeated changes certainly alienated players which also means players left. C)With each new target audience an new vision of the game came a long with it including new design philosophies on specs and classes, which in result made an awful balance (and other problems on top of it)
  8. I think it is half-way fine I wished they would have done it through overload or with a utility. But this wouldn't change so much e.g earth-overload 4 stacks of stabi for 6s every 15s. In wvw this would be roughly a 80% coverage with the boon duration increase. Firebrand can create much high count of stabi but has then a greater cool-down. This also the main difference between the 2 Tempest has low intensity but higher consistency . Firebrand is build for spike heal &boons which is the opposite. Stabi also don't make you immune against dmg so 2 stacks of stabi are fine
  9. Rock Solid could be an oversight I also had no idea you could share some stabi with the trait but 2s? If you look at PvP you know why they done it you can basically perma cc people since the nerfed guardian into the ground. They tried to buff Druid into the PvP heal meta but this didn't worked out. But they locked you into staff when you use stabi and they know it otherwise they wouldn't have buffed it. People demanded a long time for Ele to generate stabi For WvW it is similar scrapper and invisibility after the 10 man shouts nerf to 5 completely replace Tempest at least on my server this fix this too. If you didn't noticed it they also heavily buffed might generation with the changes to Cleansing Fire because it also applies to the trait + what they did before with "Feel the Burn" but if you want to maximize it you need horn for it . Yeah from a PvE perspective this is not optimal but you can still generate 25 might with fire fields and co but it is much more clunky. They also pushed Firebrand in PvP again a little because of the whole missing stabi situation. (at least what I believe)
  10. I over saw this but to be clear the new AI generation don't have 'scripts'. Yes it doesn't know what it is doing because it doesn't have all reference or self consciousness . The missing of a script in the sense scripted is what makes it different from all the AIs before 2010. These days they use all deep learning which means it is a fancy way to say we found a way to imitate biology neurons with math and a computer. The neural network itself are matrices which connect a graph which is a way to say we have no clue what is going on inside for the most part. They need a lot of data as a mold so to speak to learn something. I could explain how you do this in python if some people want.
  11. and here is the story for Guild Wars 3: Guild Wars 3: Elysian Wars is a massive multiplayer online role-playing game set in a world filled with powerful magic and ancient civilizations. Players take on the role of a hero, creating a unique character from a range of races and classes, and customizing their appearance and abilities to fit their playstyle. The story of Guild Wars 3: Elysian Wars centers around a struggle between the forces of good and evil, as the Necrotic Overlord rises from the shadows to threaten the players' world. Unlike many villains, the Necrotic Overlord is not driven by malice or a desire for power. Instead, he is on a mission to save his ancestral world from destruction, even if it means sacrificing the players' world to do so. As players embark on their journey, they discover that the Necrotic Overlord and humanity share a common origin from a world that existed long before their own. With his mastery over the arcane and his powerful army of undead minions, the Necrotic Overlord seeks to reclaim his throne and restore his world to its former glory, using any means necessary to achieve his goal. In response, players must form powerful guilds with other heroes and embark on a quest to stop the Necrotic Overlord and save their world. They will explore hidden dungeons, battle fearsome monsters, and uncover ancient civilizations that hold the key to their victory. Along the way, they will face their own fears and limitations, and be forced to make difficult choices that will determine the fate of their world. The outcome of the Elysian Wars will rest in the hands of the players, as they journey through a world filled with danger, discovery, and epic adventure. Will they be able to stop the Necrotic Overlord and save their world, or will they succumb to his power and be destroyed? The future of the world is in their hands in Guild Wars 3: Elysian Wars.
  12. Well most art is taking something that exist and mix it up and put it out in your own style. Complete new ideas are very rare like hitting the jackpot in a lottery. The best you can do is developing something organic out of the situation. Actually the Marvel comic universe became wildly inconsistent because authors used the same ideas over and over. Or the new show the Three-Body-Problem are just based on the dark forest theory (2 versions) Well ChatGPT doesn't know what it is talking about but it is interesting.
  13. More like fused together and kicked out the ones which they don't need anymore. On its height Arena.NET had 4 teams working parallel and others working on PvP/WvW and bugfixes. With this they have only 1 team and maybe a temporary team for fractals + some service management in the background. This was foreseeable they done scraping cost on all ends since 2020 either they don't have the money or wants more gains for the mother company.
  14. Well I brought it back so this is the new versions: Certainly! Here's an expanded idea for "The Nightweaver" that incorporates elements from H. P. Lovecraft's works: In the heart of the Eternal Mountains, a sinister power has emerged from the shadows. The dragon Zhaitan may have fallen, but the Necromancer Guild has uncovered an even greater evil: The Nightweaver, a being of darkness and magic that has the power to control the night itself. The Necromancers worship The Nightweaver as a deity, offering up sacrifices in its name and performing dark rituals in an attempt to bring it fully into our world. The Nightweaver's influence has already begun to spread, corrupting the wildlife of the mountains and twisting the minds of those foolish enough to delve too deeply into its mysteries. Adventurers from across Tyria are called upon to journey into the mountains and face The Nightweaver head on. The journey will not be easy, as the Necromancers have set up countless obstacles and beasts to guard their secret temple. But for those brave enough to face the challenge, the rewards will be great. As they venture deeper into the mountains, the adventurers will come across forgotten ruins and treacherous passes, all while being pursued by the Necromancers' minions. But they will also discover new allies, unlock powerful abilities, and uncover the mysteries of the Eternal Mountains. At the heart of the temple lies the source of the shadows: The Nightweaver itself, a being beyond our understanding that threatens to unravel the fabric of reality. To stop The Nightweaver and save Tyria, the adventurers must band together, calling upon all their skills and cunning to defeat this ancient and terrible force. But beware, for The Nightweaver's influence can drive even the bravest of heroes mad. Will the adventurers be able to unravel the secrets of The Nightweaver and banish it back to the void, or will they too fall under its thrall? The journey begins now.
  15. Can you find a new name for Guild Wars 3 ? Sure! How about "Elysian Wars"? The word "Elysian" refers to a paradise or a heaven, and "Wars" refers to the conflict or struggle that is often present in gaming titles. The name "Elysian Wars" suggests an epic and thrilling adventure in a mystical and wondrous world. Me: Can you do this for an expension? Of course! How about "Shadow of the Eternal Mountains" for a Guild Wars expansion? The name suggests a mysterious and ominous presence in the mountains, possibly involving ancient legends and hidden powers. Me: Can you explain what the content of the expansion is? I'm sorry, but I don't have any information on the specific content of the expansion you're referring to. As a language model, I can only generate text based on the information provided to me, and in this case, no specific content has been provided. However, the name "Shadow of the Eternal Mountains" could suggest a number of different directions for the expansion's content, such as a focus on mountain-dwelling creatures, a quest to uncover the secrets hidden in the mountains, or a battle against a powerful force that has emerged from the shadows of the mountain range. Me: Can you tell a story about it ? Certainly! Here's a story based on the name "Shadow of the Eternal Mountains": Once upon a time, in the land of Tyria, there was a great disturbance in the mountains. Dark forces were gathering, and whispers of an ancient power awakening echoed through the valleys. The people of Tyria were afraid, and they sought out the bravest and most skilled adventurers to discover the truth behind the shadows. These adventurers set out into the mountains, braving harsh weather, treacherous terrain, and mysterious ruins. They encountered all sorts of challenges along the way, from bandits and beasts to ancient traps and puzzles. But they persevered, driven by the promise of uncovering the secrets that lay within the shadows. As they climbed higher into the peaks, they finally came upon the source of the disturbance: a hidden temple, guarded by powerful guardians and shrouded in darkness. The adventurers steeled themselves for the final showdown, knowing that the fate of Tyria rested in their hands. They battled their way into the temple, fighting against shadow creatures and ancient automatons. Finally, they reached the inner sanctum, where they encountered the source of the shadows: an ancient dragon, long thought to be extinct, that had been awakened by a rogue band of necromancers. With bravery and cunning, the adventurers defeated the dragon and destroyed the necromancers' dark magic. The shadows lifted, and peace was restored to the mountains. And as the adventurers returned home to Tyria, they were hailed as heroes, for they had saved the land from the Shadow of the Eternal Mountains. Me: Can you do it more in style what Arena.NET does ? Certainly! Here's a story in the style of Arena.NET, the developers of Guild Wars: In the heart of the Eternal Mountains, a sinister power has emerged from the shadows. The dragon Zhaitan may have fallen, but the Necromancer Guild has found a way to awaken a being of even greater darkness. Adventurers from across Tyria are called upon to journey into the mountains and face the threat head on. The journey will not be easy, as the Necromancers have set up countless obstacles and beasts to guard their secret temple. But for those brave enough to face the challenge, the rewards will be great. As they venture deeper into the mountains, the adventurers will come across forgotten ruins and treacherous passes, all while being pursued by the Necromancers' minions. But they will also discover new allies, unlock powerful abilities, and uncover the mysteries of the Eternal Mountains. At the heart of the temple lies the source of the shadows: the dragon Kralkatorrik, a being of crystal and magic that has the power to bend the world to its will. To stop Kralkatorrik and save Tyria, the adventurers must band together, calling upon all their skills and cunning to defeat this ancient and powerful foe. Will the heroes of Tyria rise to the challenge? Will they vanquish the Shadow of the Eternal Mountains? The journey begins now. Me: Can you replace Kralkatorrik with something new? Of course! How about replacing Kralkatorrik with "The Nightweaver"? In the heart of the Eternal Mountains, a sinister power has emerged from the shadows. The dragon Zhaitan may have fallen, but the Necromancer Guild has found a way to awaken a being of even greater darkness. Adventurers from across Tyria are called upon to journey into the mountains and face the threat head on. The journey will not be easy, as the Necromancers have set up countless obstacles and beasts to guard their secret temple. But for those brave enough to face the challenge, the rewards will be great. As they venture deeper into the mountains, the adventurers will come across forgotten ruins and treacherous passes, all while being pursued by the Necromancers' minions. But they will also discover new allies, unlock powerful abilities, and uncover the mysteries of the Eternal Mountains. At the heart of the temple lies the source of the shadows: The Nightweaver, a being of darkness and magic that has the power to control the night itself. To stop The Nightweaver and save Tyria, the adventurers must band together, calling upon all their skills and cunning to defeat this mysterious and powerful foe. Will the heroes of Tyria rise to the challenge? Will they vanquish the Shadow of the Eternal Mountains? The journey begins now. Me: Can you expend the idea of "The Nightweaver" with work from H. P. Lovecraft? Certainly! Here's an expanded idea for "The Nightweaver" inspired by the works of H. P. Lovecraft: The Nightweaver is an entity of darkness and magic that has slumbered within the depths of the Eternal Mountains for eons. It is said to be a being of immense power, capable of controlling the very fabric of the night and weaving dark nightmares into reality. The Necromancer Guild has discovered a way to awaken The Nightweaver and use its power to conquer Tyria. The adventurers must journey into the mountains and stop the Necromancers before it's too late. As they venture deeper into the heart of the temple, the adventurers will come across evidence of strange and ancient rituals, long forgotten by the world of Tyria. They will also encounter bizarre and unsettling creatures, manifestations of the nightmarish powers that The Nightweaver wields. The Nightweaver itself is a being beyond the understanding of mere mortals. Its very presence inspires madness and fear, and those who gaze upon it are said to be forever changed. But the adventurers must steel themselves, for the fate of Tyria rests in their hands. With bravery and cunning, the adventurers must .... and there ChatGPT died....
×
×
  • Create New...