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Makarow.3028

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Everything posted by Makarow.3028

  1. Hello,Decided to refresh my very old idea (I know, someone posted something similar in 2019, but my original idea was from 2015 ;) ). So I am asking for your feedback, ideas and opinions - would You like to see it in game? Below gallery and features explained: Gemstore (gems) Player can buy 'special' singles/sets. They would have fixed price (and possible discount for sets).Sets should have Collection AchievementPostcards should cost around 125 gems, stamps around 75 (since they are minor cosmetics)Trading Post (gold) Players would be able to trade stamps and postards which are non-account bound ones.Vendors (gold, karma, currencies) Some vendors would provide 'unique' stamps/postcards (buyable only from vendor).Festival Stamps/Postcards (except gemstore ones)New Map Stamp(s)/Postcard(s)Uniques for collection (for example to travel around Tyria to get the most rare ones for collection achievement)PvP CollectionWvW CollectionOpen World & Jumping Puzzles Chance to receive random stamp (non-gemstore ones) on Jumping Puzzle (Jumping Puzzle series) completion or Doing World Boss (World Boss series). Maybe stamps/postcards from dungeons? Why not!Other idea is to make [unidentified Stamp/Postcard] - so people would have to 'check' what is this item (from very common to rare and hard to drop one). "Bjora Marches Collection" example ( 2 postcards + 4 stamps, 1AP if obtained 1 item, +1AP if obtained 3, +1AP if got all, 3AP in total): Bjora Marches Postcard (obtained by achievement)Boneskinner Stamp (possible drop from Raven Sanctum Strike Missions)Raven Spirit Stamp (possible drop from mobs on map)// second half added with new updateBjora Marches II Postcard (obtained by achievement)Drakkar Stamp (possible drop from Drakkar)Whisper of Jormag Stamp (possible drop from WoJ Strike Mission)
  2. Recent changes: Monetized new Guild Bank Tabs (MARKET category)Suggestion for Food/Utility Consumables - they should show on preview in Guild Panel what stats/effects are granted on usage in (OTHERS category)Suggestion to add missing Guild Siege Weapon Services for Favor (OTHER category)Link to Trello board with Guild & Guild Hall changes/reworks/features™:https://trello.com/b/PUKUbeIY/guild-hall-further-upgrades-guild-updates Link to Trello board with ideas for Guild Achievements (Work in Progress!):https://trello.com/b/47fFm1do/guild-achievements-work-in-progress
  3. Afaik they had assigned team for it, but still, 70% of my ideas could be developed over the "legacy code". That means, most of features have already implementation (or strong basis over already working code on production), just needs some copy-paste as a "new feature" and some modifications (mini merchants, decoration merchants, node upgrades... literally you can use systems for existing ones, just replace data for new offered items/upgrades). Other 10% is easy level job to do (that music player for example, the only challenge would be to synchronize it with other players, but there are many options and ways how to do it). Rest is either new stuff, or requires changes in legacy code to change functionality (example: rank permissions which I mentioned so often in this topic, they're mess and need to have split some checkboxes to precise access for guild members + new log options).
  4. I'd not agree with Guild Hall being hard to monetize. I already found 5 ways (two first are on trello boards), examples: Additional Guild Slots (400 gems per each, 1600 per 5), so you can have more than 5 - roleplayers will buy them with "take my money" meme style. People who plays PvX aswell, since they often have guild per each gamemode (or two, or even more). It would be also easy to navigate since we have already /g1 ... /g5, so it would be /g6 ... /g0, then can be like /g11 and so on.Music Console in Guild Hall (you can read more about idea on Trello board). In short, monetization would be additional playlists to play (so people would be able to store holiday playlists, for moods, events etc.Exclusive Decorations (for example quality like Uzolan's Mechanical Orchestra) - it would be interactable and do some cool stuff. Imagine Dance Dance Revolution mat (800 gems), or maybe kind of Metal Legion Stage with playable instruments on it. It would be costly(2400 gems?) but at the same time cool. And for example they'd have included minigames - like doing dancing moves or to play notes as song goes. I think a lot of people would buy them, if they would have nice functionality for social purposes. And it wouldn't kill gemstore instruments, since they would be still bound to Guild Hall.Additional Guild Stash tabs (since tab grant 100 slots, could be for example worthy 1600 gems).Additional Gathering Nodes (LWS currencies? Hunter Contracts? 600 gems per node).Remember, Guild Hall is huge money sink anyway. If people spend gold on upgrades, it's more likely they will buy gems then for gemstore stuff. Plus, it regulates more or less game economy too. About excluded people, there will be always group like this. Excluded because they don't play pvp (and how PvPers can have their exclusive rewards, outrageous), don't play WvW(give us new content! oh no, desert borderland sucks, don't give us new content anymore), don't do Raids... and so on. After all, it's MMO and RPG game. There is plenty of single player games for them on market if they want to be anti-social and probably "better" than GW2, if they look for singleplayer content with lore and visuals and all. Guild Wars 2 actually should offer more to guilds - that's why I kinda tried to make Guild Hall meaningful a bit with my ideas (and still be balanced and not excluding much these single player guys you mentioned) - to give some perks for guildies and social activities. Guild Wars 2 lacks of social stuff (when How to Dance vol.1 was relased? hm?) - people plays MMOs mainly to have fun with others to be honest. Since Arena.net teases about "Alliances"(soon.TM) it would be nice to have at least some stuff I've mentioned on Trello board (under category "Others") sorted, updated and fixed. Because priviliges for members are mess and hard to manage, log doesn't store some crucial informations, and more is lacking some important stuff.
  5. Recent changes: Suggestion to randomize obstacle/traps placements for Race Guild Missions in Others (so people cannot cheat them with Taco)Advanced Guild Portal upgrades in Notary (reworked idea and extended) Portal to Capital Cities upgrade Portal to Lion's Arch and Aerodrome upgrade Portal to Dungeons upgrade Portal to Strike Missions upgradeFavor upgrades in Notary Favor Weekly Cap upgrades (2500 and 3000) Favor Capacity upgrades (8000 and 10000)Ley-Line Magic Extractor upgrades in Mine** Added visuals about Charged-Ley Line Magic on Trello board for better explaination how it worksLink to Trello board with Guild & Guild Hall changes/reworks/features™:https://trello.com/b/PUKUbeIY/guild-hall-further-upgrades-guild-updates Link to Trello board with ideas for Guild Achievements (Work in Progress!):https://trello.com/b/47fFm1do/guild-achievements-work-in-progress
  6. this. right now afaik to change a guild's name you have you go through support and they have to check if you're the leader or something. wish they released a UI option tucked somewhere in the guild menu where, as the highest ranked guild member/leader, you pay in gold or gems (but ideally with gold) to change a guild's name. Yep, I've included it on Trello board as idea in Others. Also made some restrictions to not abuse with too often Guild Name changes. :) To be honest highest priority would be now to fix permissions for ranks (it's a mess to manage them in current state). That should be the first step to do, if they wanna introduce Alliances. Same with stored in Guild consumables/banners/siege etc. - usage should be on log (separate categories for it?).
  7. Recent changes: Additional Guild Slots (changed gems price) in OthersAdded Crafting Stations for WorkshopAdded new Currency for Guild Hall upgrades in MineNew Decorations in MarketNew Guild Portal option in NotarySuggestion to store Banners in inventory in Guild Hall consumables (+ ability to turn basic ones to upgraded versions)Link to Trello board with Guild & Guild Hall changes/reworks/features™:https://trello.com/b/PUKUbeIY/guild-hall-further-upgrades-guild-updates Link to Trello board with ideas for Guild Achievements (Work in Progress!):https://trello.com/b/47fFm1do/guild-achievements-work-in-progress
  8. Bump!We're slowly running out of in-game guild slots, but no worries - you can still claim last available ones or join our community discord! :)
  9. https://i.imgur.com/yD1ZWtd.pngWe started our journey in March 2016 as small group of friends on Skype. Now we have around 600++ members in our community! (in-game guild + Discord members) Charr Against Humanity is a guild for Charr players and enthusiasts. CAH is open community, which doesn't require represent and attendance (acting like a 'hub' for people). Guild operates on EU and NA servers. (tho majority plays on EU, because of guild origins) We generally play PvX, which means our guildies plays mostly every game mode. We also like to talk about random thingies and topics (not only Guild Wars 2) in game and on discord server. Additionally, we play on weekends Jackbox Games, Cards Against Humanity and/or other games as social activities. https://i.imgur.com/xhqBSW2.png Discord Server - with custom GW2 emotes and separated LFGs for EU and NA Event Calendar - now you never miss incoming events PvE, PvP & WvW - map meta runs (EU), dailies and so on Dungeons, Fractals, Strike Missions & Raids - for these who want more challenging content Roleplay Events - feel free to join or host own one Guild Hall - fully upgraded and decorated Own Wiki - for guides, builds, roleplay purposes and other stuff and more 🙂 https://i.imgur.com/WSQIZib.pngWe organize from time to time various Events and activities for guild and Guild Wars 2 community in game (tho mostly on EU side), for example: CAH for Extra Life 2019 Guild Hall Video recording (by Anet partner Baderas) Helped YT streamer GW2 Fox with video clip https://i.imgur.com/BsiOejQ.pngYou can read guild rules here: Guild Rules https://i.imgur.com/Hc3pHyt.png If you're also charr enthusiast and you play on EU or NA region, feel free to contact one of us for invite! Representing (and being in) in-game guild isn't required, so you can also just join our Discord too, if you want. 🙂 https://i.imgur.com/tyODbxD.pngGot questions or wanna be invited to our community? Contact one of us below! Minarr: Makarow.3028 | MakarowNA.3087 | (Discord) Makarow#5536 Keeya: Kiza.5630 Ralesk: Ralesk.3215 Khral: MacCharrver.4658
  10. Hmm I think ANet still wanna more or less monetize boosters, so instead would be better to "mill" them for example to: LWS3 CurrenciesLWS4 CurrenciesTome of Knowledge (some people would love them to level up/and/or spend for guild upgrades)Mystic CoinsMystic CloversCharged Quartz CrystalsGlobs of Ectoplasmand so onLimit of purchases per week (for example can spend XXX to exchange for max 3 other thingies - something like festival vendors) and of course "junk items" can rotate - so it would keep economy healthy and ANet can adjust it freely. And about merchant, I think perfect Merchant would be a Skritt, since they like to collect junk and shinies. ;D Could be also possible to implement it as Guild Achievement. I will update trello board soon with it.
  11. Recent changes on Trello boards: Guild Hall Upgrades (https://trello.com/b/PUKUbeIY/guild-hall-further-upgrades-guild-updates) : Added idea to change GH instance scallingImproved description of Rental Contract ideas + new functionality (new possible skins)Some minor text fixes in descriptions.Guild Achievements ( https://trello.com/b/47fFm1do/guild-achievements-work-in-progress ) : Some minor text fixes in descriptions.
  12. Same happens recently to me, I've installed newest drivers and all, nothing helps. Crash logs says it's Out of Memory problem (000000 & FFFFFFF codes).Tried to change page file (from controlled by OS to set 40GB space at start). Repaired client too, nothing helped. Crashes are totally random. Can be map swap, or just mount up, anything really which is so annoying. And my PC specs are: AMD Ryzen 3900XGigabyte Aorus X570 EliteCrucial Ballistix Sport LT 2x16GB @3600MHzGigabyte RTX 2060 OC 6GB
  13. Recent changes on Trello boards: Guild Hall Upgrades (https://trello.com/b/PUKUbeIY/guild-hall-further-upgrades-guild-updates) : Edited idea with Guild Music Mixer Console (additional functionality)Added infos about bugs to [Others] listGuild Achievements ( https://trello.com/b/47fFm1do/guild-achievements-work-in-progress ) : New Achievement ideas added
  14. Recent changes on Trello boards: Added some Guild Achievement Ideas + updated themPreparing to add board with Guild Alliances ideas (to be decided if it will be on GH updates/features one or separated board)
  15. Bump, slightly updated designs + added 2 new versions for Dominion & United Legions. :)
  16. Thanks for positive comment! Glad you like my ideas. :) To be honest I tried to make small Quality of Life changes which in general shouldn't be too hard to code (like guild hall playlist - for example client can communicate with other's client timer who was first in GH to checkup which track is atm played, so servers doesn't need to handle it if we want synchronize music). I am thinking about making (probably separated) Trello board with "Alliances" ideas. Changes on Trello boards: Added optional Monetization option on Music Console idea: Playlists slots for 250 gems.Additional info about suggested Guild Name changed option (some clarifications etc.)
  17. I want more guild related stuff, so they wouldn't feel useless + guildies would have some new things to do: https://en-forum.guildwars2.com/discussion/104003/suggestion-guild-changes-reworks-features-future-guild-hall-upgrades
  18. Added some minor changes on Trello boards: [iDEA] Ability to change Guild Name and TagUpdated suggestion with rank permissionsUpdated guild log to track spent feasts, consumables, siege etc.Added idea to add Metal Legion music (instrumental) to be selectable as music in Guild Hall :)
  19. Hello,Recently doodled this for fun, so decided to share. :)
  20. Racial themed Guild Halls would be awesome. Imagine them with some emptied past 'enemy'-zones for each race, so these enemies for example could 'guard' Claiming Crystals: Human - Centaurs and/or Whitemantle ruins (Centaurs/Whitemantle as enemies to claim GH)Sylvari - Nightmare Court (We have already Mordremoth enemies for Lost Precipice & Gilded Hollow)Asura - Chak, Destroyers and/or InquestNorn - Icebrood, Svanir, and/or Kodan(runs of their settlement)Charr - Ascalonian Ghosts and/or BrandedOr mixes of two races: Asura-Sylvari and Charr-Norn Guild Halls (with mixes of above stuff). I agree, Guilds and Guild Halls should get some 'fresh air' features. Better decorating system would be nice, but it probably require spaghetti coding implementation to overdrive current one. About 'housing' - I'd prefer to share my creations with guildies, never been fan of player's housing. :P Hmmm that would be indeed cool. Afaik we can launch only three world bosses (Tequatl, Triple Trouble and Karka Queen). I think it should be extended to each world boss. After all, some collections and achievements require specific boss to be defeated - so instead of waiting for sheduled spawn on Event Timer, you could be able to grab few guildies and LFG (if needed) and spawn any world boss. Also would be awesome if they'd bring Marionette and Breachmaker encounters (in past I had idea to "upgrade" Guild Portal to something like Fractals of the Mists lab, which would allow you to enter no longer available past-encounters like mentioned while ago). Maybe, but to be honest I have no ideas how to 'improve' meaning of guild missions to be supportive for whole communities, not only for guild members. I'd have to think a while to invent something. For period of 30 days it would be enough time to do it casually, and getting rewards at end of each month, wouldn't pressure people to 'let's do them as soon as possible'. Also, it would have a 'side effect(s)' - because I had idea to increase available guild slots (250 gems for each new) - by doing for example progress of harvesting monthly achievement, you'd benefit each guild you're in. So people might would be interested to buy some other guild slots (= money for company!) - for example to be in casual pvp/wvw guilds too, to play once or twice to also 'get counted' for categorized wvw/pvp achievements. Plus of that could be, people might try new game modes, minus of it might be people will just leech rewards and possibly creations of 'zombie' guilds which are focused just for rewards (but after all, some massive guilds are like this, so it couldn't do much harm anyway). Also:Added some new stuff on Trello board + edited few things.
  21. Hello,Recently doodled this for fun, so decided to share. :)
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